Auramancy - Bloodmark - Major: Difference between revisions
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'''Effect''': The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise. This effect will stack with the Minor version of this power. | '''Effect''': The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise. This effect will stack with the Minor version of this power. | ||
'''Effect''': The Scion gains 3 | '''Effect''': The Scion gains 3 hit points. | ||
'''Effect''': This mark is obvious to all who meet the Scion unless effort is spent to conceal it. Some example may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features. Players and referees are encouraged to be creative. | '''Effect''': This mark is obvious to all who meet the Scion unless effort is spent to conceal it. Some example may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features. Players and referees are encouraged to be creative. |
Latest revision as of 15:34, 29 July 2020
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Go back to the Bloodline Abilities page.
Bloodmark - Major
Effect: The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise. This effect will stack with the Minor version of this power.
Effect: The Scion gains 3 hit points.
Effect: This mark is obvious to all who meet the Scion unless effort is spent to conceal it. Some example may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features. Players and referees are encouraged to be creative.