Armor and Shields: Difference between revisions

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Shields: If a character is wearing armor and using a shield, add the two numbers together to get a single arcane spell failure chance.
Shields: If a character is wearing armor and using a shield, add the two numbers together to get a single arcane spell failure chance.
===Donning Armor===
Donning a suit of armor properly takes one minute of time, per weight class of the armor, and assumes you have a person helping.  Thus, light armor can be donned in one minute, medium armor in two minutes, and heavy armor in three turns.
===Hastily Donning Armor===
Inevitably, adventurers are awakened by a pesky random encounter in the middle of the night, and the armor-wearing sorts are sent scrambling in a frenzy to get their metal suits on.  When laying down for the night in hostile territory, armor-wearing adventurers are assumed to carefully arrange their armor in a neat stacked-up mass, so they can do the 'fireman' trick and just jump right into it.  Sadly, even with this care, it takes one round per weight class of the armor to don armor, and such hastily donned armor suffers a -1 to their Armor Class and an extra -1 to the Armor Check Penalty.
While hastily donning armor, it requires a full round action each round.  If someone wishes to help you, they may expend a full round action as well, and when three full round actions have been spent, even if they all are spent in the same round by three people, the armor is hastily donned.


{{:Sunders Against Armor}}
{{:Sunders Against Armor}}

Revision as of 01:22, 15 August 2017