Animal Equipment: Difference between revisions

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** '''Skill:''' Profession (Farmer)  
** '''Skill:''' Profession (Farmer)  
** '''Check DC:''' 10
** '''Check DC:''' 10
Horses, donkeys, mules, and ponies can graze to sustain themselves, but providing feed for them is better. If you have a riding dog, you have to feed it meat.




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** '''Skill:''' Profession (Farmer)  
** '''Skill:''' Profession (Farmer)  
** '''Check DC:''' 10
** '''Check DC:''' 10
This mixture of seed and dead insects is suitable food for small birds such as ravens, crows, and chickens. Birds of prey such as falcons, hawks, and owls can also sustain themselves on bird feed, though they typically require at least two servings per day. Larger avian creatures such as axe beaks and griffons require larger portions of meat, and cannot survive on bird feed alone.




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** '''Skill:''' Profession (Butcher)  
** '''Skill:''' Profession (Butcher)  
** '''Check DC:''' 10
** '''Check DC:''' 10
Consisting of various kinds of raw meat that have been jerked, smoked, or salted for preservation, a day's worth of carnivore feed is adequate food for any Small or Medium meat-eating animal such as a tiger, bear, or dog. Larger carnivores might require up to 2 to 4 days' worth of carnivore feed per day.




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** '''Skill:''' Profession (Tailor)  
** '''Skill:''' Profession (Tailor)  
** '''Check DC:''' 5
** '''Check DC:''' 5
These sacks each include a 20-foot-long rope, from which they may be easily suspended from a tree limb or similar anchor point. Placing foodstuffs or fragile materials in hanging sacks is often considered a basic precaution when camping in the wild, to prevent bears and other predators from rooting through the sack's contents.




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** '''Skill:''' Profession (Leathersmith)  
** '''Skill:''' Profession (Leathersmith)  
** '''Check DC:''' 10
** '''Check DC:''' 10
This thin, specially treated wire can be used to attach barding to creatures whose body types cannot normally accommodate armor, such as piscine, serpentine, and verminous animals, by delicately and thoroughly sewing the equipment directly to the creature's flesh. Equipping a creature with barding using barding stitches takes 10 times as long as normal barding, and a successful DC 25 Heal check is required to attach or remove the stitches. The creature must be helpless or willing to be equipped with barding stitches, and must have at least a +1 natural armor bonus to AC. An armored creature with barding stitches takes a -2 penalty on Strength- and Dexterity-based skill checks (in addition to any penalties from the barding itself), Fortitude and Reflex saves, and saves against effects with the pain descriptor (these penalties stack). These penalties persist for as long as the creature is equipped with barding stitches.




===Barding, Common (Large Creature)===
===Barding, Common (Large Creature)===
* '''Cost:''' cost of the base armor x42
* '''Cost:''' cost of the base armor x4
* '''Weight:''' weight of the base armor x22
* '''Weight:''' weight of the base armor x2
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Armorsmith)  
** '''Skill:''' Profession (Armorsmith)  
** '''Check DC:''' 40
** '''Check DC:''' 40
Barding is a type of armor that covers the head, neck, chest, body, and possibly legs of a horse or other mount. Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10).  Barding can be made of any of the armor types found on Table: Armor and Shields.
Armor for a horse (a Large non-humanoid creature) costs four times as much as human armor (a Medium humanoid creature) and also weighs twice as much. If the barding is for a pony or other Medium mount, the cost is only double, and the weight is the same as for Medium armor worn by a humanoid.
Flying mounts can't fly in medium or heavy barding.
Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.




===Barding, Common (Medium Creature)===
===Barding, Common (Medium Creature)===
* '''Cost:''' cost of the base armor x22
* '''Cost:''' cost of the base armor x2
* '''Weight:''' weight of the base armor x12
* '''Weight:''' weight of the base armor x1
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Armorsmith)  
** '''Skill:''' Profession (Armorsmith)  
** '''Check DC:''' 35
** '''Check DC:''' 35
Barding is a type of armor that covers the head, neck, chest, body, and possibly legs of a horse or other mount. Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10).  Barding can be made of any of the armor types found on Table: Armor and Shields.
Armor for a horse (a Large non-humanoid creature) costs four times as much as human armor (a Medium humanoid creature) and also weighs twice as much. If the barding is for a pony or other Medium mount, the cost is only double, and the weight is the same as for Medium armor worn by a humanoid.
Flying mounts can't fly in medium or heavy barding.
Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.




===Barding, Exotic (Huge Creature)===
===Barding, Exotic (Huge Creature)===
* '''Cost:''' cost of the base armor x70
* '''Cost:''' cost of the base armor x20
* '''Weight:''' weight of the base armor x45
* '''Weight:''' weight of the base armor x10
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Armorsmith)  
** '''Skill:''' Profession (Armorsmith)  
** '''Check DC:''' 60
** '''Check DC:''' 60
Exotic Barding is a type of armor that covers the head, neck, chest, body, and possibly appendages of a non-traditional mount. In general, an exotic mount is a mount which deviates significantly from how a horse moves, either because of different, or extra appendages, a totally different means of locomotion, joints which bend in a different direction, or additional joints where a horse cannot normally bend.  Some exotic mounts also require [[#Barding Stitches|Barding Stitches]] to attach the armor, if the creature in question doesn't have prominent body locations from which the armor can hang (such as shoulders and hips).
Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10).  Barding can be made of any of the armor types found on Table: Armor and Shields.
Armor for a huge exotic mount (a Huge non-humanoid creature) costs 20 times as much as human armor (a Medium humanoid creature) and also weighs 10 times as much.
Flying mounts can't fly in medium or heavy barding.
Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.




===Barding, Exotic (Large Creature)===
===Barding, Exotic (Large Creature)===
* '''Cost:''' cost of the base armor x50
* '''Cost:''' cost of the base armor x6
* '''Weight:''' weight of the base armor x25
* '''Weight:''' weight of the base armor x3
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Armorsmith)  
** '''Skill:''' Profession (Armorsmith)  
** '''Check DC:''' 55
** '''Check DC:''' 55
Exotic Barding is a type of armor that covers the head, neck, chest, body, and possibly appendages of a non-traditional mount. In general, an exotic mount is a mount which deviates significantly from how a horse moves, either because of different, or extra appendages, a totally different means of locomotion, joints which bend in a different direction, or additional joints where a horse cannot normally bend.  Some exotic mounts also require [[#Barding Stitches|Barding Stitches]] to attach the armor, if the creature in question doesn't have prominent body locations from which the armor can hang (such as shoulders and hips).
Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10).  Barding can be made of any of the armor types found on Table: Armor and Shields.
Armor for a large exotic mount (a Large non-humanoid creature) costs 6 times as much as human armor (a Medium humanoid creature) and also weighs 3 times as much.
Flying mounts can't fly in medium or heavy barding.
Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.




===Barding, Exotic (Medium Creature)===
===Barding, Exotic (Medium Creature)===
* '''Cost:''' cost of the base armor x30
* '''Cost:''' cost of the base armor x3
* '''Weight:''' weight of the base armor x15
* '''Weight:''' weight of the base armor x1.5
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Armorsmith)  
** '''Skill:''' Profession (Armorsmith)  
** '''Check DC:''' 50
** '''Check DC:''' 50
Exotic Barding is a type of armor that covers the head, neck, chest, body, and possibly appendages of a non-traditional mount. In general, an exotic mount is a mount which deviates significantly from how a horse moves, either because of different, or extra appendages, a totally different means of locomotion, joints which bend in a different direction, or additional joints where a horse cannot normally bend.  Some exotic mounts also require [[#Barding Stitches|Barding Stitches]] to attach the armor, if the creature in question doesn't have prominent body locations from which the armor can hang (such as shoulders and hips).
Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10).  Barding can be made of any of the armor types found on Table: Armor and Shields.
Armor for a medium exotic mount (a Medium non-humanoid creature) costs 3 times as much as human armor (a Medium humanoid creature) and also weighs 1.5 times as much.
Flying mounts can't fly in medium or heavy barding.
Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.




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** '''Skill:''' Profession (Leathersmith)  
** '''Skill:''' Profession (Leathersmith)  
** '''Check DC:''' 10
** '''Check DC:''' 10
A bridle is a piece of equipment used to direct a horse. The bridle includes both the headstall that holds a bit that goes in the mouth of a horse, and the reins that are attached to the bit.  Bits and Bridles can also be fashioned for exotic mounts, as long as the mount has a fairly traditional head structure.




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** '''Skill:''' Profession (Woodcarver)  
** '''Skill:''' Profession (Woodcarver)  
** '''Check DC:''' 10
** '''Check DC:''' 10
This hard-bristled tool has a handle that slips over the wearer's hand, and is used by animal breeders, owners, and grooms to brush the animals in their care, loosening dirt and detritus from the creatures' coats and stimulating the skin so it produces the natural oils that keep them healthy and clean.




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** '''Skill:''' Profession (Woodcarver)  
** '''Skill:''' Profession (Woodcarver)  
** '''Check DC:''' 15
** '''Check DC:''' 15
Tribespeople in lands where megafauna and other large mammals are an important source of food and transportation craft these large, two-handed grooming tools to keep their enormous mounts and pack animals healthy and clean.




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** '''Skill:''' Profession (Trapsmith)  
** '''Skill:''' Profession (Trapsmith)  
** '''Check DC:''' 20
** '''Check DC:''' 20
This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.




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** '''Skill:''' Profession (Trapsmith)  
** '''Skill:''' Profession (Trapsmith)  
** '''Check DC:''' 20
** '''Check DC:''' 20
This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.




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** '''Skill:''' Profession (Trapsmith)  
** '''Skill:''' Profession (Trapsmith)  
** '''Check DC:''' 15
** '''Check DC:''' 15
This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.




Line 143: Line 211:
** '''Skill:''' Profession (Trapsmith)  
** '''Skill:''' Profession (Trapsmith)  
** '''Check DC:''' 15
** '''Check DC:''' 15
This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.




Line 151: Line 221:
** '''Skill:''' Profession (Trapsmith)  
** '''Skill:''' Profession (Trapsmith)  
** '''Check DC:''' 15
** '''Check DC:''' 15
This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.




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** '''Skill:''' Profession (Armorsmith)  
** '''Skill:''' Profession (Armorsmith)  
** '''Check DC:''' 10
** '''Check DC:''' 10
This gauntlet, made from layers of thick leather, is worn on the falconer's off hand to give a falcon a place to stand before and after a hunt. The gauntlet also has a tassel and a ring attached to the falcon's tether.




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** '''Skill:''' Profession (Leathersmith)  
** '''Skill:''' Profession (Leathersmith)  
** '''Check DC:''' 5
** '''Check DC:''' 5
This leather or hemp harness allows a holder to restrain and control a domesticated animal. A harness is standard equipment for anyone trying to teach an animal tricks with the Handle Animal skill. Ready-made harnesses are available in most markets for common domesticated animals such as cats, dogs, horses, and oxen, but harnesses can be made for nearly any creature.




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** '''Skill:''' Profession (Leathersmith)  
** '''Skill:''' Profession (Leathersmith)  
** '''Check DC:''' 60
** '''Check DC:''' 60
A huge aquatic howdah is a large leather platform, treated to be waterproof, that encloses a space 10 feet cubed, and attached to a size-Gargantuan or larger aquatic mount.  The howdah has room for nine Medium creatures, or six Medium creatures and up to two large weapons (such as ballistas).  The cost (and weight) of these weapons is not included in the price of the howdah.  For aquatic howdahs, such weapons are usually rigged to be largely outside of the howdah, with only the controls inside.  The howdah also features transparent or translucent membranes on each of the four sides and the roof to allow the riders to see out of the howdah.  The membranes are sometimes made of glass, though they can also be made from stretched tendon fibers, or sometimes magical materials (not included in the cost).
Occupants of the howdah are considered mounted and have total cover from all directions, but cannot make attacks of their own that require line of effect (as with all melee and most ranged attacks).  Attacks which require only line of sight can be made from within the howdah. Similarly, attackers outside the howdah can see in to make attacks requiring only line of sight, though at a -4 partial cover penalty.




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** '''Skill:''' Profession (Leathersmith)  
** '''Skill:''' Profession (Leathersmith)  
** '''Check DC:''' 10
** '''Check DC:''' 10
This specialized harness must be tailored to a specific type of animal. A training harness provides a +2 bonus on Handle Animal checks made with an animal wearing it.





Revision as of 18:01, 20 June 2015


Animal Equipment

This is a list of all the equipment designed for use by animals, or for characters interacting with animals. In particular, this section contains information on saddles for mounts, and similar gear related to the care and feeding of mounts or live animals.


Animal Feed (Per Day)

  • Cost: 5 cp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Farmer)
    • Check DC: 10

Horses, donkeys, mules, and ponies can graze to sustain themselves, but providing feed for them is better. If you have a riding dog, you have to feed it meat.


Animal Feed, Bird (Per Day)

  • Cost: 5 cp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Farmer)
    • Check DC: 10

This mixture of seed and dead insects is suitable food for small birds such as ravens, crows, and chickens. Birds of prey such as falcons, hawks, and owls can also sustain themselves on bird feed, though they typically require at least two servings per day. Larger avian creatures such as axe beaks and griffons require larger portions of meat, and cannot survive on bird feed alone.


Animal Feed, Carnivore (Per Day)

  • Cost: 5 cp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher)
    • Check DC: 10

Consisting of various kinds of raw meat that have been jerked, smoked, or salted for preservation, a day's worth of carnivore feed is adequate food for any Small or Medium meat-eating animal such as a tiger, bear, or dog. Larger carnivores might require up to 2 to 4 days' worth of carnivore feed per day.


Bag, Bear

  • Cost: 2 gp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 5

These sacks each include a 20-foot-long rope, from which they may be easily suspended from a tree limb or similar anchor point. Placing foodstuffs or fragile materials in hanging sacks is often considered a basic precaution when camping in the wild, to prevent bears and other predators from rooting through the sack's contents.


Barding Stitches

  • Cost: 50 gp
  • Weight: 1 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 10

This thin, specially treated wire can be used to attach barding to creatures whose body types cannot normally accommodate armor, such as piscine, serpentine, and verminous animals, by delicately and thoroughly sewing the equipment directly to the creature's flesh. Equipping a creature with barding using barding stitches takes 10 times as long as normal barding, and a successful DC 25 Heal check is required to attach or remove the stitches. The creature must be helpless or willing to be equipped with barding stitches, and must have at least a +1 natural armor bonus to AC. An armored creature with barding stitches takes a -2 penalty on Strength- and Dexterity-based skill checks (in addition to any penalties from the barding itself), Fortitude and Reflex saves, and saves against effects with the pain descriptor (these penalties stack). These penalties persist for as long as the creature is equipped with barding stitches.


Barding, Common (Large Creature)

  • Cost: cost of the base armor x4
  • Weight: weight of the base armor x2
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 40

Barding is a type of armor that covers the head, neck, chest, body, and possibly legs of a horse or other mount. Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10). Barding can be made of any of the armor types found on Table: Armor and Shields.

Armor for a horse (a Large non-humanoid creature) costs four times as much as human armor (a Medium humanoid creature) and also weighs twice as much. If the barding is for a pony or other Medium mount, the cost is only double, and the weight is the same as for Medium armor worn by a humanoid.

Flying mounts can't fly in medium or heavy barding.

Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.


Barding, Common (Medium Creature)

  • Cost: cost of the base armor x2
  • Weight: weight of the base armor x1
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 35

Barding is a type of armor that covers the head, neck, chest, body, and possibly legs of a horse or other mount. Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10). Barding can be made of any of the armor types found on Table: Armor and Shields.

Armor for a horse (a Large non-humanoid creature) costs four times as much as human armor (a Medium humanoid creature) and also weighs twice as much. If the barding is for a pony or other Medium mount, the cost is only double, and the weight is the same as for Medium armor worn by a humanoid.

Flying mounts can't fly in medium or heavy barding.

Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.


Barding, Exotic (Huge Creature)

  • Cost: cost of the base armor x20
  • Weight: weight of the base armor x10
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 60

Exotic Barding is a type of armor that covers the head, neck, chest, body, and possibly appendages of a non-traditional mount. In general, an exotic mount is a mount which deviates significantly from how a horse moves, either because of different, or extra appendages, a totally different means of locomotion, joints which bend in a different direction, or additional joints where a horse cannot normally bend. Some exotic mounts also require Barding Stitches to attach the armor, if the creature in question doesn't have prominent body locations from which the armor can hang (such as shoulders and hips).

Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10). Barding can be made of any of the armor types found on Table: Armor and Shields.

Armor for a huge exotic mount (a Huge non-humanoid creature) costs 20 times as much as human armor (a Medium humanoid creature) and also weighs 10 times as much.

Flying mounts can't fly in medium or heavy barding.

Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.


Barding, Exotic (Large Creature)

  • Cost: cost of the base armor x6
  • Weight: weight of the base armor x3
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 55

Exotic Barding is a type of armor that covers the head, neck, chest, body, and possibly appendages of a non-traditional mount. In general, an exotic mount is a mount which deviates significantly from how a horse moves, either because of different, or extra appendages, a totally different means of locomotion, joints which bend in a different direction, or additional joints where a horse cannot normally bend. Some exotic mounts also require Barding Stitches to attach the armor, if the creature in question doesn't have prominent body locations from which the armor can hang (such as shoulders and hips).

Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10). Barding can be made of any of the armor types found on Table: Armor and Shields.

Armor for a large exotic mount (a Large non-humanoid creature) costs 6 times as much as human armor (a Medium humanoid creature) and also weighs 3 times as much.

Flying mounts can't fly in medium or heavy barding.

Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.


Barding, Exotic (Medium Creature)

  • Cost: cost of the base armor x3
  • Weight: weight of the base armor x1.5
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 50

Exotic Barding is a type of armor that covers the head, neck, chest, body, and possibly appendages of a non-traditional mount. In general, an exotic mount is a mount which deviates significantly from how a horse moves, either because of different, or extra appendages, a totally different means of locomotion, joints which bend in a different direction, or additional joints where a horse cannot normally bend. Some exotic mounts also require Barding Stitches to attach the armor, if the creature in question doesn't have prominent body locations from which the armor can hang (such as shoulders and hips).

Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed (medium armor reduces speed by 5, and heavy armor reduces speed by 10). Barding can be made of any of the armor types found on Table: Armor and Shields.

Armor for a medium exotic mount (a Medium non-humanoid creature) costs 3 times as much as human armor (a Medium humanoid creature) and also weighs 1.5 times as much.

Flying mounts can't fly in medium or heavy barding.

Removing and fitting barding takes five times as long as it takes for a humanoid to do so. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.


Bit and Bridle

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 10

A bridle is a piece of equipment used to direct a horse. The bridle includes both the headstall that holds a bit that goes in the mouth of a horse, and the reins that are attached to the bit. Bits and Bridles can also be fashioned for exotic mounts, as long as the mount has a fairly traditional head structure.


Brush, Dandy

  • Cost: 2 sp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Woodcarver)
    • Check DC: 10

This hard-bristled tool has a handle that slips over the wearer's hand, and is used by animal breeders, owners, and grooms to brush the animals in their care, loosening dirt and detritus from the creatures' coats and stimulating the skin so it produces the natural oils that keep them healthy and clean.


Brush, Mastodon

  • Cost: 20 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Woodcarver)
    • Check DC: 15

Tribespeople in lands where megafauna and other large mammals are an important source of food and transportation craft these large, two-handed grooming tools to keep their enormous mounts and pack animals healthy and clean.


Cage, Diminutive or Fine Creature

  • Cost: 10 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Trapsmith)
    • Check DC: 20

This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.


Cage, Huge Creature

  • Cost: 60 gp
  • Weight: 960 lbs
  • Craftable? Yes
    • Skill: Profession (Trapsmith)
    • Check DC: 20

This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.


Cage, Large Creature

  • Cost: 30 gp
  • Weight: 240 lbs
  • Craftable? Yes
    • Skill: Profession (Trapsmith)
    • Check DC: 15

This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.


Cage, Small or Medium Creature

  • Cost: 15 gp
  • Weight: 60 lbs
  • Craftable? Yes
    • Skill: Profession (Trapsmith)
    • Check DC: 15

This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.


Cage, Tiny Creature

  • Cost: 2 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Trapsmith)
    • Check DC: 15

This secure, portable enclosure is used to hold creatures—generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.


Falconry Gauntlet

  • Cost: 10 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 10

This gauntlet, made from layers of thick leather, is worn on the falconer's off hand to give a falcon a place to stand before and after a hunt. The gauntlet also has a tassel and a ring attached to the falcon's tether.


Harness

  • Cost: 2 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 5

This leather or hemp harness allows a holder to restrain and control a domesticated animal. A harness is standard equipment for anyone trying to teach an animal tricks with the Handle Animal skill. Ready-made harnesses are available in most markets for common domesticated animals such as cats, dogs, horses, and oxen, but harnesses can be made for nearly any creature.


Howdah, Aquatic Huge

  • Cost: 2,000 gp
  • Weight: 5,000 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 60

A huge aquatic howdah is a large leather platform, treated to be waterproof, that encloses a space 10 feet cubed, and attached to a size-Gargantuan or larger aquatic mount. The howdah has room for nine Medium creatures, or six Medium creatures and up to two large weapons (such as ballistas). The cost (and weight) of these weapons is not included in the price of the howdah. For aquatic howdahs, such weapons are usually rigged to be largely outside of the howdah, with only the controls inside. The howdah also features transparent or translucent membranes on each of the four sides and the roof to allow the riders to see out of the howdah. The membranes are sometimes made of glass, though they can also be made from stretched tendon fibers, or sometimes magical materials (not included in the cost).

Occupants of the howdah are considered mounted and have total cover from all directions, but cannot make attacks of their own that require line of effect (as with all melee and most ranged attacks). Attacks which require only line of sight can be made from within the howdah. Similarly, attackers outside the howdah can see in to make attacks requiring only line of sight, though at a -4 partial cover penalty.


Howdah, Aquatic Large

  • Cost: 1,250 gp
  • Weight: 450 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 55


Howdah, Huge

  • Cost: 800 gp
  • Weight: 2,000 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 30


Howdah, Large

  • Cost: 500 gp
  • Weight: 250 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 25


Incubation Stove

  • Cost: 750 gp
  • Weight: 250 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 25


Saddle Blanket

  • Cost: 1 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 5


Saddle, Aquatic Military

  • Cost: 70 gp
  • Weight: 40 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 40


Saddle, Aquatic Pack

  • Cost: 25 gp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 30


Saddle, Aquatic Riding

  • Cost: 40 gp
  • Weight: 30 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 35


Saddle, Exotic Military

  • Cost: 60 gp
  • Weight: 40 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 35


Saddle, Exotic Pack

  • Cost: 15 gp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 25


Saddle, Exotic Riding

  • Cost: 30 gp
  • Weight: 30 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 30


Saddle, Military

  • Cost: 20 gp
  • Weight: 30 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 25


Saddle, Pack

  • Cost: 5 gp
  • Weight: 15 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 15


Saddle, Riding

  • Cost: 10 gp
  • Weight: 25 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 20


Saddlebags

  • Cost: 4 gp
  • Weight: 8 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 5


Stabling for Animal (Per Day)

  • Cost: 5 sp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Training Harness

  • Cost: 10 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 10

This specialized harness must be tailored to a specific type of animal. A training harness provides a +2 bonus on Handle Animal checks made with an animal wearing it.


Training Sleeve

  • Cost: 100 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 5


Training Whip (Human)

  • Cost: 5 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Weaponsmith)
    • Check DC: 10


Tusk Blades

  • Cost: 50 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Weaponsmith)
    • Check DC: 15


Whet Bone

  • Cost: 1 sp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Tanner)
    • Check DC: 15