Animal Traits: Difference between revisions

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:* Alignment: Always neutral.
:* Alignment: Always neutral.
:* Treasure: None.
:* Treasure: None.
:* Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a –5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
:* Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
:* Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
:* Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
:* Animals breathe, eat, and sleep.
:* Animals breathe, eat, and sleep.

Revision as of 19:03, 31 December 2015


Animal Traits

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

  • Animal Traits
  • Good Fortitude and Reflex saves.
  • Low-light vision.
  • Alignment: Always neutral.
  • Treasure: None.
  • Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
  • Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
  • Animals breathe, eat, and sleep.


Bestiary Notes

Animals receive no special defenses from their creature-type. However, specific animals may occasionally have one or more special defenses.


'''Aura:''' -

'''SR:''' -

'''Special Defenses:''' -

'''Immunities:''' -

'''Weaknesses:''' -