Animate Objects (Spell): Difference between revisions
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::'''''Domain:''''' [[chaos Domain|chaos]] 6 | ::'''''Domain:''''' [[chaos Domain|chaos]] 6 | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} |
Revision as of 18:28, 2 April 2019
move to settlement rules?
Template:Spell
| Alchemist=
| Bard=6
| Cleric=6
| Druid=
| Paladin=
| Pariah=
| Ranger=
| Sorcerer/Wizard=
| School=Transmutation
- Domain: chaos 6
| CastTime=Standard
| Components=V, S
| Range=Medium
| Target=one Small object per caster level; see text
| Duration=1 rnd/lvl
| Save=none
| Save-DC=
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=no
| Description = You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.
- An animated object can be of any non-magical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.
- This spell cannot affect objects carried or worn by a creature.
| ShortDesc=Objects attack your foes.
| Reviewed=N }}