Apparition (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 6
School: Illusion

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V,S,M

Effect

Range: 30 foot Line
Target or Area: One enemy creature per ten caster levels, round down.
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

Upon whispering the wispy, breathy passages of the Apparition spell, the caster calls for a wavering, obviously unreal, and utterly terrible image. The exact form of an Apparition is hard to say, as they only exist for a mere instant, appearing in a square adjacent to the caster's space and then darting forth with incredible, unreal, flickering speed. An Apparition is an illusion, yes, but it not an illusion that seeks to trick anyone. It is not meant to look like anything other than what it is, which is the sheer killing power of lies, made manifest.
In the merest moment that it exists, an Apparition traces out a line, moving thirty feet (six squares) before it flickers out. Each square of its path must be adjacent to (either corner to corner or edge to edge) its previous square, and also further away from its caster. The Caster determines the line it traces as it moves.
As it races along its brief, frenzied existence, it may pass adjacent to or through any creatures space as if it does not exist, which in truth, it does not. Any creature whose space it is adjacent to, the illusionist may make a melee touch attack against, using his own touch attack modifiers, as if they stood in the space where the Apparition is when the attack is made. They may make one attack for every ten caster levels they possess, dropping fractions, meaning that at ninth level and below, even if they can cast this powerful spell, it is not strong enough to affect a real creature.
If the touch attack misses, the energy of the apparition is expended nonetheless, and no creature can ever be attacked, hit or miss, more than once by a single casting of this spell, even if the caster can arrange an opportunity to do so.
If a creature is successfully touched, they take (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of psychic (energy, uncommon).
Once the apparition has made its full allotment of touch attacks, or reaches the end of its 30 foot path, it dissipates back into nothingness.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30