Alchemist Extracts: Difference between revisions

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! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
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| [[Ablative Barrier (Spell)|Ablative Barrier]] || || Alchemist 2 || || Surrounds the target with layers of force.
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| [[Acute Senses (Spell)|Acute Senses]] || || Alchemist 2 || || Subject gains a bonus on Perception checks.
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| [[Adhesive Blood (Spell)|Adhesive Blood]] || || Alchemist 2 || || Attackers' weapons stick to your gluey blood.
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| [[Aid (Spell)|Aid]] || || Alchemist 2 || || +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
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| [[Air Step (Spell)|Air Step]] || || Alchemist 2 || || Tread unsteadily on air, with limitations.
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| [[Alchemical Allocation (Spell)|Alchemical Allocation]] || || Alchemist 2 || || Gain potion's benefits without consuming it.
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| [[Alter Self (Spell)|Alter Self]] || || Alchemist 2 || || Assume form of a Small or Medium humanoid.
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| [[Ancestral Regression (Spell)|Ancestral Regression]] || || Alchemist 2 || || Transform a drow into a surface elf.
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| [[Animal Aspect (Spell)|Animal Aspect]] || || Alchemist 2 || || You gain some of the beneficial qualities of an animal.
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| [[Ant Haul, Communal (Spell)|Ant Haul, Communal]] || || Alchemist 2 || || As ant haul, but you may divide the duration among creatures touched.
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| [[Barksin (Spell)|Barksin]] || || Alchemist 2 || || Grants +2 (or higher) enhancement to natural armor.
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| [[Bear's Endurance (Spell)|Bear's Endurance]] || || Alchemist 2 || || Subject gains +4 to Con for 1 min./level.
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| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || || Alchemist 2 || || Grants a creature proficiency in a single weapon for short period of time.
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| [[Blistering Invective (Spell)|Blistering Invective]] || || Alchemist 2 || || Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
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| [[Blood Armor (Spell)|Blood Armor]] || || Alchemist 2 || || Your blood hardens when you are wounded, increasing your AC.
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| [[Blood Blaze (Spell)|Blood Blaze]] || || Alchemist 2 || || Aura that makes injured creatures spray burning blood.
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| [[Blood Transcription (Spell)|Blood Transcription]] || || Alchemist 2 || || Learn a spell from the target's blood.
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| [[Blur (Spell)|Blur]] || || Alchemist 2 || || Attacks miss subject 20% of the time.
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| [[Bull's Strength (Spell)|Bull's Strength]] || || Alchemist 2 || || Subject gains +4 to Str for 1 min./level.
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| [[Bullet Shield (Spell)|Bullet Shield]] || || Alchemist 2 || || You gain a +4 deflection bonus to AC against firearm attacks.
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| [[Cat's Grace (Spell)|Cat's Grace]] || || Alchemist 2 || || Subject gains +4 to Dex for 1 min./level.
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| [[Certain Grip (Spell)|Certain Grip]] || || Alchemist 2 || || You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
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| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Alchemist 2 || || Cures 2d8 damage + 1/level (max +10).
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| [[Darkvision (Spell)|Darkvision]] || || Alchemist 2 || || See 60 ft. in total darkness.
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| [[Deathwine (Spell)|Deathwine]] || || Alchemist 2 || || Turn potion into temporary pool of necromatic energy.
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| [[Defensive Shock (Spell)|Defensive Shock]] || || Alchemist 2 || || Electricity damages your attackers.
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| [[Delay Disease (Spell)|Delay Disease]] || || Alchemist 2 || DF || Gain immunity to disease for 24h.
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| [[Delay Poison (Spell)|Delay Poison]] || || Alchemist 2 || || Stops poison from harming target for 1 hour/level.
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| [[Detect Thoughts (Spell)|Detect Thoughts]] || || Alchemist 2 || || Allows “listening” to surface thoughts.
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| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Alchemist 2 || || Subject gains +4 to Cha for 1 min./level.
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| [[Elemental Touch (Spell)|Elemental Touch]] || || Alchemist 2 || || Gain energy damage touch attack.
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| [[Empower Holy Water (Spell)|Empower Holy Water]] || || Alchemist 2 || || You empower a vial of holy water to deal additional damage to undead creatures.
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| [[Enshroud Thoughts (Spell)|Enshroud Thoughts]] || || Alchemist 2 || || You are warded against the mental prying of others.
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| [[Extreme Flexibility (Spell)|Extreme Flexibility]] || || Alchemist 2 || || Gain a bonus to AC, on Escape Artist checks, and when grappling.
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| [[False Life (Spell)|False Life]] || || Alchemist 2 || || Gain 1d10 temporary hp + 1/level (max +10).
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| [[Fiery Runes (Spell)|Fiery Runes]] || || Alchemist 2 || || You charge a weapon with a magic rune of fire.
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| [[Fire Breath (Spell)|Fire Breath]] || || Alchemist 2 || || Exhale a cone of flame at will.
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| [[Fire Sneeze (Spell)|Fire Sneeze]] || || Alchemist 2 || || Launch flaming, forceful loogies at your enemies.
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| [[Focused Scrutiny (Spell)|Focused Scrutiny]] || || Alchemist 2 || || Gain skill bonuses when interacting with the target.
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| [[Fox's Cunning (Spell)|Fox's Cunning]] || || Alchemist 2 || || Subject gains +4 to Int for 1 min./level.
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| [[Ghostly Disguise (Spell)|Ghostly Disguise]] || || Alchemist 2 || || You look like a ghost of yourself.
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| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Alchemist 2 || M || The target gains 1 temporary hero point.
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| [[Imbue With Addiction (Spell)|Imbue With Addiction]] || || Alchemist 2 || || The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw.
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| [[Investigative Mind (Spell)|Investigative Mind]] || || Alchemist 2 || || Roll twice and take the higher roll when using certain mental skills.
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| [[Invisibility (Spell)|Invisibility]] || || Alchemist 2 || || Subject is invisible for 1 min./level or until it attacks.
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| [[Ironskin (Spell)|Ironskin]] || || Alchemist 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
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| [[Kinetic Reverberation (Spell)|Kinetic Reverberation]] || || Alchemist 2 || || Channels the force of an enemy’s attack back into its weapon.
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| [[Levitate (Spell)|Levitate]] || || Alchemist 2 || || Subject moves up and down at your direction.
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| [[Merge with Familiar (Spell)|Merge with Familiar]] || || Alchemist 2 || || Your familiar merges harmlessly into your body.
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| [[Minor Dream (Spell)|Minor Dream]] || || Alchemist 2 || || As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
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| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Alchemist 2 || || Subject gains +4 to Wis for 1 min./level.
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| [[Perceive Cues (Spell)|Perceive Cues]] || || Alchemist 2 || || +5 Perception and Sense Motive 10 min./level.
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| [[Protection from Arrows (Spell)|Protection from Arrows]] || || Alchemist 2 || || Subject gains DR 10/magic against ranged attacks.
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| [[Resist Energy (Spell)|Resist Energy]] || || Alchemist 2 || || Ignores first 10 (or more) points of damage per attack from specified energy type.
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| [[Restoration, Lesser (Spell)|Restoration, Lesser]] || || Alchemist 2 || || Dispels magical ability penalty or repairs 1d4 ability damage.
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| [[Scale Spikes (Spell)|Scale Spikes]] || || Alchemist 2 || DF/M || When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
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| [[See Invisibility (Spell)|See Invisibility]] || || Alchemist 2 || || Reveals invisible creatures or objects.
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| [[Shadow Bomb Admixture (Spell)|Shadow Bomb Admixture]] || || Alchemist 2 || || Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
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| [[Skinsend (Spell)|Skinsend]] || || Alchemist 2 || || Animate and possess your own skin as if it were a separate creature.
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| [[Spider Climb (Spell)|Spider Climb]] || || Alchemist 2 || || Grants ability to walk on walls and ceilings.
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| [[Tattoo Potion (Spell)|Tattoo Potion]] || || Alchemist 2 || M || Turn a potion into a spell tattoo.
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| [[Touch Injection (Spell)|Touch Injection]] || || Alchemist 2 || || You can deliver an infusion, elixir, poison, or potion as a touch attack.
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| [[Transmute Potion to Poison (Spell)|Transmute Potion to Poison]] || || Alchemist 2 || || Spit poison onto weapon after drinking potion.
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| [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Alchemist 2 || || Conceals alignment for 24 hours.
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| [[Vine Strike (Spell)|Vine Strike]] || || Alchemist 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
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| [[Vomit Swarm (Spell)|Vomit Swarm]] || || Alchemist 2 || || Produces a spider swarm that fights for you.
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| [[Waters of Maddening (Spell)|Waters of Maddening]] || || Alchemist 2 || M || Create a more potent unholy water.
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== 3rd Level Alchemist Extracts ==
== 3rd Level Alchemist Extracts ==

Revision as of 17:54, 23 October 2015


1 2 3 4 5 6


1st Level Alchemist Extracts

Spell Name School Spell Level Components Description
Adhesive Spittle Alchemist 1 Spit a tanglefoot bag at a creature.
Adjuring Step Alchemist 1 You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Ant Haul Alchemist 1 Triples carrying capacity of a creature.
Anticipate Peril Alchemist 1 Target gains a bonus on one initiative check.
Blend Alchemist 1 Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
Blurred Movement Alchemist 1 As blur, but only while you are moving.
Body Capacitance Alchemist 1 Store electricity attacks used against you and release the energy as a touch attack.
Bomber's Eye Alchemist 1 Increases thrown weapon range; +1 attack.
Bouncy Body Alchemist 1 The target's flesh becomes flexible and rubbery.
Comprehend Languages Alchemist 1 You understand all spoken and written languages.
Crafter's Fortune Alchemist 1 Subject gains +5 on next Craft check.
Cure Light Wounds Alchemist 1 Cures 1d8 damage + 1/level (max +5).
Detect Metal Alchemist 1 You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Alchemist 1 Reveals hidden doors within 60 ft.
Detect Undead Alchemist 1 Reveals undead within 60 ft.
Disguise Self Alchemist 1 Changes your appearance.
Endure Elements Alchemist 1 Exist comfortably in hot or cold regions.
Enlarge Person Alchemist 1 Humanoid creature doubles in size.
Expeditious Retreat Alchemist 1 Your base speed increases by 30 ft.
Firebelly Alchemist 1 A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
Heightened Awareness Alchemist 1 Your recall and ability to process information improve.
Identify Alchemist 1 Gives +10 bonus to identify magic items.
Illusion of Calm Alchemist 1 You appear to be standing still, even when you take some actions.
Invisibility Alarm Alchemist 1 As alarm, but reacting only to invisible creatures.
Jump Alchemist 1 Subject gets bonus on Acrobatics checks.
Keen Senses Alchemist 1 Gain +2 Perception and low-light vision.
Linebreaker Alchemist 1 Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
Long Arm Alchemist 1 Your arms lengthen, giving you extra reach.
Longshot Alchemist 1 Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Monkey Fish Alchemist 1 Gain a climb speed and a swim speed of 10 ft. for a time.
Negate Aroma Alchemist 1 Subject cannot be tracked by scent.
Phantom Blood Alchemist 1 Gain temporary hp if Con loss would knock you out or kill you.
Polypurpose Panacea Alchemist 1 Gain a relaxing or entertaining effect.
Recharge Innate Magic Alchemist 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Reduce Person Alchemist 1 Humanoid creature halves in size.
See Alignment Alchemist 1 Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shield Alchemist 1 Invisible disc gives +4 to AC, blocks magic missiles.
Shock Shield Alchemist 1 A shield of force protects you until you dismiss it in an explosion of electricity.
Stone Fist Alchemist 1 Your unarmed strikes are lethal.
Targeted Bomb Admixture Alchemist 1 Empowers bombs you throw to deal more damage to a single creature.
Touch of the Sea Alchemist 1 Swim speed becomes 30 ft.
True Strike Alchemist 1 +20 on your next attack roll.
Vocal Alteration Alchemist 1 Disguise target's voice.
Youthful Appearance Alchemist 1 Target appears younger.


2nd Level Alchemist Extracts

Spell Name School Spell Level Components Description
Ablative Barrier Alchemist 2 Surrounds the target with layers of force.
Acute Senses Alchemist 2 Subject gains a bonus on Perception checks.
Adhesive Blood Alchemist 2 Attackers' weapons stick to your gluey blood.
Aid Alchemist 2 +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Air Step Alchemist 2 Tread unsteadily on air, with limitations.
Alchemical Allocation Alchemist 2 Gain potion's benefits without consuming it.
Alter Self Alchemist 2 Assume form of a Small or Medium humanoid.
Ancestral Regression Alchemist 2 Transform a drow into a surface elf.
Animal Aspect Alchemist 2 You gain some of the beneficial qualities of an animal.
Ant Haul, Communal Alchemist 2 As ant haul, but you may divide the duration among creatures touched.
Barksin Alchemist 2 Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance Alchemist 2 Subject gains +4 to Con for 1 min./level.
Bestow Weapon Proficiency Alchemist 2 Grants a creature proficiency in a single weapon for short period of time.
Blistering Invective Alchemist 2 Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Armor Alchemist 2 Your blood hardens when you are wounded, increasing your AC.
Blood Blaze Alchemist 2 Aura that makes injured creatures spray burning blood.
Blood Transcription Alchemist 2 Learn a spell from the target's blood.
Blur Alchemist 2 Attacks miss subject 20% of the time.
Bull's Strength Alchemist 2 Subject gains +4 to Str for 1 min./level.
Bullet Shield Alchemist 2 You gain a +4 deflection bonus to AC against firearm attacks.
Cat's Grace Alchemist 2 Subject gains +4 to Dex for 1 min./level.
Certain Grip Alchemist 2 You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Cure Moderate Wounds Alchemist 2 Cures 2d8 damage + 1/level (max +10).
Darkvision Alchemist 2 See 60 ft. in total darkness.
Deathwine Alchemist 2 Turn potion into temporary pool of necromatic energy.
Defensive Shock Alchemist 2 Electricity damages your attackers.
Delay Disease Alchemist 2 DF Gain immunity to disease for 24h.
Delay Poison Alchemist 2 Stops poison from harming target for 1 hour/level.
Detect Thoughts Alchemist 2 Allows “listening” to surface thoughts.
Eagle's Splendor Alchemist 2 Subject gains +4 to Cha for 1 min./level.
Elemental Touch Alchemist 2 Gain energy damage touch attack.
Empower Holy Water Alchemist 2 You empower a vial of holy water to deal additional damage to undead creatures.
Enshroud Thoughts Alchemist 2 You are warded against the mental prying of others.
Extreme Flexibility Alchemist 2 Gain a bonus to AC, on Escape Artist checks, and when grappling.
False Life Alchemist 2 Gain 1d10 temporary hp + 1/level (max +10).
Fiery Runes Alchemist 2 You charge a weapon with a magic rune of fire.
Fire Breath Alchemist 2 Exhale a cone of flame at will.
Fire Sneeze Alchemist 2 Launch flaming, forceful loogies at your enemies.
Focused Scrutiny Alchemist 2 Gain skill bonuses when interacting with the target.
Fox's Cunning Alchemist 2 Subject gains +4 to Int for 1 min./level.
Ghostly Disguise Alchemist 2 You look like a ghost of yourself.
Heroic Fortune Alchemist 2 M The target gains 1 temporary hero point.
Imbue With Addiction Alchemist 2 The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw.
Investigative Mind Alchemist 2 Roll twice and take the higher roll when using certain mental skills.
Invisibility Alchemist 2 Subject is invisible for 1 min./level or until it attacks.
Ironskin Alchemist 2 DF/M Your skin hardens and takes on the color and texture of rough iron.
Kinetic Reverberation Alchemist 2 Channels the force of an enemy’s attack back into its weapon.
Levitate Alchemist 2 Subject moves up and down at your direction.
Merge with Familiar Alchemist 2 Your familiar merges harmlessly into your body.
Minor Dream Alchemist 2 As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
Owl's Wisdom Alchemist 2 Subject gains +4 to Wis for 1 min./level.
Perceive Cues Alchemist 2 +5 Perception and Sense Motive 10 min./level.
Protection from Arrows Alchemist 2 Subject gains DR 10/magic against ranged attacks.
Resist Energy Alchemist 2 Ignores first 10 (or more) points of damage per attack from specified energy type.
Restoration, Lesser Alchemist 2 Dispels magical ability penalty or repairs 1d4 ability damage.
Scale Spikes Alchemist 2 DF/M When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
See Invisibility Alchemist 2 Reveals invisible creatures or objects.
Shadow Bomb Admixture Alchemist 2 Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
Skinsend Alchemist 2 Animate and possess your own skin as if it were a separate creature.
Spider Climb Alchemist 2 Grants ability to walk on walls and ceilings.
Tattoo Potion Alchemist 2 M Turn a potion into a spell tattoo.
Touch Injection Alchemist 2 You can deliver an infusion, elixir, poison, or potion as a touch attack.
Transmute Potion to Poison Alchemist 2 Spit poison onto weapon after drinking potion.
Undetectable Alignment Alchemist 2 Conceals alignment for 24 hours.
Vine Strike Alchemist 2 Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Vomit Swarm Alchemist 2 Produces a spider swarm that fights for you.
Waters of Maddening Alchemist 2 M Create a more potent unholy water.

3rd Level Alchemist Extracts

Spell Name School Spell Level Components Description


4th Level Alchemist Extracts

Spell Name School Spell Level Components Description


5th Level Alchemist Extracts

Spell Name School Spell Level Components Description


6th Level Alchemist Extracts

Spell Name School Spell Level Components Description