Arcane Sight (Sorcerer/Wizard Spell): Difference between revisions

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: As with [[Detect Magic (Spell)]], you can use this spell to identify the properties of magic items, but not artifacts.  [[outsider]]s and [[elemental]]s are not magical in themselves, but if they are summoned, the conjuration spell registers.
: As with [[Detect Magic (Spell)]], you can use this spell to identify the properties of magic items, but not artifacts.  [[Outsiders]] and [[Elementals]] are not magical in themselves, but if they are summoned, the conjuration spell registers.





Revision as of 19:00, 8 August 2017

Level: Alchemist 3Sorcerer/Wizard 3
School: divination
Elemental School: void 3

Casting

Casting Time: 1 standard action
Components: V, S

Effect

Range: personal
Target or Area: you
Duration: 1 min/lvl (D)
Saving Throw: WILL negates (harmless)
Save DC: -
Spell Resistance: Yes

Description

This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of Detect Magic (Spell), but Arcane Sight does not require concentration and discerns aura location and power more quickly.
You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the Detect Magic (Spell). If the items or creatures bearing the auras are in line of sight, you can make Spellcraft, Divinity or Naturalism skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a non-spell effect.)
If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
  • Aura Strength: An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.
Spell or Object Aura Power
Faint Moderate Strong Overwhelming
Functioning spell (spell level) 3rd or lower 4th-6th 7th-9th 10th+ (epic)
Magic item (caster level) 5th or lower 6th-11th 12th-20th 21st+ (epic or artifact)
  • Lingering Aura: A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6x10 minutes
Overwhelming 1d6 days
As with Detect Magic (Spell), you can use this spell to identify the properties of magic items, but not artifacts. Outsiders and Elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30