Arsenal Gloves +1: Difference between revisions

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Once the Arsenal Gloves are storing one or more items, the owner can then use the gloves to simultaneously shrink and expand any number of these objects at will, taking an action depending upon the capability of the Gloves, and thus 'swap' between items they are holding very quickly.  If you choose to expand more items than you can legally hold, any extra items drop noisily to the ground at your feet, where you can pick them up as part of a move action, as normal. Dropping items like this breaks a [[Stealth]] stance due to making a voluntary noise, so don't do that if you want to be sneaky.  If a pair of Gloves are [[Sunder]]ed and gain the [[Broken]] condition, they stop working until repaired. Any items shrunk inside them cannot be used until the Gloves are repaired.
Once the Arsenal Gloves are storing one or more items, the owner can then use the gloves to simultaneously shrink and expand any number of these objects at will, taking an action depending upon the capability of the Gloves, and thus 'swap' between items they are holding very quickly.  If you choose to expand more items than you can legally hold, any extra items drop noisily to the ground at your feet, where you can pick them up as part of a move action, as normal. Dropping items like this breaks a [[Stealth]] stance due to making a voluntary noise, so don't do that if you want to be sneaky.  If a pair of Gloves are [[Sunder]]ed and gain the [[Broken]] condition, they stop working until repaired. Any items shrunk inside them cannot be used until the Gloves are repaired.


To put it mildly, this can be extremely useful. Being able to swap out a sword for a Caduceus Rod 'on the fly' is something nearly any front-line fighter would adore, and being able to sort between their arsenal of rods, staves, and wands quickly and easily is something every caster longs for.
To put it mildly, this item can be extremely useful. Being able to swap out a sword for a Caduceus Rod 'on the fly' is something nearly any front-line fighter would adore, and being able to sort between their arsenal of rods, staves, and wands quickly and easily is something every caster longs for.


Arsenal Gloves come in a wide variety of capacities and capabilities, and the more potent among them are very valuable indeed.   
Arsenal Gloves come in a wide variety of capacities and capabilities, and the more potent among them are very valuable indeed.   

Revision as of 17:22, 21 August 2019

Arsenal Gloves +1

Arsenal Gloves +1

CL 1 Hands Slot Item • Weak Transmutation
Cost: 500 gp
Weight: 1 lbs.
Family: Arsenal Gloves

Arsenal Gloves are a potent way of holding more things in your hands than should be logically possible. They can have nearly any appearance, but they tend to be supple, sturdy gloves, fitting snugly to the hand. They often leave the fingers exposed, but not always, and tend to a dashing, militaristic style. It is possible to find them in finely decorated versions, but again, such is rare.

These magical gloves are sometimes 'lumped in' with storage items, such as a Bag of Holding, or more appropriately, a Magic Haversack, but unlike those items ability to carry just about anything you want, a pair of Arsenal Gloves only works on magic items you already own. The GM may allow these gloves to work on non-magical items you own (or have stolen) as well, but this is left to the GM to decide.

While you are wearing an attuned pair of these gloves, and holding an item that is magical and yours, you may shrink that item to infinitesimal size and cache it inside the material of the glove. While shrunk away like this, the item has zero weight or encumbrance.

Even better, your hand is now considered to be empty, and can be used to fight, pick locks, steal a beer, wave hello, or, usefully, pick up and wield another object. Even better, if the Gloves have the capacity, you can shrink a second item (or third, or fourth....) as well and store it away. Note that changing your own size does not change the ability of this item to store or swap items.

Once the Arsenal Gloves are storing one or more items, the owner can then use the gloves to simultaneously shrink and expand any number of these objects at will, taking an action depending upon the capability of the Gloves, and thus 'swap' between items they are holding very quickly. If you choose to expand more items than you can legally hold, any extra items drop noisily to the ground at your feet, where you can pick them up as part of a move action, as normal. Dropping items like this breaks a Stealth stance due to making a voluntary noise, so don't do that if you want to be sneaky. If a pair of Gloves are Sundered and gain the Broken condition, they stop working until repaired. Any items shrunk inside them cannot be used until the Gloves are repaired.

To put it mildly, this item can be extremely useful. Being able to swap out a sword for a Caduceus Rod 'on the fly' is something nearly any front-line fighter would adore, and being able to sort between their arsenal of rods, staves, and wands quickly and easily is something every caster longs for.

Arsenal Gloves come in a wide variety of capacities and capabilities, and the more potent among them are very valuable indeed.

A pair of Arsenal Gloves +1 can store 1 item within themselves. Storing or retrieving the item is a swift action, and if you are holding something while something else is stored, you can swap them for one swift action. An item stored in the Gloves can be retrieved in either or both hands, as desired. Note that this does not mean you duplicate the item, it just means you can put both hands on a two-handed item as part of storing and swapping it. The size of the item(s) that can be stored or swapped back and forth with these Gloves is fairly limited, being only able to hold a wand, a rod, a light melee weapon of size medium or smaller, or a buckler. The actual weight of the item(s) is not important.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 250 gp (minus cost of symbolic item).