Armor and Shields: Difference between revisions

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Armor and shields are designed to take a severe beating. After all, that is what it's FOR, right? No amount of normal damaging attacks, of any sort, can ever harm or disable armor in any way.  However, if Armor or Shield is targeted by a Sunder maneuver (darn rust monsters....), then...it STILL keeps working!
Armor and shields are designed to take a severe beating. After all, that is what it's FOR, right? No amount of normal damaging attacks, of any sort, can ever harm or disable armor in any way.  However, if Armor or Shield is targeted by a Sunder maneuver (darn rust monsters....), then...it STILL keeps working!


Unlike almost every other thing that any adventurer possesses, Armor and Shields have a Durability score. Armor and Shields are not broken until they take a number of Sunders that EXCEEDS their Durability score. What this means, is that a suit of Armor, or a Shield, almost always has to be Sundered (or otherwise take points of Siege Damage) more than once before it actually inflicts the [[Broken]] condition on its wearer.  Some really heavy suits of armor can take FIVE sunders, or even more, before they finally give up the ghost and become officially Broken. Nothing else, short of buildings or vehicles, are that tough.
Unlike almost every other thing that any adventurer possesses, Armor and Shields have a Durability score. Armor and Shields are not broken until they take a number of Sunders that EQUALS or EXCEEDS their Durability score. What this means, is that a suit of Armor, or a Shield, almost always has to be Sundered (or otherwise take points of Siege Damage) more than once before it actually inflicts the [[Broken]] condition on its wearer.  Some really heavy suits of armor can take FIVE sunders, or even more, before they finally give up the ghost and become officially Broken. Nothing else, short of buildings or vehicles, are that tough.


===Weight===
===Weight===

Revision as of 09:58, 4 January 2021