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1st  Level: Exotic Weapon Proficiency:Imperial Axe, Weapon Focus:Imperial Axe. The biggest axe there is.
1st  Level: Exotic Weapon Proficiency:Imperial Axe, Weapon Focus:Imperial Axe. The biggest axe there is.


3rd  Level: Power Attack   Oh man, you hit like an anvil!
3rd  Level: Power Attack.   Oh man, you hit like an anvil!


5th  Level: Cleave   You're fast on your feet, find clusters of bad guys and cleave them.
5th  Level: Cleave.   You're fast on your feet, find clusters of bad guys and cleave them.


7th  Level: Combat Reflexes You're going to be in the thick of things, and your attacks of opportunity are huge.  Get more of them!  
7th  Level: Combat Reflexes. You're going to be in the thick of things, and your attacks of opportunity are huge.  Get more of them!  
     
     
9th  Level: Extra Rage power:DR Be tougher!
9th  Level: Extra Rage power:DR . Be tougher!


11th Level: Extra Rage power:DR Be Even TOUGHER!
11th Level: Extra Rage power:DR . Be Even TOUGHER!


13th Level: Extra Rage power:DR HELL YEAH.
13th Level: Extra Rage power:DR . HELL YEAH.


15th Level: Dodge Some more armor class.
15th Level: Dodge. Some more armor class.


17th Level: Mobility Let's you wander around the battlefield.
17th Level: Mobility. Let's you wander around the battlefield.


19th Level: Great Cleave Cleave, and then CLEAVE SOME MORE.
19th Level: Great Cleave. Cleave, and then CLEAVE SOME MORE.




This build is a high toughness, moderate defense Barbarian.  He'll be doing more than okay damage, but the maxed-out DR and defensive feats means he'll be in the fight a good long time.
This build is a high toughness, moderate defense Barbarian.  He'll be doing more than okay damage, but the maxed-out DR and defensive feats means he'll be in the fight a good long time.

Revision as of 02:33, 5 June 2013

Go back to Reese's Campaign page.

Description

Barbarians are awesome. They're so awesome they're nearly unchanged from base Pathfinder rules. They get Rage, a huge combat buff which turns an already tough and hard-hitting melee character into an utter monster. Plus, Barbarians have attitude to burn. They get rage powers that let you fine-tune what your character is like, they have flat-out the most hit points of anybody, period, they are fast on their feet, although nothing compared to a prowler, or a monk, and they just love themselves some really big, huge, two handed weapons. What's not to love?

Barbarians get a nice bump in combat power from the new weapons rules, and frankly, they were always pretty darn awesome. Try one! With the new rules, they're better than ever!


Alignment: Any non-lawful

Hit Die: d12

Starting Wealth: Each character begins play with basic (non-armor) clothing worth 10 gp or less.

Class Skills: The barbarian's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier.


Table: Barbarian

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Fast movement, rage
2nd +2 +3 +0 +0 Rage power, uncanny dodge
3rd +3 +3 +1 +1 Trap sense +1
4th +4 +4 +1 +1 Rage power
5th +5 +4 +1 +1 Improved uncanny dodge
6th +6/+1 +5 +2 +2 Rage power, trap sense +2
7th +7/+2 +5 +2 +2 Damage reduction 1/—
8th +8/+3 +6 +2 +2 Rage power
9th +9/+4 +6 +3 +3 Trap sense +3
10th +10/+5 +7 +3 +3 Damage reduction 2/—, rage power
11th +11/+6/+1 +7 +3 +3 Greater rage
12th +12/+7/+2 +8 +4 +4 Rage power, trap sense +4
13th +13/+8/+3 +8 +4 +4 Damage reduction 3/—
14th +14/+9/+4 +9 +4 +4 Indomitable will, rage power
15th +15/+10/+5 +9 +5 +5 Trap sense +5
16th +16/+11/+6/+1 +10 +5 +5 Damage reduction 4/—, rage power
17th +17/+12/+7/+2 +10 +5 +5 Tireless rage
18th +18/+13/+8/+3 +11 +6 +6 Rage power, trap sense +6
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/—
20th +20/+15/+10/+5 +12 +6 +6 Mighty rage, rage power


Class Features

Weapon and Armor Proficiency

A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).


Fast Movement (Ex)

A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.


Rage (Ex)

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.


Rage Powers (Ex)

As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

  • d20pfsrd list of Rage Powers. Please see below for new rage powers exclusive to this campaign.


Uncanny Dodge (Ex)

At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.

If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.


Trap Sense (Ex)

At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to Armor Class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.


Improved Uncanny Dodge (Ex)

At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.


Damage Reduction (Ex)

At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.


Greater Rage (Ex)

At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.


Indomitable Will (Ex)

While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.


Tireless Rage (Ex)

Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.


Mighty Rage (Ex)

At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4.


Ex-Barbarians

A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.


Rage Powers Changes

Beast Totem, Lesser

Removed from game.

Beast Totem

Removed from game.

Beast Totem, Greater

Removed from game. (Play a druid)

Berserk Charge

While raging, the barbarian may make two attacks at full BAB against the target of their charge, instead of one. However, doing so reduces their AC by -6 instead of -2 for normal charges. (Min level 8)

Reckless Strike

Once per rage, you can roll 2d20 to hit (D&D Next advantage), but your target gets to roll 2d20 to attack you on its next attack. (Min level 4)

Building Frenzy

While raging, if you miss with an attack, you gain 1d4 damage on each attack thereafter until the encounter ends or your rage ends. This effect can stack (each time you miss) up to 4 times. (Min level 8)

New Barbarian Feats

Improved Reckless Strike

When using reckless strike, you threaten if both dice rolled are 11+ (in addition to normal threat rules). Prereq: Reckless Strike

Not-So-Reckless Strike

Your opponent's roll to hit you cannot crit you. Prereq: Reckless Strike

Improved Building Frenzy

The Building Frenzy rage power now grants d6's instead of d4's. Prereq: Building Frenzy


Barbarian Example Build

For those who are non-expert in this class, or who are busy, or who simply don't want to spend hours digging around feats, here's an example build. Note: This is not a suggested build. Heck, it's probably even not very good. But what it WILL do is let you play without hours of investment, and it will perform more than adequately. If you want to tweak, feel free!

Human, base stats: Str 20, Dex 13, Con 16, int 10, Wis 10, Chr 8.

Example Feats

1st Level: Exotic Weapon Proficiency:Imperial Axe, Weapon Focus:Imperial Axe. The biggest axe there is.

3rd Level: Power Attack. Oh man, you hit like an anvil!

5th Level: Cleave. You're fast on your feet, find clusters of bad guys and cleave them.

7th Level: Combat Reflexes. You're going to be in the thick of things, and your attacks of opportunity are huge. Get more of them!

9th Level: Extra Rage power:DR . Be tougher!

11th Level: Extra Rage power:DR . Be Even TOUGHER!

13th Level: Extra Rage power:DR . HELL YEAH.

15th Level: Dodge. Some more armor class.

17th Level: Mobility. Let's you wander around the battlefield.

19th Level: Great Cleave. Cleave, and then CLEAVE SOME MORE.


This build is a high toughness, moderate defense Barbarian. He'll be doing more than okay damage, but the maxed-out DR and defensive feats means he'll be in the fight a good long time.