Augmented Alchemy (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
m (Text replacement - "}}</onlyinclude> |Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> |Benefit")
Line 8: Line 8:
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


|Benefit=Whenever creating  an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5.  Note: This feat has no effect on extracts, bombs, or mutagens.   
|Benefit=Whenever creating  an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5.  Note: This feat has no effect on extracts, bombs, or mutagens.   

Revision as of 20:08, 13 February 2020


Your 'normal' Alchemical items are anything but normal.

Prerequisites: Profession (Alchemist) 21 ranks, Int 21

Benefit: Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. Note: This feat has no effect on extracts, bombs, or mutagens.

  • If the item or substance deals damage, double the damage dealt and add the Alchemist's class level as bonus damage.
  • If the item or substance doesn't deal damage, double the duration of its effect.
  • If the item or substance doesn't deal damage and doesn't have a specific listed duration (or has an instantaneous duration), double all dimensions of its area.
  • If the item or substance doesn't fit any of these categories, then it cannot be affected by this feat.

.