Anathema Spell (Feat): Difference between revisions

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| Benefit=Instead of inflicting physical or energy damage, an anathema spell damages the spell power of a target. It inflicts a number of points of spell power damage equal to the amount of damage the spell would have normally inflicted. This damage is taken from the lowest spell levels first and works its way up. The spells lost are random and creatures without spell power (i.e., non-spellcasters) are unaffected. If the spell normally allows a saving throw, success on the throw always reduces the damage by half. Spell power is calculated as the spells level times the number of spells, thus, five first level spells are five spell power, five second level spells are ten, five third level spells are fifteen, etc.  Spells must be wholly removed by the spell power damage to be affected.  Spells lost to an anathema spell must be rememorized or refreshed as if they had been cast normally.
| Benefit=Instead of inflicting physical or energy damage, an anathema spell damages the spell power of a target. It inflicts a number of points of spell power damage equal to the amount of damage the spell would have normally inflicted. This damage is taken from the lowest spell levels first and works its way up. The spells lost are random and creatures without spell power (i.e., non-spellcasters) are unaffected. If the spell normally allows a saving throw, success on the throw always reduces the damage by half. Spell power is calculated as the spells level times the number of spells, thus, five first level spells are five spell power, five second level spells are ten, five third level spells are fifteen, etc.  Spells must be wholly removed by the spell power damage to be affected.  Spells lost to an anathema spell must be rememorized or refreshed as if they had been cast normally.


'''Special''': This spell will also remove uses of Spell-like and Supernatural abilities on monsters.  It will remove the use of a number of such abilities equal to the base spell level/3, round down. (Thus, a third level base spell is the minimum to affect a monster.) if the spell allows a saving throw, each ability to be removed receives a save to be unaffected.  Supernatural abilities are harder to remove: They receive a save even if the base spell does not allow one, and if the base spell does allow a save, it is made with a +4 bonus.  
'''Special''': This spell will also remove uses of Spell-like and Supernatural abilities on monsters.  It will remove the use of a number of such abilities equal to the base spell level/3, round down. (Thus, a third level base spell is the minimum to affect a monster.) if the spell allows a saving throw, each ability to be removed receives a save to be unaffected.  Supernatural abilities are harder to remove: They receive a save even if the base spell does not allow one, and If the base spell does allow a save, it is made with a +4 bonus.  





Revision as of 13:56, 16 April 2016



Prerequisites: Caster Level 24, Knowledge (Arcana) 24 ranks

Benefit: Instead of inflicting physical or energy damage, an anathema spell damages the spell power of a target. It inflicts a number of points of spell power damage equal to the amount of damage the spell would have normally inflicted. This damage is taken from the lowest spell levels first and works its way up. The spells lost are random and creatures without spell power (i.e., non-spellcasters) are unaffected. If the spell normally allows a saving throw, success on the throw always reduces the damage by half. Spell power is calculated as the spells level times the number of spells, thus, five first level spells are five spell power, five second level spells are ten, five third level spells are fifteen, etc. Spells must be wholly removed by the spell power damage to be affected. Spells lost to an anathema spell must be rememorized or refreshed as if they had been cast normally.

Special: This spell will also remove uses of Spell-like and Supernatural abilities on monsters. It will remove the use of a number of such abilities equal to the base spell level/3, round down. (Thus, a third level base spell is the minimum to affect a monster.) if the spell allows a saving throw, each ability to be removed receives a save to be unaffected. Supernatural abilities are harder to remove: They receive a save even if the base spell does not allow one, and If the base spell does allow a save, it is made with a +4 bonus.

Level Increase: +6 (An anathema spell uses up a spell slot six levels higher than the spell's actual level.)