Auramancy - Animal Affinity - Major: Difference between revisions

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(Created page with '''Go back to the Graveholds page.'' ''Go back to the Bloodline Abilities page.'' == Animal Affinity - Major == '''At Will''': Standard Action (phychic) '''Spe…')
 
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''Go back to the [[ Bloodline Abilities ]] page.''
''Go back to the [[ Bloodline Abilities ]] page.''


== Animal Affinity - Major ==
== Animal Affinity - Major ==

Latest revision as of 17:34, 10 March 2016

Go back to the Graveholds page.

Go back to the Bloodline Abilities page.

Animal Affinity - Major

At Will: Standard Action (phychic)

Special: You may choose a totem animal from the following list: felines (lions to housecats), raptors (rocs to hawks), piscines (sharks to guppies), cetaceans (whales to dolphins), strigiformes (all owls), canines (dire wolves to family pets), reptiles (kimodos to frogs and skinks), serpents (all snakes). Once chosen, you cannot change your totem animal without referee permission, and the change must be campaign driven. If you would prefer a different totem animal class than one on the list, present this to the referee for approval beforehand.

Effect: Any time you encounter one of these animals, you can speak with it at a range of 12 or less. The animal will treat you as a friend and will comply with requests which do not imperil it excessively.