Aid Another: Difference between revisions

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==Aid Another==
== Aid Another ==
In melee combat, you can help an allied creature attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging your ally in melee combat, you can attempt to aid your ally as a standard action.  
In melee combat, you can help an allied creature attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging your ally in melee combat, you can attempt to aid your ally as a standard action.  


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The chosen bonus only lasts until the start of your next turn, regardless of whether your ally is able to make use of it.  Multiple characters can aid the same ally, and similar bonuses stack.
The chosen bonus only lasts until the start of your next turn, regardless of whether your ally is able to make use of it.  Multiple characters can aid the same ally, and similar bonuses stack.
See also [[Assist]] (for assisting with skill checks).

Revision as of 17:47, 15 December 2016

Aid Another

In melee combat, you can help an allied creature attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging your ally in melee combat, you can attempt to aid your ally as a standard action.

You make an attack roll against the target's Touch AC. If you succeed, your ally gains one of the following bonuses:

  • a +2 bonus on his next attack roll against that opponent
  • a +2 bonus to AC against that opponent's next attack

The chosen bonus only lasts until the start of your next turn, regardless of whether your ally is able to make use of it. Multiple characters can aid the same ally, and similar bonuses stack.

See also Assist (for assisting with skill checks).