Animal Traits: Difference between revisions
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* ''Go back to the [[Epic Path]] page.'' | * ''Go back to the [[Epic Path]] page.'' | ||
* ''Go back to the [[Bestiary]] page.'' | * ''Go back to the [[Bestiary]] page.'' | ||
==Animal Traits== | ==Animal Traits== | ||
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:* Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.) | :* Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.) | ||
:* Animals breathe, eat, and sleep. | :* Animals breathe, eat, and sleep. | ||
==Bestiary Notes== | ==Bestiary Notes== |
Revision as of 07:55, 10 March 2016
Animal Traits
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
- Animal Traits
- Good Fortitude and Reflex saves.
- Low-light vision.
- Alignment: Always neutral.
- Treasure: None.
- Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
- Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
- Animals breathe, eat, and sleep.
Bestiary Notes
Animals receive no special defenses from their creature-type. However, specific animals may occasionally have one or more special defenses.
'''Aura:''' - '''SR:''' - '''Special Defenses:''' - '''Immunities:''' - '''Weaknesses:''' -