Animal Traits: Difference between revisions

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* ''Go back to the [[Epic Path]] page.''
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* ''Go back to the [[Bestiary]] page.''
* ''Go back to the [[Bestiary]] page.''


==Animal Traits==
==Animal Traits==
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:* Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
:* Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
:* Animals breathe, eat, and sleep.
:* Animals breathe, eat, and sleep.


==Bestiary Notes==
==Bestiary Notes==

Revision as of 07:55, 10 March 2016

Animal Traits

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

  • Animal Traits
  • Good Fortitude and Reflex saves.
  • Low-light vision.
  • Alignment: Always neutral.
  • Treasure: None.
  • Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
  • Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
  • Animals breathe, eat, and sleep.

Bestiary Notes

Animals receive no special defenses from their creature-type. However, specific animals may occasionally have one or more special defenses.


'''Aura:''' -

'''SR:''' -

'''Special Defenses:''' -

'''Immunities:''' -

'''Weaknesses:''' -