Augmented Alchemy (Feat): Difference between revisions
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|Benefit=Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. Note: This feat has no effect on extracts, bombs, or mutagens. | |Benefit=Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. Note: This feat has no effect on extracts, bombs, or mutagens. |
Revision as of 20:08, 13 February 2020
Your 'normal' Alchemical items are anything but normal.
Prerequisites: Profession (Alchemist) 21 ranks, Int 21
Benefit: Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. Note: This feat has no effect on extracts, bombs, or mutagens.
- If the item or substance deals damage, double the damage dealt and add the Alchemist's class level as bonus damage.
- If the item or substance doesn't deal damage, double the duration of its effect.
- If the item or substance doesn't deal damage and doesn't have a specific listed duration (or has an instantaneous duration), double all dimensions of its area.
- If the item or substance doesn't fit any of these categories, then it cannot be affected by this feat.
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