Alchemist Extracts
Level 1 Alchemist Extracts
Level 2 Alchemist Extracts
Level 3 Alchemist Extracts
Level 4 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Absorbing Inhalation | Alchemist 4 | Inhale a gas removing it from the area without harm and use it as a breath weapon. | ||
Adjustable Polymorph | Alchemist 4 | As alter self, but you can change the shape as a swift action. | ||
Age Resistance | Alchemist 4 | Ignore penalties from old age. | ||
Air Walk | Alchemist 4 | Subject treads on air as if solid (climb or descend at 45-degree angle). | ||
Arcane Eye | Alchemist 4 | Invisible floating eye moves 30 ft./round. | ||
Beast Shape II | Alchemist 4 | You take the form and some of the powers of a Tiny or Large animal. | ||
Caustic Blood | Alchemist 4 | Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage. | ||
Cure Critical Wounds | Alchemist 4 | Cures 4d8 damage + 1/lvl (max +20). | ||
Darkvision, Greater | Alchemist 4 | See 120 ft. in total darkness. | ||
Death Ward | Alchemist 4 | Grants bonuses against death spells and negative energy. | ||
Detonate | Alchemist 4 | M | Inflicts 1d8/lvl energy damage to all creatures within 15 ft. | |
Discern Lies | Alchemist 4 | Reveals deliberate falsehoods. | ||
Dragon's Breath | Alchemist 4 | Gives you a dragon's breath weapon. | ||
Duplicate Familiar | Alchemist 4 | You create a duplicate of a familiar. | ||
Earth Glide | Alchemist 4 | Gain the ability to pass through stone, dirt and earth. | ||
Echolocation | Alchemist 4 | Sonic sense gives you blindsight 40 ft. | ||
Elemental Body I | Alchemist 4 | Turns you into a Small elemental. | ||
Enchantment Foil | Alchemist 4 | Trick opponents who try to cast enchantments on you. | ||
Eyes of the Void | Alchemist 4 | See 60 ft. in darkness, including magical darkness. | ||
False Life, Greater | Alchemist 4 | Gain 2d10 temporary hp + 1/lvl. | ||
Fire Shield | Alchemist 4 | Creatures attacking you take fire damage; you're protected from heat or cold. | ||
Fluid Form | Alchemist 4 | Gain DR 10/slashing, increases reach 10 ft., and breathe water. | ||
Freedom of Movement | Alchemist 4 | Subject moves normally despite impediments to movement. | ||
Healing Warmth | Alchemist 4 | As protection from energy, but can spend 12 points of energy absorption to heal 1d8. | ||
Invisibility, Greater | Alchemist 4 | As invisibility, but subject can attack and stay invisible. | ||
Miasmatic Form | Alchemist 4 | M | As gaseous form except your turn into a stinking or poison cloud. | |
Monstrous Physique II | Alchemist 4 | Take the form and some of the powers of a Tiny or Large monstrous humanoid. | ||
Mutagenic Touch | Alchemist 4 | You can pass a weaker version of your mutagen to another creature. | ||
Neutralize Poison | Alchemist 4 | Immunizes subject against poison, detoxifies venom in or on subject. | ||
Persistent Vigor | Alchemist 4 | Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. | ||
Restoration | Alchemist 4 | M | Restores level and ability score drains. | |
Rubberskin | Alchemist 4 | Bludgeoning and falling damage you take is converted into nonlethal damage. | ||
Scale Spikes, Greater | Alchemist 4 | DF/M | As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. | |
Scorching Ash Form | Alchemist 4 | M | As gaseous form, except you become a swirl of ash. | |
Spell Immunity | Alchemist 4 | Subject is immune to one spell per 4 levels. | ||
Stoneskin | Alchemist 4 | Grants DR 10/adamantine. | ||
Tongues, Communal | Alchemist 4 | As tongues, but you may divide the duration among creatures touched. | ||
Touch of Slime | Alchemist 4 | Touch infests a target with green slime. | ||
Unbearable Brightness | Alchemist 4 | Your glowing body dazzles or blinds others. | ||
Universal Formula | Alchemist 4 | M | Acts as any extract 3rd level or lower. | |
Vermin Shape I | Alchemist 4 | Take the form and some of the powers of a Small or Medium vermin. | ||
Viper Bomb Admixture | Alchemist 4 | Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. | ||
Vitriolic Mist | Alchemist 4 | As fire shield, except acid damage. |
Level 5 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
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Age Resistance, Greater | Alchemist 5 | Ignore any penalties from venerable age. | ||
Air Walk, Communal | Alchemist 5 | As air walk, but you may divide the duration among creatures touched. | ||
Ancestral Memory | Alchemist 5 | Gain insight into current situation. | ||
Beast Shape III | Alchemist 5 | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | ||
Contact Other Plane | Alchemist 5 | Lets you ask question of extraplanar entity. | ||
Delayed Consumption | Alchemist 5 | Extract doesn't come into effect until you want it to. | ||
Dream | Alchemist 5 | Sends message to anyone sleeping. | ||
Dust Form | Alchemist 5 | You become an incorporeal creature of dust for a short period of time. | ||
Elemental Body II | Alchemist 5 | Turns you into a Medium elemental. | ||
Elude Time | Alchemist 5 | M | Puts you in temporary suspended animation. | |
Half-blood Extraction | Alchemist 5 | M/DF | Transform an half-orc into a full-blooded orc. | |
Languid Bomb Admixture | Alchemist 5 | Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. | ||
Magic Jar | Alchemist 5 | F | Enables possession of another creature. | |
Monstrous Physique III | Alchemist 5 | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. | ||
Nightmare | Alchemist 5 | Sends vision dealing 1d10 damage, fatigue. | ||
Overland Flight | Alchemist 5 | You fly at a speed of 40 ft. and can hustle over long distances. | ||
Planar Adaptation | Alchemist 5 | Resist harmful effects of one plane. | ||
Plant Shape I | Alchemist 5 | Turns you into a Small or Medium plant. | ||
Polymorph | Alchemist 5 | Gives one willing subject a new form. | ||
Resurgent Transformation | Alchemist 5 | M | Gain second wind when close to death. | |
Sending | Alchemist 5 | Delivers short message anywhere, instantly. | ||
Spell Resistance | Alchemist 5 | Subject gains SR 12 + level. | ||
Stoneskin, Communal | Alchemist 5 | M | As stoneskin, but you may divide the duration among creatures touched. | |
Transplant Visage | Alchemist 5 | You add or remove a creature's face to or from your own. | ||
Undead Anatomy II | Alchemist 5 | Take the form and some of the powers of a Tiny or Large undead. | ||
Vermin Shape II | Alchemist 5 | As vermin shape, but Tiny or Large. |
Level 6 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Analyze Dweomer | Alchemist 6 | F | Reveals magical aspects of subject. | |
Beast Shape IV | Alchemist 6 | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | ||
Caging Bomb Admixture | Alchemist 6 | Your bombs create a cage of force that traps creatures inside the bomb's splash radius. | ||
Elemental Body III | Alchemist 6 | Turns you into a Large elemental. | ||
Eyebite | Alchemist 6 | Target becomes panicked, sickened, and comatose. | ||
Form of the Dragon I | Alchemist 6 | Turns you into a Medium dragon. | ||
Giant Form I | Alchemist 6 | Turns you into a Large giant. | ||
Heal | Alchemist 6 | Cures 10 points/lvl damage, all diseases and mental conditions. | ||
Magnetic Field | Alchemist 6 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. | ||
Mislead | Alchemist 6 | Turns you invisible and creates illusory double. | ||
Monstrous Physique IV | Alchemist 6 | As monstrous physique III, with more abilities. | ||
Plant Shape II | Alchemist 6 | Turns you into a Large plant creature. | ||
Shadow Walk | Alchemist 6 | Step into shadow to travel rapidly. | ||
Sonic Form | Alchemist 6 | Turn yourself into a creature of semisolid sound. | ||
Statue | Alchemist 6 | Subject can become a statue at will. | ||
Transformation | Alchemist 6 | M | +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased base attack bonus | |
True Seeing | Alchemist 6 | M | Lets you see all things as they really are. | |
Twin Form | Alchemist 6 | Creates controllable duplicate of you. | ||
Undead Anatomy III | Alchemist 6 | Take the form and some of the powers of a Diminutive or Huge undead. | ||
Walk through Space | Alchemist 6 | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | ||
Wind Walk | Alchemist 6 | You and your allies turn vaporous and travel fast. |