Atticus Librewyrm: Difference between revisions

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====Scrolls to be Purchased with Zanril====
====Scrolls to be Purchased with Zanril====


eagle's splendor
# eagle's splendor
fox's cunning
# fox's cunning
owl's wisdom
# owl's wisdom
resist energy
# resist energy


===Spells Prepared===
===Spells Prepared===

Revision as of 02:15, 4 February 2014

Description

Name: Atticus Librewyrm

Class: Wizard 3 (Evoker, Enchant and Necromancy opposition)

Race: Male Human

Height: 5'11"

Weight: 185 lbs

Hair: Brown

Eyes: Brown

Alignment: NG

Languages: Common, pidgin ghoul, pidgin primal, Elvin, Dwarven, Orcish, Giantish, Gnomish, Goblin, Halfling, (Tiefling pending next level)

XP: 19500/23000

Abilities

Ability Score Modifier Damaged Current
Str 10
Dex 14 +2
Con 12 +1
Int 21 +5
Wis 12 +1
Cha 12 +1

HP: 17 + 5 + 5 + 5(+1) = 33

Damage:

Initiative: +4

Speed: 30

Defenses

AC: 12, Touch: 12, Flat-footed: 10

Saves

Fortitude: 1 + 1 + 1 = 3

Reflex: 1 + 2 + 1 = 4

Will: 4 + 1 + 1 = 6 (-3)

Attacks

BAB: +2

CMB: 2

CMD: 14

Weapon Attack Bonus Damage Critical Range Ammunition
MW Quaterstaff (bonded item) +3 1d6 20/x2

Feats

Trait: Reactionary +2 init

Trait: Focused Mind +2 concentration

Spell Focus Evocation

Spell Specialization - Burning Hands

Combat Casting +4 Concentration

Class Features

Concentration: d20+15 (+4 level +5 int +2 trait +4 feat)

Bonded Item - Staff - w/o concentration DC 20 + spell level to cast - 1/day cast an unprepared spell

Scribe Scroll

Arcane School - Evocation

  • Intense Spells - +1/2 level on evocation damage (min 1)
    Bonus at 20th level
  • Force Missile - 3+int mod/day - as magic missile - 1d4 + Intense Spells Damage (1d4+2) - used 1/8
  • Elemental Wall (at 8th level)

Racial Abilities

Bonus Feat


Skills

Skill Total Bonus Ranks Stat Bonus Other
Acrobatics 2 2
Appraise 5 5 (class)
Bluff 0
Climb 0 0
Diplomacy 0
Disguise 0
Escape Artist 2 2
Fly 2 2
Handle Animal 1 1
Heal
Intimidate
Knowledge Arcana 12 4 5 +3 class
Knowledge Dungeoneering 12 4 5 +3 class
Knowledge Engineering 12 4 5 +3 class
Knowledge Planes 12 4 5 +3 class
Knowledge Religion 12 4 5 +3 class
Linguistics 12 4 5 +3 class
Perception 5 4 1
Ride 2
Sense Motive 0
Spellcraft 12 4 5 +3 class
Stealth 2 2
Survival 0
Swim 0
Use Magical Device 1 1

Items

Clothes - warm weather outfit - plain clothes

Spell Book with Spells

MW Quarterstaff - Bonded item

Backpack

Blank Journal, ink, ink pen, charcoal, chalk

Waterskin

Ioun Light

Nakar Clothing +2 armor, DR 2/piercing, +1 armor check, 0 spell failure, max dex +7

Spells

Spells: 0:5 1:3+2+1=6 2:2+1+1=4

Spell Book

Lvl 0

  1. All

Lvl 1

  1. Alarm
  2. Burning Hands DC17 5d4+2
  3. Comprehend Languages
  4. Enlarge Person
  5. Feather Fall
  6. Floating Disk
  7. Mage Armor
  8. Magic Missile
  9. Shocking Grasp 4d6+2
  10. Vanish

Lvl 2

  1. Scorching Ray 1 ray, 4d6+2 range 30
  2. Darkvision
  3. Flaming Sphere DC 18 3d6+2
  4. Blur

Scrolls to be Purchased with Zanril

  1. eagle's splendor
  2. fox's cunning
  3. owl's wisdom
  4. resist energy

Spells Prepared

Lvl 0

  • Detect Magic
  • Read Magic
  • Light
  • Prestidigitation
  • Mending

Powerful Cantrip

  • Burning Hands

Lvl 1

  • Mage Armor (cast)
  • Vanish
  • Feather Fall
  • Shocking Grasp
  • Enlarge
  • Floating Disc

Lvl 2

  • Blur
  • Flaming Sphere x2 (1 cast)
  • Darkvision