Armor and Shields
Go back to Reese's Campaign page.
Light Armor
Exotic Armor
Armor | Cost | Armor/Shield Bonus | Special | Max Dex Bonus | Armor Check Penalty | Arcane Spell Failure Chance | Speed | Weight | |
---|---|---|---|---|---|---|---|---|---|
30 Move | 20 Move | ||||||||
Nakar Shirt | 3,000gp | AC 1 | DR 1/piercing | 8 | 1 | 0% | 30 | 20 | 4 lbs. |
Nakar Suit | 4,500gp | AC 2 | DR 2/piercing | 7 | 1 | 0% | 30 | 20 | 8 lbs. |
Nakar Hauberk | 6,000gp | AC 3 | DR 3/piercing | 6 | 1 | 15% | 30 | 20 | 12 lbs. |
Nakar armor can be worn without an Exotic Armor Proficiency, and it provides the benefits listed above.
- New Feat
- Exotic Armor Proficiency: Nakar Armor
The AC of the Nakar armor is improved by 1, and the DR/Piercing is improved by 1. Additionally, the shirt may be sewn into a set of medium armor, or the suit may be sewn into heavy armor adding its properties to the armor. To do this, a craft armor check must be made with a DC of 10+ the final armor’s AC, DR and ER. Failing this check destroys the Nakar. If a set of Nakar-padded medium or heavy armor is worn by someone without the exotic armor proficiency, they take a non-proficiency penalty equal to the total armor check penalty. As usual, this penalty affects to-hit rolls, skill checks and all STR and DEX checks until the armor is removed.