Baffled: Difference between revisions

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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Dazzled
| Weak|Muddled
}}</onlyinclude>
}}</onlyinclude>


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Revision as of 22:36, 3 October 2016


Condition Severity: Moderate

Effects

  • A Baffled creature has been hit so hard, it's temporarily stupid. As a result, baffled creatures suffer a -3 penalty to caster level checks, all of your attacks have a 20% chance of missing their target, and any effect you apply which has a saving throw, has its saving throw DC reduced by 3. Furthermore, a Baffled creature's place in the initiative order immediately drops by 6. This initiative drop only occurs the first round the creature is baffled, but it is not restored when the baffled condition ends.
Note that a creature whose place in the initiative order is reduced cannot take an additional action in a round in which they have already acted. For example, if a creature takes its action on initiative 20, then is attacked and gains the Baffled condition on initiative 19 (and has its initiative reduced to a 14), it does not get to act again on initiative 14.
Furthermore, if a creature holding its action (or readying an action) has its initiative reduced, it may not act during any of the initiative ticks prior to its new initiative number. For example, a creature on initiative 20 holds its action. On initiative 19, it is attacked and gains the Baffled condition, reducing its initiative to a 14. The creature may not use its held action until initiative 14 or later.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

Array

MuddledBaffledConfused