Animate Objects (Spell): Difference between revisions
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m (Text replacement - "\| Alchemist = (.*) \| Bard = (.*) \| Cleric = (.*) \| Druid = (.*) \| Paladin = (.*) \| Ranger = (.*) \| Sorcerer\/Wizard = (.*) " to "| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | Alchemist|$1 }}</onlyinclu...) |
m (Text replacement - "::'''''Domain:'''''(.*)\n" to "") |
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move to settlement rules? | |||
Template:Spell | |||
<!-- Spell Level --> | <!-- Spell Level --> | ||
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Transmutation]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime| | | CastTime|Standard | ||
<!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
| Range| | | Range|Medium | ||
<!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration|1 rnd/lvl | | Duration|1 rnd/lvl | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save|none | | Save|none | ||
<!-- Values: None, | |||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | |||
ReflHalf, ReflNegates, HReflHalf, HReflNegates, | |||
WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else | |||
--> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | | Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | ||
| Save-DC| | | Save-DC| | ||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | | Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | ||
| Lays-Charge| | | Lays-Charge| | ||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}} | | Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}} | ||
| Lays-Dual-Charge| | | Lays-Dual-Charge| | ||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR|no | | SR|no | ||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed = N | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
| Reviewed|N | |||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | |||
}}</onlyinclude> | |||
}} | }} |
Latest revision as of 20:32, 2 April 2019
move to settlement rules?
Template:Spell
| Alchemist=
| Bard=6
| Cleric=6
| Druid=
| Paladin=
| Pariah=
| Ranger=
| Sorcerer/Wizard=
| School=Transmutation
| CastTime=Standard
| Components=V, S
| Range=Medium
| Target=one Small object per caster level; see text
| Duration=1 rnd/lvl
| Save=none
| Save-DC=
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=no
| Description = You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.
- An animated object can be of any non-magical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.
- This spell cannot affect objects carried or worn by a creature.
| ShortDesc=Objects attack your foes.
| Reviewed=N }}