Alchemist Extracts
Level 1 Alchemist Extracts
Level 2 Alchemist Extracts
Level 3 Alchemist Extracts
Level 4 Alchemist Extracts
Level 5 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Age Resistance, Greater | Alchemist 5 | Ignore any penalties from venerable age. | ||
Air Walk, Communal | Alchemist 5 | As air walk, but you may divide the duration among creatures touched. | ||
Ancestral Memory | Alchemist 5 | Gain insight into current situation. | ||
Beast Shape III | Alchemist 5 | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. | ||
Contact Other Plane | Alchemist 5 | Lets you ask question of extraplanar entity. | ||
Delayed Consumption | Alchemist 5 | Extract doesn't come into effect until you want it to. | ||
Dream | Alchemist 5 | Sends message to anyone sleeping. | ||
Dust Form | Alchemist 5 | You become an incorporeal creature of dust for a short period of time. | ||
Elemental Body II | Alchemist 5 | Turns you into a Medium elemental. | ||
Elude Time | Alchemist 5 | M | Puts you in temporary suspended animation. | |
Half-blood Extraction | Alchemist 5 | M/DF | Transform an half-orc into a full-blooded orc. | |
Languid Bomb Admixture | Alchemist 5 | Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. | ||
Magic Jar | Alchemist 5 | F | Enables possession of another creature. | |
Monstrous Physique III | Alchemist 5 | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. | ||
Nightmare | Alchemist 5 | Sends vision dealing 1d10 damage, fatigue. | ||
Overland Flight | Alchemist 5 | You fly at a speed of 40 ft. and can hustle over long distances. | ||
Planar Adaptation | Alchemist 5 | Resist harmful effects of one plane. | ||
Plant Shape I | Alchemist 5 | Turns you into a Small or Medium plant. | ||
Polymorph | Alchemist 5 | Gives one willing subject a new form. | ||
Resurgent Transformation | Alchemist 5 | M | Gain second wind when close to death. | |
Sending | Alchemist 5 | Delivers short message anywhere, instantly. | ||
Spell Resistance | Alchemist 5 | Subject gains SR 12 + level. | ||
Stoneskin, Communal | Alchemist 5 | M | As stoneskin, but you may divide the duration among creatures touched. | |
Transplant Visage | Alchemist 5 | You add or remove a creature's face to or from your own. | ||
Undead Anatomy II | Alchemist 5 | Take the form and some of the powers of a Tiny or Large undead. | ||
Vermin Shape II | Alchemist 5 | As vermin shape, but Tiny or Large. |
Level 6 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Analyze Dweomer | Alchemist 6 | F | Reveals magical aspects of subject. | |
Beast Shape IV | Alchemist 6 | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | ||
Caging Bomb Admixture | Alchemist 6 | Your bombs create a cage of force that traps creatures inside the bomb's splash radius. | ||
Elemental Body III | Alchemist 6 | Turns you into a Large elemental. | ||
Eyebite | Alchemist 6 | Target becomes panicked, sickened, and comatose. | ||
Form of the Dragon I | Alchemist 6 | Turns you into a Medium dragon. | ||
Giant Form I | Alchemist 6 | Turns you into a Large giant. | ||
Heal | Alchemist 6 | Cures 10 points/lvl damage, all diseases and mental conditions. | ||
Magnetic Field | Alchemist 6 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. | ||
Mislead | Alchemist 6 | Turns you invisible and creates illusory double. | ||
Monstrous Physique IV | Alchemist 6 | As monstrous physique III, with more abilities. | ||
Plant Shape II | Alchemist 6 | Turns you into a Large plant creature. | ||
Shadow Walk | Alchemist 6 | Step into shadow to travel rapidly. | ||
Sonic Form | Alchemist 6 | Turn yourself into a creature of semisolid sound. | ||
Statue | Alchemist 6 | Subject can become a statue at will. | ||
Transformation | Alchemist 6 | M | +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased base attack bonus | |
True Seeing | Alchemist 6 | M | Lets you see all things as they really are. | |
Twin Form | Alchemist 6 | Creates controllable duplicate of you. | ||
Undead Anatomy III | Alchemist 6 | Take the form and some of the powers of a Diminutive or Huge undead. | ||
Walk through Space | Alchemist 6 | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | ||
Wind Walk | Alchemist 6 | You and your allies turn vaporous and travel fast. |