Animate Objects (Spell): Difference between revisions

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| School|[[Transmutation]]
| School|[[Transmutation]]
}}</onlyinclude>
}}</onlyinclude>
::'''''Domain:''''' [[chaos Domain|chaos]] 6
 
:::'''''Subdomain:''''' [[flotsam Subdomain|flotsam]] 6


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}

Latest revision as of 20:32, 2 April 2019

move to settlement rules?

Template:Spell

| Alchemist=

| Bard=6

| Cleric=6

| Druid=

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=

| School=Transmutation


| CastTime=Standard

| Components=V, S

| Range=Medium

| Target=one Small object per caster level; see text

| Duration=1 rnd/lvl

| Save=none

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=no

| Description = You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.

An animated object can be of any non-magical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.
This spell cannot affect objects carried or worn by a creature.


| ShortDesc=Objects attack your foes.

| Reviewed=N }}