Barbarian: Difference between revisions

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A barbarian who becomes lawful loses the ability to rage, loses her vigorous intensity ability such that to-hits and damage are now calculated normally, and cannot gain more levels as a barbarian. She retains all other benefits of the class.  A barbarian who dual classes with another class loses the vigorous intensity ability and calculates their to-hits and damage from Strength normally, but may still use rage.
A barbarian who becomes lawful loses the ability to rage, loses her vigorous intensity ability such that to-hits and damage are now calculated normally, and cannot gain more levels as a barbarian. She retains all other benefits of the class.  A barbarian who dual classes with another class loses the vigorous intensity ability and calculates their to-hits and damage from Strength normally, but may still use rage.


== Barbarian Example Build ==
For those who are non-expert in this class, or who are busy, or who simply don't want to spend hours digging around feats, here's an example build.  Note: This is not a suggested build. Heck, it's probably even not very good.  But what it WILL do is let you play without hours of investment, and it will perform more than adequately.  If you want to tweak, feel free!
Human, base stats: Str 16, Dex 13, Con 20, int 10, Wis 10, Chr 8.
Example Feats
1st  Level: Toughness, Weapon Focus:Great Axe. The best axe there is combined with more hit points than God. (35 hitpoints at first level!)
3rd  Level: Power Attack.   Oh man, you hit like an anvil!
5th  Level: Cleave.   You're fast on your feet, find clusters of bad guys and cleave them.
7th  Level: Combat Reflexes. You're going to be in the thick of things, and your attacks of opportunity are huge.  Get more of them!
     
9th  Level: Extra Rage power:DR . Be tougher!
11th Level: Extra Rage power:DR . Be Even TOUGHER!
13th Level: Extra Rage power:DR . HELL YEAH.
15th Level: Dodge. Some more armor class.
17th Level: Mobility. Let's you wander around the battlefield.
19th Level: Great Cleave. Cleave, and then CLEAVE SOME MORE.
Example Rage powers
2nd Level:  Scent.  You can smell the fear on'em.
4th Level:  Renewed Vigor.  You shake off some damage.
6th Level:  Regenerative Vigor.  You become even tougher to stop.
8th Level:  Renewed Life.  Ignore that pesky life drain crap.
10th Level: Renewed Vitality.  Ability Damage?  YOU LAUGH.
12th Level: Come and Get Me. Ahh, here it is.  THIS is why you've taken all those defensive abilities all this time.
14th Level: Unexpected Strike. Moar damage!  Only once a rage, but hey, it's good for when you want to put in a finisher.
16th Level: Flesh Wound. Getting a little low on hit points?  Pick a reasonably sized attack.  Make save.  IGNORE IT.
18th Level: Fearless Rage. Fear is for lesser killing machines than you, my friend.
20th Level: Good For What Ails You.  Drink booze, reroll some saving throws.
This build is a high toughness, moderate defense Barbarian.  He'll be doing more than okay damage, but the maxed-out DR and defensive feats means he'll be in the fight a good long time.





Revision as of 20:43, 27 February 2016