Auramancy - Bloodmark - Major: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - "hitpoint" to "hit point")
 
Line 7: Line 7:
'''Effect''':    The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise.  This effect will stack with the Minor version of this power.
'''Effect''':    The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise.  This effect will stack with the Minor version of this power.


'''Effect''':    The Scion gains 3 hitpoints.
'''Effect''':    The Scion gains 3 hit points.


'''Effect''':    This mark is obvious to all who meet the Scion unless effort is spent to conceal it.  Some example may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features.  Players and referees are encouraged to be creative.
'''Effect''':    This mark is obvious to all who meet the Scion unless effort is spent to conceal it.  Some example may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features.  Players and referees are encouraged to be creative.

Latest revision as of 15:34, 29 July 2020

Go back to the Graveholds page.

Go back to the Bloodline Abilities page.

Bloodmark - Major

Effect: The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise. This effect will stack with the Minor version of this power.

Effect: The Scion gains 3 hit points.

Effect: This mark is obvious to all who meet the Scion unless effort is spent to conceal it. Some example may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features. Players and referees are encouraged to be creative.