Armor Slot Magic Items: Difference between revisions

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[[Category:Magic Items]]
[[Category:Magic Items]]


See the following rules for making your own customized Magical Armor. There are so many possible variations, it is very common for serious combatants to design and make (or pay to have made) their own custom armor.
These items may be worn in the armor slot if you are not already wearing any sort of armor.  The rules for traditional magic armor, and how they can be constructed can be found here: [[Crafting Magic Armor]]
 
[[Crafting Magic Armor]]
 
===Templates For New Items===
{{:Magic Item Template Links}}
 
 
{| {{MagicItemTableHeader}}


{{Magic-Item-Table-Aid|Auric Enhancer, Principle}}
{{Magic-Item-Table-Aid|Auric Enhancer, Principle}}

Revision as of 16:35, 1 August 2020


These items may be worn in the armor slot if you are not already wearing any sort of armor. The rules for traditional magic armor, and how they can be constructed can be found here: Crafting Magic Armor

|- | Auric Enhancer, Principle | Affect one additional target with any qualifying spells of 3rd level or less, or any qualifying spell-like abilities learned at level 5 or earlier. | align="right" | 15,000 gp |- | Auric Enhancer, Advanced | Affect one additional target with any qualifying spells of 5th level or less, or any qualifying spell-like abilities learned at level 9 or earlier. | align="right" | 40,000 gp |- | Auric Enhancer, Superior | Affect one additional target with any qualifying spells of 7th level or less, or any qualifying spell-like abilities learned at level 13 or earlier. | align="right" | 91,000 gp |- | Auric Enhancer, Penultimate | Affect one additional target with any qualifying spells of 8th level or less, or any qualifying spell-like abilities learned at level 15 or earlier. | align="right" | 142,000 gp |- | Auric Enhancer, Ultimate | Affect one additional target with any qualifying spells of 9th level or less, or any qualifying spell-like abilities learned at level 17 or earlier. | align="right" | 260,000 gp |- | Auric Enhancer, Transcendent | Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 10th level or less, or any qualifying spell-like abilities learned at level 19 or earlier. | align="right" | 850,000 gp |- | Auric Enhancer, Ideal | Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 11th level or less, or any qualifying spell-like abilities learned at level 21 or earlier. | align="right" | 1,510,000 gp |- | Auric Enhancer, Infinite | Affect one additional target with any qualifying spells of 9th level or less, qualifying True Dweomers of 13th level or less, or any qualifying spell-like abilities learned at level 25 or earlier. | align="right" | 2,600,000 gp |- | Auric Enhancer, Apotheotic | Affect one additional target with any qualifying spells or True Dweomers that you can cast, or any qualifying spell-like abilities you know, or any qualifying rod you cast from. | align="right" | 8,200,000 gp

|- | Finemail Smallclothes, Adamantine | Grants the wearer DR 2/- | align="right" | 9,100 gp |- | Finemail Smallclothes, Ambergold | Increases instant healing received by 1 point per 2 points of BAB | align="right" | 19,300 gp |- | Finemail Smallclothes, Argent | Reduce indirect damage by 1 point per 3/4 points of BAB. | align="right" | 11,200 gp |- | Finemail Smallclothes, Bloodgold | Grants 1 temporary hit point per 3/4 points of BAB each time the wearer spends an action point. | align="right" | 19,300 gp |- | Finemail Smallclothes, Bloodsilver | Negates one condition on the wearer, when the wearer spends an action point. | align="right" | 14,200 gp |- | Finemail Smallclothes, Cuprium | Grant a +1 bonus to will saves of the wearer. | align="right" | 2,500 gp |- | Finemail Smallclothes, Dolemetal | Grant the wearer DR 3/- | align="right" | 64,000 gp |- | Finemail Smallclothes, Glassteel | Grants the wearer a +1 bonus to initiative checks. | align="right" | 1,500 gp |- | Finemail Smallclothes, Mithril | You look marvelous! Add a +2 material bonus to all Charisma-based skills. | align="right" | 6,200 gp |- | Finemail Smallclothes, Paramount | Grants the wearer DR 5/-, and reduces any forced movement by 2 squares. | align="right" | 2,500,000 gp |- | Finemail Smallclothes, Peacemetal | Grants the wearer a +3 bonus to Charisma-based skill checks and a +20 foot movement bonus. | align="right" | 1,890,000 gp |- | Finemail Smallclothes, Puremetal | Grants a +2 bonus to Charisma-based skill checks and 10 foot bonus to all Move types. | align="right" | 48,000 gp |- | Finemail Smallclothes, Truemetal | Grants the wearer DR 4/-, and reduces forced movement by 1 square. | align="right" | 350,000 gp

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