Alchemist Extracts
Level 1 Alchemist Extracts
Level 2 Alchemist Extracts
Level 3 Alchemist Extracts
Level 4 Alchemist Extracts
Level 5 Alchemist Extracts
Level 6 Alchemist Extracts
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Analyze Dweomer | Alchemist 6 | F | Reveals magical aspects of subject. | |
Beast Shape IV | Alchemist 6 | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. | ||
Caging Bomb Admixture | Alchemist 6 | Your bombs create a cage of force that traps creatures inside the bomb's splash radius. | ||
Elemental Body III | Alchemist 6 | Turns you into a Large elemental. | ||
Eyebite | Alchemist 6 | Target becomes panicked, sickened, and comatose. | ||
Form of the Dragon I | Alchemist 6 | Turns you into a Medium dragon. | ||
Giant Form I | Alchemist 6 | Turns you into a Large giant. | ||
Heal | Alchemist 6 | Cures 10 points/lvl damage, all diseases and mental conditions. | ||
Magnetic Field | Alchemist 6 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. | ||
Mislead | Alchemist 6 | Turns you invisible and creates illusory double. | ||
Monstrous Physique IV | Alchemist 6 | As monstrous physique III, with more abilities. | ||
Plant Shape II | Alchemist 6 | Turns you into a Large plant creature. | ||
Shadow Walk | Alchemist 6 | Step into shadow to travel rapidly. | ||
Sonic Form | Alchemist 6 | Turn yourself into a creature of semisolid sound. | ||
Statue | Alchemist 6 | Subject can become a statue at will. | ||
Transformation | Alchemist 6 | M | +4 enhancement bonus to Str, Dex, and Con, +4 natural armor, +5 to Fortitude saves, increased base attack bonus | |
True Seeing | Alchemist 6 | M | Lets you see all things as they really are. | |
Twin Form | Alchemist 6 | Creates controllable duplicate of you. | ||
Undead Anatomy III | Alchemist 6 | Take the form and some of the powers of a Diminutive or Huge undead. | ||
Walk through Space | Alchemist 6 | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. | ||
Wind Walk | Alchemist 6 | You and your allies turn vaporous and travel fast. |