Armor and Shields: Difference between revisions

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===Penalty to Dexterity Bonus to AC===
===Penalty to Dexterity Bonus to AC===
And, speaking of downsides, here is a big one. Armor is heavy, bulky, and hard to wear. This causes LOTS of big problems for wearing armor, and the first one is, many suits of armor are so heavy and difficult to wear that the penalize the amount of AC you can get from your Dexterity. Now, this penalty cannot ever lower you Dexterity Bonus to AC below zero, so there's that, but if you want to be extremely 'dodgy', you need to carefully choose armor that is light and easy to move in.  War Plate is incredible, but you're not going to be dodging nearly as well in that massive tank.   
And, speaking of downsides, here is a big one. Armor is heavy, bulky, and hard to wear. This causes LOTS of big problems for wearing armor, and the first one is, many suits of armor are so heavy and difficult to wear that they penalize the amount of AC you can get from your Dexterity. Now, this penalty cannot ever lower your 'Dexterity Bonus to AC' below zero, so there's that, but if you want to be extremely 'dodgy', you need to carefully choose armor that is light and easy to move in, or, you need to check for magic items ([[Warrior Harness]]) that can make this problem less of a problem.  War Plate is incredible, but you're not going to be dodging nearly as well in that massive tank.   


===Armor Check Penalty===
===Armor Check Penalty===
Most armors as well as any shield, hurt a character's ability to use Dex- and Str-based [[Skills]]. An armor check penalty applies to all Dex- and Strength-based skill checks. A character's encumbrance may also incur an armor check penalty.  If a character is wearing armor and using a shield, the armor check penalties of both are added together before being applied to Dex and Str-based skills. Ouch.
Most armors, as well as any shield, hurt a character's ability to use Dexterity and Strength based [[Skills]]. The armor check penalty listed for each suit of Armor applies to all Dexterity and Strength based skill checks. A character's [[Encumbrance]] may also incur an armor check penalty.  If a character is wearing armor and using a shield, the armor check penalties of both are added together before being applied to Dexterity and Strength based skills. (Ouch, but, check out the Warrior Harness, linked above. It's kinda choice if you like being your own battleship).


Armor check penalties apply even when a character is proficient with the armor or shield they are wearing.  However, armor check penalties do not apply to any skill with which the character has a [[Natural Talent]], even if the skill in question makes use of the character's STR or DEX modifier. Now, a quick check of the Skills table at the page linked above will show that there are a LOT of nice skills that are made more difficult by wearing a portable castle. Choose carefully what skills you want to be your natural talents, or invest in items that make armor less burdensome.
Armor check penalties apply even when a character is proficient with the armor or shield they are wearing.  However, armor check penalties do not apply to any skill with which the character has a [[Natural Talent]], even if the skill in question makes use of the character's STR or DEX modifier. Now, a quick check of the Skills table at the page linked above will show that there are a LOT of nice skills that are made more difficult by wearing a portable castle. Choose carefully what skills you want to be your natural talents, or invest in items that make armor less burdensome.

Revision as of 06:25, 20 December 2020