Alchemist Extracts: Difference between revisions

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m (Text replacement - "/level" to "/lvl")
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| [[Crafter's Fortune (Spell)|Crafter's Fortune]] || || Alchemist 1 || || Subject gains +5 on next Craft check.
| [[Crafter's Fortune (Spell)|Crafter's Fortune]] || || Alchemist 1 || || Subject gains +5 on next Craft check.
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| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Alchemist 1 || || Cures 1d8 damage + 1/level (max +5).
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Alchemist 1 || || Cures 1d8 damage + 1/lvl (max +5).
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| [[Detect Metal (Spell)|Detect Metal]] || || Alchemist 1 || || You detect any metal objects or creatures within a 60-foot cone.
| [[Detect Metal (Spell)|Detect Metal]] || || Alchemist 1 || || You detect any metal objects or creatures within a 60-foot cone.
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| [[Adhesive Blood (Spell)|Adhesive Blood]] || || Alchemist 2 || || Attackers' weapons stick to your gluey blood.
| [[Adhesive Blood (Spell)|Adhesive Blood]] || || Alchemist 2 || || Attackers' weapons stick to your gluey blood.
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| [[Aid (Spell)|Aid]] || || Alchemist 2 || || +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
| [[Aid (Spell)|Aid]] || || Alchemist 2 || || +1 on attack rolls and saves against fear, 1d8 temporary hp +1/lvl (max +10).
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| [[Air Step (Spell)|Air Step]] || || Alchemist 2 || || Tread unsteadily on air, with limitations.
| [[Air Step (Spell)|Air Step]] || || Alchemist 2 || || Tread unsteadily on air, with limitations.
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| [[Certain Grip (Spell)|Certain Grip]] || || Alchemist 2 || || You gain a +4 competence bonus on Acrobatics, Might, and Movement checks to climb and to your Maneuver Defense.
| [[Certain Grip (Spell)|Certain Grip]] || || Alchemist 2 || || You gain a +4 competence bonus on Acrobatics, Might, and Movement checks to climb and to your Maneuver Defense.
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| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Alchemist 2 || || Cures 2d8 damage + 1/level (max +10).
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Alchemist 2 || || Cures 2d8 damage + 1/lvl (max +10).
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| [[Darkvision (Spell)|Darkvision]] || || Alchemist 2 || || See 60 ft. in total darkness.
| [[Darkvision (Spell)|Darkvision]] || || Alchemist 2 || || See 60 ft. in total darkness.
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| [[Delay Disease (Spell)|Delay Disease]] || || Alchemist 2 || DF || Gain immunity to disease for 24h.
| [[Delay Disease (Spell)|Delay Disease]] || || Alchemist 2 || DF || Gain immunity to disease for 24h.
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| [[Delay Poison (Spell)|Delay Poison]] || || Alchemist 2 || || Stops poison from harming target for 1 hour/level.
| [[Delay Poison (Spell)|Delay Poison]] || || Alchemist 2 || || Stops poison from harming target for 1 hour/lvl.
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| [[Extreme Flexibility (Spell)|Extreme Flexibility]] || || Alchemist 2 || || Gain a bonus to AC, on Escape Artist checks, and when grappling.
| [[Extreme Flexibility (Spell)|Extreme Flexibility]] || || Alchemist 2 || || Gain a bonus to AC, on Escape Artist checks, and when grappling.
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| [[False Life (Spell)|False Life]] || || Alchemist 2 || || Gain 1d10 temporary hp + 1/level (max +10).
| [[False Life (Spell)|False Life]] || || Alchemist 2 || || Gain 1d10 temporary hp + 1/lvl (max +10).
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| [[Fiery Runes (Spell)|Fiery Runes]] || || Alchemist 2 || || You charge a weapon with a magic rune of fire.
| [[Fiery Runes (Spell)|Fiery Runes]] || || Alchemist 2 || || You charge a weapon with a magic rune of fire.
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| [[Absorb Toxicity (Spell)|Absorb Toxicity]] || || Alchemist 3 || || You become immune to diseases and toxins, absorb one, and then spread it to others.
| [[Absorb Toxicity (Spell)|Absorb Toxicity]] || || Alchemist 3 || || You become immune to diseases and toxins, absorb one, and then spread it to others.
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| [[Absorbing Touch (Spell)|Absorbing Touch]] || || Alchemist 3 || || Caster absorbs an item for 1 day/level.
| [[Absorbing Touch (Spell)|Absorbing Touch]] || || Alchemist 3 || || Caster absorbs an item for 1 day/lvl.
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| [[Adjustable Disguise (Spell)|Adjustable Disguise]] || || Alchemist 3 || || As disguise self, but you can change the disguise as a swift action.
| [[Adjustable Disguise (Spell)|Adjustable Disguise]] || || Alchemist 3 || || As disguise self, but you can change the disguise as a swift action.
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| [[Countless Eyes (Spell)|Countless Eyes]] || || Alchemist 3 || || Extra eyes give all-around vision.
| [[Countless Eyes (Spell)|Countless Eyes]] || || Alchemist 3 || || Extra eyes give all-around vision.
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| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Alchemist 3 || || Cures 3d8 damage + 1/level (max +15).
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Alchemist 3 || || Cures 3d8 damage + 1/lvl (max +15).
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| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || || Alchemist 3 || || As darkvision, but you may divide the duration among creatures touched.
| [[Darkvision, Communal (Spell)|Darkvision, Communal]] || || Alchemist 3 || || As darkvision, but you may divide the duration among creatures touched.
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| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Alchemist 3 || || As delay poison, but you may divide the duration among creatures touched.
| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Alchemist 3 || || As delay poison, but you may divide the duration among creatures touched.
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| [[Disable Construct (Spell)|Disable Construct]] || || Alchemist 3 || || Touch attack makes a construct helpless for 1 rnd/level.
| [[Disable Construct (Spell)|Disable Construct]] || || Alchemist 3 || || Touch attack makes a construct helpless for 1 rnd/lvl.
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| [[Displacement (Spell)|Displacement]] || || Alchemist 3 || || Attacks miss subject 50% of the time.
| [[Displacement (Spell)|Displacement]] || || Alchemist 3 || || Attacks miss subject 50% of the time.
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| [[Gaseous Form (Spell)|Gaseous Form]] || || Alchemist 3 || || Subject becomes insubstantial and can fly slowly.
| [[Gaseous Form (Spell)|Gaseous Form]] || || Alchemist 3 || || Subject becomes insubstantial and can fly slowly.
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| [[Haste (Spell)|Haste]] || || Alchemist 3 || || One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
| [[Haste (Spell)|Haste]] || || Alchemist 3 || || One creature/lvl moves faster, +1 on attack rolls, AC, and Reflex saves.
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| [[Heroism (Spell)|Heroism]] || || Alchemist 3 || || Gives +2 bonus on attack rolls, saves, skill checks.
| [[Heroism (Spell)|Heroism]] || || Alchemist 3 || || Gives +2 bonus on attack rolls, saves, skill checks.
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| [[Protection from Arrows, Communal (Spell)|Protection from Arrows, Communal]] || || Alchemist 3 || || As protection from arrows, but you may divide the duration among creatures touched.
| [[Protection from Arrows, Communal (Spell)|Protection from Arrows, Communal]] || || Alchemist 3 || || As protection from arrows, but you may divide the duration among creatures touched.
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| [[Protection from Energy (Spell)|Protection from Energy]] || || Alchemist 3 || || Absorbs 12 points/level of damage from one kind of energy.
| [[Protection from Energy (Spell)|Protection from Energy]] || || Alchemist 3 || || Absorbs 12 points/lvl of damage from one kind of energy.
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| [[Rage (Spell)|Rage]] || || Alchemist 3 || || Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
| [[Rage (Spell)|Rage]] || || Alchemist 3 || || Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
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| [[Spider Climb, Communal (Spell)|Spider Climb, Communal]] || || Alchemist 3 || || As spider climb, but you may divide the duration among creatures touched.
| [[Spider Climb, Communal (Spell)|Spider Climb, Communal]] || || Alchemist 3 || || As spider climb, but you may divide the duration among creatures touched.
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| [[Thorn Body (Spell)|Thorn Body]] || || Alchemist 3 || || Those attacking you take 1d6+1 damage/level.
| [[Thorn Body (Spell)|Thorn Body]] || || Alchemist 3 || || Those attacking you take 1d6+1 damage/lvl.
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| [[Tongues (Spell)|Tongues]] || || Alchemist 3 || || Speak and understand any language.
| [[Tongues (Spell)|Tongues]] || || Alchemist 3 || || Speak and understand any language.
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| [[Caustic Blood (Spell)|Caustic Blood]] || || Alchemist 4 || || Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage.
| [[Caustic Blood (Spell)|Caustic Blood]] || || Alchemist 4 || || Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage.
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| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Alchemist 4 || || Cures 4d8 damage + 1/level (max +20).
| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Alchemist 4 || || Cures 4d8 damage + 1/lvl (max +20).
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| [[Darkvision, Greater (Spell)|Darkvision, Greater]] || || Alchemist 4 || || See 120 ft. in total darkness.
| [[Darkvision, Greater (Spell)|Darkvision, Greater]] || || Alchemist 4 || || See 120 ft. in total darkness.
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| [[Death Ward (Spell)|Death Ward]] || || Alchemist 4 || || Grants bonuses against death spells and negative energy.
| [[Death Ward (Spell)|Death Ward]] || || Alchemist 4 || || Grants bonuses against death spells and negative energy.
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| [[Detonate (Spell)|Detonate]] || || Alchemist 4 || M || Inflicts 1d8/level energy damage to all creatures within 15 ft.
| [[Detonate (Spell)|Detonate]] || || Alchemist 4 || M || Inflicts 1d8/lvl energy damage to all creatures within 15 ft.
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| [[Discern Lies (Spell)|Discern Lies]] || || Alchemist 4 || || Reveals deliberate falsehoods.
| [[Discern Lies (Spell)|Discern Lies]] || || Alchemist 4 || || Reveals deliberate falsehoods.
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| [[Eyes of the Void (Spell)|Eyes of the Void]] || || Alchemist 4 || || See 60 ft. in darkness, including magical darkness.
| [[Eyes of the Void (Spell)|Eyes of the Void]] || || Alchemist 4 || || See 60 ft. in darkness, including magical darkness.
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| [[False Life, Greater (Spell)|False Life, Greater]] || || Alchemist 4 || || Gain 2d10 temporary hp + 1/level.
| [[False Life, Greater (Spell)|False Life, Greater]] || || Alchemist 4 || || Gain 2d10 temporary hp + 1/lvl.
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| [[Fire Shield (Spell)|Fire Shield]] || || Alchemist 4 || || Creatures attacking you take fire damage; you're protected from heat or cold.
| [[Fire Shield (Spell)|Fire Shield]] || || Alchemist 4 || || Creatures attacking you take fire damage; you're protected from heat or cold.
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| [[Giant Form I (Spell)|Giant Form I]] || || Alchemist 6 || || Turns you into a Large giant.
| [[Giant Form I (Spell)|Giant Form I]] || || Alchemist 6 || || Turns you into a Large giant.
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| [[Heal (Spell)|Heal]] || || Alchemist 6 || || Cures 10 points/level damage, all diseases and mental conditions.
| [[Heal (Spell)|Heal]] || || Alchemist 6 || || Cures 10 points/lvl damage, all diseases and mental conditions.
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| [[Magnetic Field (Spell)|Magnetic Field]] || || Alchemist 6 || || You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
| [[Magnetic Field (Spell)|Magnetic Field]] || || Alchemist 6 || || You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.

Revision as of 16:44, 3 July 2017