Animal Traits: Difference between revisions
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(Created page with 'Category:Epic Path Category:Bestiary * ''Go back to the Epic Path page.'' * ''Go back to the Bestiary page.'' ==Animal Traits== An animal is a living, nonhuman …') |
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==Bestiary Notes== | ==Bestiary Notes== | ||
Animals receive no special defenses from their creature-type. However, specific animals may occasionally have one or more special defenses. | Animals receive no special defenses from their creature-type. However, specific animals may occasionally have one or more special defenses. | ||
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'''Aura:''' - | '''Aura:''' - | ||
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'''Weaknesses:''' - | '''Weaknesses:''' - | ||
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Revision as of 17:17, 18 June 2014
Animal Traits
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
- Animal Traits
- Good Fortitude and Reflex saves.
- Low-light vision.
- Alignment: Always neutral.
- Treasure: None.
- Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a –5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
- Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
- Animals breathe, eat, and sleep.
Bestiary Notes
Animals receive no special defenses from their creature-type. However, specific animals may occasionally have one or more special defenses.
'''Aura:''' - '''SR:''' - '''Special Defenses:''' - '''Immunities:''' - '''Weaknesses:''' -