Alchemist Extracts

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1st Level Alchemist Extracts

Spell Name School Spell Level Components Description
Adhesive Spittle Alchemist 1 Spit a tanglefoot bag at a creature.
Adjuring Step Alchemist 1 You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Ant Haul Alchemist 1 Triples carrying capacity of a creature.
Anticipate Peril Alchemist 1 Target gains a bonus on one initiative check.
Blend Alchemist 1 Gain a bonus to Stealth and make checks without cover or concealment. Elf only.
Blurred Movement Alchemist 1 As blur, but only while you are moving.
Body Capacitance Alchemist 1 Store electricity attacks used against you and release the energy as a touch attack.
Bomber's Eye Alchemist 1 Increases thrown weapon range; +1 attack.
Bouncy Body Alchemist 1 The target's flesh becomes flexible and rubbery.
Comprehend Languages Alchemist 1 You understand all spoken and written languages.
Crafter's Fortune Alchemist 1 Subject gains +5 on next Craft check.
Cure Light Wounds Alchemist 1 Cures 1d8 damage + 1/level (max +5).
Detect Metal Alchemist 1 You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Alchemist 1 Reveals hidden doors within 60 ft.
Detect Undead Alchemist 1 Reveals undead within 60 ft.
Disguise Self Alchemist 1 Changes your appearance.
Endure Elements Alchemist 1 Exist comfortably in hot or cold regions.
Enlarge Person Alchemist 1 Humanoid creature doubles in size.
Expeditious Retreat Alchemist 1 Your base speed increases by 30 ft.
Firebelly Alchemist 1 A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
Heightened Awareness Alchemist 1 Your recall and ability to process information improve.
Identify Alchemist 1 Gives +10 bonus to identify magic items.
Illusion of Calm Alchemist 1 You appear to be standing still, even when you take some actions.
Invisibility Alarm Alchemist 1 As alarm, but reacting only to invisible creatures.
Jump Alchemist 1 Subject gets bonus on Acrobatics checks.
Keen Senses Alchemist 1 Gain +2 Perception and low-light vision.
Linebreaker Alchemist 1 Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
Long Arm Alchemist 1 Your arms lengthen, giving you extra reach.
Longshot Alchemist 1 Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Monkey Fish Alchemist 1 Gain a climb speed and a swim speed of 10 ft. for a time.
Negate Aroma Alchemist 1 Subject cannot be tracked by scent.
Phantom Blood Alchemist 1 Gain temporary hp if Con loss would knock you out or kill you.
Polypurpose Panacea Alchemist 1 Gain a relaxing or entertaining effect.
Recharge Innate Magic Alchemist 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Reduce Person Alchemist 1 Humanoid creature halves in size.
See Alignment Alchemist 1 Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shield Alchemist 1 Invisible disc gives +4 to AC, blocks magic missiles.
Shock Shield Alchemist 1 A shield of force protects you until you dismiss it in an explosion of electricity.
Stone Fist Alchemist 1 Your unarmed strikes are lethal.
Targeted Bomb Admixture Alchemist 1 Empowers bombs you throw to deal more damage to a single creature.
Touch of the Sea Alchemist 1 Swim speed becomes 30 ft.
True Strike Alchemist 1 +20 on your next attack roll.
Vocal Alteration Alchemist 1 Disguise target's voice.
Youthful Appearance Alchemist 1 Target appears younger.


2nd Level Alchemist Extracts

Spell Name School Spell Level Components Description


3rd Level Alchemist Extracts

Spell Name School Spell Level Components Description


4th Level Alchemist Extracts

Spell Name School Spell Level Components Description


5th Level Alchemist Extracts

Spell Name School Spell Level Components Description


6th Level Alchemist Extracts

Spell Name School Spell Level Components Description