Armor and Shields: Difference between revisions

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All armors are defined as non-armor, light armor, medium armor and heavy armor.   
All armors are defined as non-armor, light armor, medium armor and heavy armor.   


* Non-armors take up the armor slot on the body, may be worn without proficiency without penalty, and may not have magical armor properties.  
* Non-armors take up the armor slot on the body, may be worn without proficiency without penalty, but they may not have magical armor properties.  
* Light armors take up the armor slot on the body, require proficiency to wear without penalty, and may have magical armor properties.
* Light armors take up the armor slot on the body, require proficiency to wear without penalty, and may have magical armor properties.
* Medium armors take up the armor slot on the body, require proficiency to wear without penalty, may have magical armor properties, and reduce all movement rates greater than 20 feet per round by 5 feet. Movement rates of 20 feet per round or less are not reduced by medium armor.
* Medium armors take up the armor slot on the body, require proficiency to wear without penalty, may have magical armor properties, and reduce all movement rates greater than 20 feet per round by 5 feet. Movement rates of 20 feet per round or less are not reduced by medium armor.

Revision as of 14:19, 10 May 2020