Alchemical Creations: Difference between revisions

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** '''Check DC:''' 30
** '''Check DC:''' 30


This alchemical concoction can be spread over a Medium or Small creature's body as a full-round action. It provides a +5 alchemical bonus on Escape Artist checks, Maneuver Defense checks to avoid a grapple, and Reflex saves to avoid an ooze's improved grab or engulf abilities, but gives a -5 penalty to disarm checks, grapple checks to start or maintain a grapple or pin, and other checks that may be hindered by a loose grip (such as Climb). One application lasts for up to 1 hour and can be removed with soap and water.
This alchemical concoction can be spread over a Medium or Small creature's body as a full-round action. It provides a +5 [[circumstance bonus]] on [[Escape Artist]] checks, [[Maneuver Defense]] checks to avoid a grapple, and Reflex saves to avoid an ooze's improved grab or engulf abilities, but gives a -5 penalty to disarm checks, grapple checks to start or maintain a grapple or pin, and other checks that may be hindered by a loose grip (such as Climb). One application lasts for up to 1 hour and can be removed with soap and water.


===Paste, Bone===
===Paste, Bone===
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** '''Check DC:''' 20
** '''Check DC:''' 20


This pink liquid has a horrible chalky taste, but is quite effective at counteracting nausea, indigestion, and diarrhea. A vial taken in small doses during the day, alleviates these symptoms. If you drink an entire vial, for 1 hour you get a +2 alchemical bonus on Fortitude saving throws against effects that inflict the nauseated or sickened condition. If you drink a vial of it while suffering from the nauseated or sickened condition, you may immediately roll another saving throw (with the +2 bonus) against the effect; you may gain this particular benefit only once per day. Drinking a vial (whether over the course of a day or all at once) usually turns your tongue black for about a day, though this is a harmless side effect.
This pink liquid has a horrible chalky taste, but is quite effective at counteracting nausea, indigestion, and diarrhea. A vial taken in small doses during the day, alleviates these symptoms. If you drink an entire vial, for 1 hour you get a +2 [[circumstance bonus]] on Fortitude saving throws against effects that inflict the [[nauseated]] or [[sickened]] condition. If you drink a vial of it while suffering from the nauseated or sickened condition, you may immediately roll another saving throw (with the +2 bonus) against the effect; you may gain this particular benefit only once per day. Drinking a vial (whether over the course of a day or all at once) usually turns your tongue black for about a day, though this is a harmless side effect.


===Plaster, Casting===
===Plaster, Casting===
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** '''Check DC:''' 30
** '''Check DC:''' 30


This flaky brown powder derived from rust monster fluids causes iron and similar metals to corrode and fall apart. If you apply a dose of rusting powder to a metal lock or trap as part of using the Disable Device skill, you gain a +5 alchemical bonus to open the lock or disable the trap.  After the skill check is resolved, the mechanism is destroyed and cannot be used afterward. A destroyed lock remains in whatever position it was in (locked or unlocked) when it was destroyed, and cannot be altered without a break check.  A destroyed trap will always trigger if it has not been disarmed by the skill check, and the trap's components cannot be reset or salvaged for future use.
This flaky brown powder derived from rust monster fluids causes iron and similar metals to corrode and fall apart. If you apply a dose of rusting powder to a metal lock or trap as part of using the [[Disable Device]] skill, you gain a +5 circumstance bonus to open the lock or disable the trap.  After the skill check is resolved, the mechanism is destroyed and cannot be used afterward. A destroyed lock remains in whatever position it was in (locked or unlocked) when it was destroyed, and cannot be altered without a Sunder check.  A destroyed trap will always trigger if it has not been disarmed by the skill check, and the trap's components cannot be reset or salvaged for future use.


Rusting powder is sold in a paper tube; you apply it by tearing the ends off the tube and blowing the flakes into the target device. Rusting powder easily affects iron and steel, but does not affect non-ferrous metals, such as mithril, gold or adamantine.
Rusting powder is sold in a paper tube; you apply it by tearing the ends off the tube and blowing the flakes into the target device. Rusting powder easily affects iron and steel, but does not affect non-ferrous metals, such as mithril, gold or adamantine.
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** '''Check DC:''' 20
** '''Check DC:''' 20


Drinking this cloudy tea has a soothing effect that clarifies your thoughts. For 10 minutes after drinking the tea, you gain a +2 alchemical bonus against mind-affecting effects. If you drink meditation tea while suffering from a mind-affecting affect, you may immediately roll another saving throw (with the +2 bonus) against the effect; you may gain this particular benefit only once per day.
Drinking this cloudy tea has a soothing effect that clarifies your thoughts. For 10 minutes after drinking the tea, you gain a +2 [[circumstance bonus]] against mind-affecting effects. If you drink meditation tea while suffering from a mind-affecting affect, you may immediately roll another saving throw (with the +2 bonus) against the effect; you may gain this particular benefit only once per day.


===Tea, Tansy===
===Tea, Tansy===
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** '''Check DC:''' 30
** '''Check DC:''' 30


This thick syrup is extracted from bitter herbs and enhanced by alchemy to ward against sleep, paralysis, and the staggered condition. If you drink twitch tonic, you gain a +2 alchemical bonus on saving throws made against these effects for the next hour. If you drink twitch tonic while suffering from any of these effects, you may immediately roll another saving throw against the effect (with the +2 bonus); you may gain this particular benefit only once per day. You can administer twitch tonic to an unconscious or paralyzed creature as a full-round action, similar to administering a potion.
This thick syrup is extracted from bitter herbs and enhanced by alchemy to ward against sleep, paralysis, and the staggered condition. If you drink twitch tonic, you gain a +2 [[circumstance bonus]] on saving throws made against these effects for the next hour. If you drink twitch tonic while suffering from any of these effects, you may immediately roll another saving throw against the effect (with the +2 bonus); you may gain this particular benefit only once per day. You can administer twitch tonic to an unconscious or paralyzed creature as a full-round action, similar to administering a potion.


===Vitus Flask===
===Vitus Flask===

Revision as of 15:20, 7 February 2020