Arcane Strike (Feat): Difference between revisions

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|Benefit=As a [[swift action]], you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a [[feat bonus]] of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels).
|Benefit=As a [[swift action]], you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a [[feat bonus]] of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels).


'''Note''': This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon.
'''Note''': This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. It does not improve the caster's [[implement bonus]] for spell-based to-hits, even if Arcane Strike is applied to an implement that is also a weapon (it ONLY applies to melee to-hits and damage, NOT spell-based to-hits and damage).


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 16:11, 15 August 2020


You draw upon your arcane power to enhance your weapons with magical energy.

Prerequisites: Arcane Caster Level 1

Benefit: As a swift action, you can imbue your weapons with a fraction of your power. Until the start of your next turn, your weapons gain a feat bonus of +1 to hit, and +1 to damage, and are treated as magic for the purpose of overcoming damage reduction. For every experience tier of an arcane caster class that you possess after the first, this bonus increases by an additional +1, to a maximum of +7 upon gaining a seventh arcane caster class experience tier (i.e. it improves to +2 if you have at least 6 class levels in an arcane caster class, +3 at 11 levels, +4 at 16 levels, +5 at 21 levels, +6 at 26 levels, and reaches its maximum bonus of +7 at 31 arcane caster class levels).

Note: This feat applies a feat bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. It does not improve the caster's implement bonus for spell-based to-hits, even if Arcane Strike is applied to an implement that is also a weapon (it ONLY applies to melee to-hits and damage, NOT spell-based to-hits and damage).