Alchemical Waxwork: Difference between revisions

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   <!-- GENERAL ADJUSTMENTS -->
   <!-- GENERAL ADJUSTMENTS -->
| Pattern-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Pattern-Name}}}
| Pattern-Name| Alchemical Waxwork
}}</onlyinclude>


| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
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| INT-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|INT-Adj}}}
| INT-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|INT-Adj}}}
| INT-Adj|  
| INT-Adj| 0
}}</onlyinclude>
}}</onlyinclude>


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| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj|  
| To-Hit-Adj| 1
}}</onlyinclude>
}}</onlyinclude>


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| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
| Special-Defenses-1| Waxwork Creatures gain '''''DR Slashing'''''/{{CR}}, '''''ER Sonic'''''/{{CR}}, and '''''ER Lightning'''''/{{CR}}.
| Special-Defenses-1|  
}}</onlyinclude>
}}</onlyinclude>


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| Strong-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-1}}}
| Strong-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-1}}}
| Strong-Against-1|  
| Strong-Against-1| '''''Hardened (half damage):''''' {{Dmg|Bludgeoning}}
}}</onlyinclude>
}}</onlyinclude>


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| Weak-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-1}}}
| Weak-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-1}}}
| Weak-Against-1| '''''Cannot heal damage on its own''''': A Waxwork can only be repaired via [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]], [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]], [[Field Repair]], a workshop and the [[Creator]] feat, or the application of special Alchemical Wax out of combat.
| Weak-Against-1|  
}}</onlyinclude>
}}</onlyinclude>


| Weak-Against-2=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-2}}}
| Weak-Against-2=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-2}}}
| Weak-Against-2| '''''Mindless''''': Waxworks do not speak or act unless directed, and will not use skills or do anything else out of combat unless directed by their owner or controller. If a Waxwork has a combat-applicable skill, it will use that skill without direction during combat only.
| Weak-Against-2|  
}}</onlyinclude>
}}</onlyinclude>


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| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}}
| Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}}
| Add-Skill-Piloting|  
| Add-Skill-Piloting|  
}}</onlyinclude>
| Add-Skill-Profession-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-1}}}
| Add-Skill-Profession-1|
}}</onlyinclude>
| Add-Skill-Profession-2=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-2}}}
| Add-Skill-Profession-2|
}}</onlyinclude>
}}</onlyinclude>


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| Special-Ability-1-Type|  
| Special-Ability-1-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}}
| Special-Ability-1-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-1-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Concentration}}}
| Special-Ability-1-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>


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| Special-Ability-2-Type|  
| Special-Ability-2-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}}
| Special-Ability-2-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-2-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Concentration}}}
| Special-Ability-2-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>


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| Special-Ability-3-Type|  
| Special-Ability-3-Type|  
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
   <!-- Values: Ex, Su, Sp;  Do not leave blank if there is a special ability here  -->
}}</onlyinclude>
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}}
| Special-Ability-3-Action-Required|
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
}}</onlyinclude>
| Special-Ability-3-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Concentration}}}
| Special-Ability-3-Concentration|
  <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 14:10, 17 September 2022

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Alchemical Waxwork Pattern (+1 CR)

Type: changes to Construct
Subtype: add Waxwork to subtypes


'Alchemical Waxwork Creature' is a pattern that can be added to any creature that has a solid body. This generally works best on creatures with a conventional form, but can also be used on oozes and jellies, although it is less appropriate for swarms, although it is technically possible. Alchemical Waxwork is not appropriate for insubstantial or ethereal creatures such as most Ghosts, although if the GM has a fun idea that makes this possible, well, it's their game.

An Alchemical Waxwork is a type of construct made in the exact likeness of an existing monster, and often used for waxwork museums and the like. Note that most waxworks are cheaper versions of the art which are not animated. This can make trips to taxidermy shops and alchemist's shops much more interesting.

Waxwork creatures can be used to broaden the types of monsters available in an encounter. It makes no sense for a bunch of orcs to attack a wedding, but a bunch of waxwork orcs being sent by an angry spurned suitor to attack a wedding? That works!

A Waxwork Creature uses all of the base creature's statistics and abilities except as noted below.

This creature seems oddly stiff, as if it is an unnatural copy of a real creature.

General

Ambush Chance: +3 (worse at ambushes)
Senses:
Movement Types:
  • Increase all move speeds by -10 ft.

Defense

AC: +1 CRs greater than base creature.
Maneuver Defense: +1 CRs greater than base creature.
Hit Points: +2 CRs greater than base creature.
Special Defenses:
Strong Against:
  • (Alchemical Waxwork) Hardened (half damage): Bludgeoning (physical, common)
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +1 CRs greater than base creature.
Damage: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int: 0    Wis:     Cha:
Feats:
Skills:
  • creature loses -3 CRs to all existing skill values.
Languages:

Special Abilities