Baffled: Difference between revisions

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| Severity = Moderate
| Severity = Moderate


| Effects = A Baffled creature has been hit so hard, it's temporarily stupid. As a result, baffled creatures suffer a -3 penalty to caster level checks, all of your attacks have a 20% chance of missing their target, and any effect you apply which has a saving throw, has its saving throw DC reduced by 3.  Furthermore, a Baffled creature's place in the initiative order immediately drops by 6. This initiative drop only occurs the first round the creature is baffled, but it is not restored when the baffled condition ends.
| Flavor = Something has hit you so hard you are seeing stars, little animated birds, or something less charming, circling around your head.


: Note that a creature whose place in the initiative order is reduced cannot take an additional action in a round in which they have already acted. For example, if a creature takes its action on initiative 20, then is attacked and gains the Baffled condition on initiative 19 (and has its initiative reduced to a 14), it does not get to act again on initiative 14.  
| Effects = If you have a held or readied action when you become baffled, it is lost, and you are considered to have taken your turn this round.
:* Your place in the initiative order immediately drops below the creature immediately after you in the initiative order.
::* If multiple creatures are affected by Baffled at the same time, just move the first unaffected creature above all affected creatures in the order.
::* If you are already last in the initiative order, your initiative is unaffected.
::* This change to initiative order happens only once, immediately upon becoming Baffled, and not in subsequent rounds.
::* If you have already acted this round, and the change in initiative would appear to give you a second action this round, you do not get a bonus turn.
:* Any caster level checks you make are made at a -4 penalty.
:* Any effect you cause which has a saving throw has its saving throw DC reduced by 2.


: Furthermore, if a creature holding its action (or readying an action) has its initiative reduced, it may not act during any of the initiative ticks prior to its new initiative number. For example, a creature on initiative 20 holds its action. On initiative 19, it is attacked and gains the Baffled condition, reducing its initiative to a 14. The creature may not use its held action until initiative 14 or later.
| Ended-By = Baffled automatically ends at the end of your next turn.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Dazzled
| Weak|Muddled
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target takes a -3 to caster level checks, -3 to save DC's, a 20% miss chance, and immediately drops 6 in the initiative order.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 19:54, 26 August 2023


Condition Severity: Moderate


   Something has hit you so hard you are seeing stars, little animated birds, or something less charming, circling around your head.

Effects

  • If you have a held or readied action when you become baffled, it is lost, and you are considered to have taken your turn this round.
  • Your place in the initiative order immediately drops below the creature immediately after you in the initiative order.
  • If multiple creatures are affected by Baffled at the same time, just move the first unaffected creature above all affected creatures in the order.
  • If you are already last in the initiative order, your initiative is unaffected.
  • This change to initiative order happens only once, immediately upon becoming Baffled, and not in subsequent rounds.
  • If you have already acted this round, and the change in initiative would appear to give you a second action this round, you do not get a bonus turn.
  • Any caster level checks you make are made at a -4 penalty.
  • Any effect you cause which has a saving throw has its saving throw DC reduced by 2.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Baffled automatically ends at the end of your next turn.

Array

MuddledBaffledConfused