Assassin Tree: Revision history

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9 January 2021

  • curprev 23:3323:33, 9 January 2021Reese talk contribsm 51,425 bytes +125 Text replacement - "| Move-Type-Greater-Teleport-Speed = " to "| Move-Type-Greater-Teleport-Speed = <!-- If you want custom text in the 'Move Type' field, use the field below, or leave blank --> | Move-Type-Custom-Text = "
  • curprev 19:0819:08, 9 January 2021Reese talk contribsm 51,300 bytes 0 Text replacement - "| Move-Type-Lesser Flight-Speed = | Move-Type-Greater Flight-Speed = " to "| Move-Type-Lesser-Flight-Speed = | Move-Type-Greater-Flight-Speed = "
  • curprev 16:4516:45, 9 January 2021Reese talk contribsm 51,300 bytes +50 Text replacement - " <!-- SENSES --> <!-- These senses have no ranges; the monster either has them (Value: "Y") or doesn't (leave blank) --> | Sense-Has-Standard-Senses = Y | Sense-Is-Blind-to-Vision = | Sense-Is-Blind-to-Sound = | Sense-Is-Blin...

3 January 2021

  • curprev 21:4721:47, 3 January 2021Reese talk contribsm 51,250 bytes +735 Text replacement - "| NudgeSpace" to " <!-- MOVE TYPES --> <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; if they don't have that movement type, leave it blank -->...
  • curprev 17:4017:40, 3 January 2021Reese talk contribsm 50,515 bytes +826 Text replacement - "| NudgePerception" to " <!-- SENSES --> <!-- These senses have no ranges; the monster either has them (Value: "Y") or doesn't (leave blank) --> | Sense-Has-Standard-Senses = Y | Sense-Is-Blind-to-Vision = | Sense-Is-Blind-to-S...

2 January 2021

  • curprev 15:1215:12, 2 January 2021Reese talk contribsm 49,689 bytes +455 Text replacement - " <!-- Values: Heavy, Henchman, Killer, Leader, Legend, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> }}</onlyinclude> | Associated-Role-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Associated-Role-Notes}...

16 January 2020

15 January 2020

  • curprev 15:4315:43, 15 January 2020Reese talk contribsm 49,245 bytes +24 Text replacement - " Effect list effect. Example: {{Ability-Dmg}} STR dilution and {{Standard-Dmg}} non-lethal damage per interval. Fruition list fruition. Examples: all non-lethal damage becomes lethal; victim dies;...

28 November 2019

27 November 2019

13 August 2019

31 July 2019

  • curprev 20:4220:42, 31 July 2019Reese talk contribsm 49,233 bytes −3 Text replacement - "| TerAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Ter-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"
  • curprev 18:0418:04, 31 July 2019Reese talk contribsm 49,236 bytes −3 Text replacement - "| SecAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Sec-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"
  • curprev 00:0000:00, 31 July 2019Reese talk contribsm 49,239 bytes −3 Text replacement - " | PriAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to " | Pri-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"

30 July 2019

  • curprev 14:2314:23, 30 July 2019Reese talk contribsm 49,242 bytes −112 Text replacement - " | NudgeTouchAC = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> " to ""

20 April 2019

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