Anchoring Rod

From Epic Path
Revision as of 14:15, 30 August 2019 by Reese (talk | contribs) (Created page with "{{Magic-Item-Solo <!-- USE THIS TEMPLATE TO CREATE ITEMS THAT ARE NOT PART OF A FAMILY (i.e. SINGLE ITEMS) --> | Slot=<onlyinclude>{{#ifeq:{{{transclu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Anchoring Rod

Anchoring Rod

CL 3 Magic Rod • Weak Abjuration
Cost: 4,500 gp
Weight: 1 lbs.

This rod is made of a hard, knotty blackwood branch, and is capped with silver endcaps. The wood is so dark that no grain is apparent, and numerous protuberances jut out from it, giving the impression of thorns, though the bulges are not actually sharp. The silver endcaps are not decorated, but provide a sharp contrast to the dark wood.

Wielders of this rod can utter a command word as a standard action to cast a Resist Energy spell, using up one charge from the rod.

Upon issuing the command word, one creature within the wielder's reach (which may be the wielder) is granted limited protection from damage of one Common (Acid,  Cold,  Fire,  Lightning,  Sonic) Energy Type chosen by the wielder at the time of casting.

The subject gains ER equal to 2 + the rod's caster level against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the creature's hit points. The spell protects the recipient's equipment as well, although it is not effective against siege damage, even if it is elemental in nature.

Resist Energy absorbs only damage. The subject could still suffer unfortunate side effects, and is vulnerable to environmental hazards.

Resist Energy lays a charge on the target, but that charge specifically overlaps (and stacks with) Protection from Energy (Sorcerer/Wizard Spell). If a character is warded by Protection from Energy and Resist Energy, both spells share the same charge and the Protection from Energy spell absorbs damage before Resist Energy is even affected, until the power of Protection from Energy is exhausted.

This spell lays an arcane charge on its target. Targets that already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).