Animate Objects (Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "transmutation" to "Transmutation")
No edit summary
Line 1: Line 1:
{{Template:Spell
move to settlement rules?
 
Template:Spell


<!-- Spell Level -->
<!-- Spell Level -->

Revision as of 13:44, 3 February 2019

move to settlement rules?

Template:Spell

| Alchemist=

| Bard=6

| Cleric=6

| Druid=

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=

| School=Transmutation

Domain: chaos 6
Subdomain: flotsam 6

| CastTime=Standard

| Components=V, S

| Range=Medium

| Target=one Small object per caster level; see text

| Duration=1 rnd/lvl

| Save=none

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=no

| Description = You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.

An animated object can be of any non-magical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.
This spell cannot affect objects carried or worn by a creature.


| ShortDesc=Objects attack your foes.

| Reviewed=N }}