Animal Traits: Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
[[Category:Bestiary]] | [[Category:Bestiary]] | ||
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. | An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. | ||
* Animal Traits | * Animal Traits |
Revision as of 03:27, 17 December 2016
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
- Animal Traits
- Good Fortitude and Reflex saves.
- Low-light vision.
- Alignment: Always neutral.
- Treasure: None.
- Proficient with its natural weapons only. A non-combative herbivore treats its natural weapons as secondary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
- Proficient with no armor unless trained for war. (See FAQs and Handle Animal Skill.)
- Animals breathe, eat, and sleep.
Bestiary Notes
Animals receive no special defenses from their creature-type. However, specific animals may occasionally have one or more special defenses.
'''Aura:''' - '''SR:''' - '''Special Defenses:''' - '''Immunities:''' - '''Weaknesses:''' -