Armor and Shields: Difference between revisions

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===Weight===
===Weight===
Armor and Shields are HEAVY.  Indeed, at the beginning of most games, the sheer, grinding mass of Armor means that many players can't wear it, just because it's so heavy they couldn't move with it on! There's a good reason so many Fighters and Paladins have big Strength scores! They need to be that strong just to stand up in that tank-like carapace!
Armor and Shields are HEAVY.  Indeed, at the beginning of most games, the sheer, grinding mass of Armor means that many players can't wear it, just because it's so heavy they couldn't move with it on! There's a good reason so many Fighters and Paladins have big Strength scores! They need to be that strong just to stand up in that tank-like carapace!
===Cost===
Armor and Shields are expensive, especially when you're building a character for the start of their career. The Medium Armor, a Breastplate, is pretty sweet stuff...until you realize it costs a whopping 200 gold! Sure, you can likely wear that....but you probably won't have much in the way of other gear.  We won't even talk about the price of a suit of War Plate!
===Special Stuff===
Lots of Armor and Shields have 'other things' that they do. Padded Armor is cozy and warm, if your campaign is set on a glacier. Wooden armor is breezy and cool, if your game starts off in a searing jungle. The Armored Coat can be put on and off almost immediately, if your game is set in the Imperial Palace, and stomping around in plate mail is going to offfend all the wrong sort of people. Be sure to check with your GM about what sort of game you're going to be involved in. The [[Environmental Effects]] rules have some real teeth, and wearing padded armor in a jungle is going to get you killed...quick.


===Donning Armor and Shields ===
===Donning Armor and Shields ===

Revision as of 00:13, 20 December 2020