Armor and Shields

From Epic Path
Revision as of 21:05, 6 February 2014 by Reese (talk | contribs) (Created page with 'Category:Reese's Campaign ''Go back to Reese's Campaign page.'' == Light Armor == == Exotic Armor == {| border="1" cellpadding="5" style="text-align:center" ! rowsp…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Go back to Reese's Campaign page.

Light Armor

Exotic Armor

Armor Cost Armor/Shield Bonus Special Max Dex Bonus Armor Check Penalty Arcane Spell Failure Chance Speed Weight
30 Move 20 Move
Nakar Shirt 3,000gp AC 1 DR 1/piercing 8 1 0% 30 20 4 lbs.
Nakar Suit 4,500gp AC 2 DR 2/piercing 7 1 0% 30 20 8 lbs.
Nakar Hauberk 6,000gp AC 3 DR 3/piercing 6 1 15% 30 20 12 lbs.


Nakar armor can be worn without an Exotic Armor Proficiency, and it provides the benefits listed above.

New Feat
Exotic Armor Proficiency: Nakar Armor

The AC of the Nakar armor is improved by 1, and the DR/Piercing is improved by 1. Additionally, the shirt may be sewn into a set of medium armor, or the suit may be sewn into heavy armor adding its properties to the armor. To do this, a craft armor check must be made with a DC of 10+ the final armor’s AC, DR and ER. Failing this check destroys the Nakar. If a set of Nakar-padded medium or heavy armor is worn by someone without the exotic armor proficiency, they take a non-proficiency penalty equal to the total armor check penalty. As usual, this penalty affects to-hit rolls, skill checks and all STR and DEX checks until the armor is removed.


Exotic Shields