Armor and Shields: Difference between revisions

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===Special Stuff===
===Special Stuff===
Lots of Armor and Shields have 'other things' that they do. Padded Armor is cozy and warm, if your campaign is set on a glacier. Wooden armor is breezy and cool, if your game starts off in a searing jungle. The Armored Coat can be put on and off almost immediately, if your game is set in the Imperial Palace, and stomping around in plate mail is going to offfend all the wrong sort of people. Be sure to check with your GM about what sort of game you're going to be involved in. The [[Environmental Effects]] rules have some real teeth, and wearing padded armor in a jungle is going to get you killed...quick.
Lots of Armor and Shields have 'other things' that they do. Padded Armor is cozy and warm, if your campaign is set on a glacier. Wooden armor is breezy and cool, if your game starts off in a searing jungle. The Armored Coat can be put on and off almost immediately, if your game is set in the Imperial Palace, and stomping around in plate mail is going to offend all the wrong sort of people. Be sure to check with your GM about what sort of game you're going to be involved in. The [[Environmental Effects]] rules have some real teeth, and wearing padded armor in a jungle is going to get you killed...quick.


A special mention must be made of [[Gauntlet_(Weapon)| Gauntlets]]. All sets of Medium and Heavy armor are considered to have a pair of these weapons included as part of them. They are worn over the Gloves slot, and do not interfere with that item (if you have it). Gauntlets do not interfere with a wielded item in that same hand, and can be used instead of a wielded weapon, rod, wand, etc.  You just keep holding the item and declare you are Wielding the gauntlet instead of the weapon or other things you're holding, and then give things a knuckle-dusting with your steel over-gloves. The great thing about Gauntlets is that they are Attached, making them tough to take away (like all things about Armor), and they are close weapons, meaning that if you get swallowed by that pesky T-Rex, you have something you can use to punch your way out with. And that is always going to be a great story.  Gauntlets are a great reason to look hard at the [[Ring of the Weaponeer]], just to make that 'gut punching' trick a lot easier.
A special mention must be made of [[Gauntlet_(Weapon)| Gauntlets]]. All sets of Medium and Heavy armor are considered to have a pair of these weapons included as part of them. They are worn over the Gloves slot, and do not interfere with that item (if you have it). Gauntlets do not interfere with a wielded item in that same hand, and can be used instead of a wielded weapon, rod, wand, etc.  You just keep holding the item and declare you are Wielding the gauntlet instead of the weapon or other things you're holding, and then give things a knuckle-dusting with your steel over-gloves. The great thing about Gauntlets is that they are Attached, making them tough to take away (like all things about Armor), and they are close weapons, meaning that if you get swallowed by that pesky T-Rex, you have something you can use to punch your way out with. And that is always going to be a great story.  Gauntlets are a great reason to look hard at the [[Ring of the Weaponeer]], just to make that 'gut punching' trick a lot easier.

Revision as of 10:00, 4 January 2021