Animal Traits: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Text replacement - "–" to "-") |
||
Line 12: | Line 12: | ||
:* Alignment: Always neutral. | :* Alignment: Always neutral. | ||
:* Treasure: None. | :* Treasure: None. | ||
:* Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a | :* Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment. | ||
:* Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.) | :* Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.) | ||
:* Animals breathe, eat, and sleep. | :* Animals breathe, eat, and sleep. |
Revision as of 19:03, 31 December 2015
Animal Traits
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
- Animal Traits
- Good Fortitude and Reflex saves.
- Low-light vision.
- Alignment: Always neutral.
- Treasure: None.
- Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
- Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
- Animals breathe, eat, and sleep.
Bestiary Notes
Animals receive no special defenses from their creature-type. However, specific animals may occasionally have one or more special defenses.
'''Aura:''' - '''SR:''' - '''Special Defenses:''' - '''Immunities:''' - '''Weaknesses:''' -