Bard: Difference between revisions

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===Class Abilities===
===Class Abilities===
====Weapon and Armor Proficiency====
====Weapon and Armor Proficiency====
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip (only the 'whip', not the exotic whips). Bards are also proficient with light armor and light and heavy shields. A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip (only the 'whip', not the exotic whips). Bards are also proficient with light armor and light shields. A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.




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====Harmony (Sp)====  
====Harmony (Sp)====  
Starting at 1st level, any time during combat that the bard is maintaining a performance stance (including surprise rounds), a bard may magically strike at his enemies with illusory shadows of his performance as a standard action, in addition to the effects of the [[Types_of_Actions#Stances|Stance]]. The range of the attack is Close (25 ft + 5 ft/two levels (round down)) and it is a ranged touch attack that follows all the rules of [http://www.d20pfsrd.com/magic#TOC-Aiming-a-Spell ray attacks].  Harmony is a mind-affecting ability, though the bard need not share a language with the target.  Harmony is a spell-like ability that provokes AOO's unless a concentration check is made to combat-cast.  Harmony is treated as though it belongs to the illusion school of spells, even though it is not a spell, for purposes of feats like [[Spell Focus]]. Harmony is also subject to Spell Resistance if the targeted creature(s) have it.
Starting at 1st level, any time during combat that the bard is maintaining a performance stance (including surprise rounds), a bard may magically strike at his enemies with illusory shadows of his performance as a standard action, in addition to the effects of the [[Types_of_Actions#Stances|Stance]]. The range of the attack is Close (25 ft + 5 ft/two levels (round down)) and it is a ranged touch attack that follows all the rules of [http://www.d20pfsrd.com/magic#TOC-Aiming-a-Spell ray attacks].   


If the target is successfully struck by Harmony, the Bard may first [[Types_of_Movement#Forced_Movement|Slide]] the target 1 square as forced movement.  As with all forced movement, this ignores difficult terrain, never provokes attacks of opportunity, and if the target is forced into a hazardous square, allows a Will save (DC 10 + 1/2 Bard level + CHA mod) to negate the forced movement.  In addition to the slide, Harmony inflicts 1d6 + CHA modifier of piercing damage at level 1, and this damage increases by 1d6 at each odd level, as detailed in [[#Table:_Bard|Table: Bard]].
As a ranged touch attack, Harmony may be boosted if the Bard has an Implement in their hand when the ability is used.
 
Harmony is a mind-affecting ability, though the bard need not share a language with the target.  Harmony is a spell-like ability that provokes AOO's unless a concentration check is made to combat-cast.  Harmony is treated as though it belongs to the illusion school of spells, even though it is not a spell, for purposes of feats like [[Spell Focus]]. Harmony is also subject to Spell Resistance if the targeted creature(s) have it.
 
If the target is successfully struck by Harmony, the Bard may first [[Types_of_Movement#Forced_Movement|Slide]] the target 1 square as forced movement.  As with all forced movement, this ignores difficult terrain, never provokes attacks of opportunity, and may be negated if the target elects to fall [[Prone]].  In addition to the slide, Harmony inflicts 1d6 + CHA modifier of piercing damage at level 1, and this damage increases by 1d6 at each odd level, as detailed in [[#Table:_Bard|Table: Bard]].
 
Beginning at level 8, the bard may use harmony twice during a full attack action. The second attack is at BAB - 5.  Beginning at level 15, the Bard may use Harmony three times during a full attack action, although the third attack is made at -10.  Harmony may never be used in the same round as Staccato, unless an action point is used.


Beginning at level 15, the bard may use harmony twice during a full attack action. The second attack is at BAB - 5.  Harmony may never be used in the same round as Staccato, unless an action point is used.


====Versatile Performance (Ex)====
====Versatile Performance (Ex)====
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 3rd level, and every 2nd level thereafter(5th, 7th, 9th, etc), the bard can select an additional type of Perform to substitute.
 
The skills that may be substituted with your Perform skill are:


The types of Perform and their associated skills are:
* Disguise,
* Bluff,
* Intimidate,
* Acrobatics,
* Fly,
* Diplomacy,
* Sense Motive,
* Handle Animal


* Act (Bluff, Disguise),  
Note that if a Bard wishes, they may take more than one Perform skill.  If they do so, they may use any of their Perform skills to substitute for any of the skills listed above, but only one per round.
* Comedy (Bluff, Intimidate),
* Dance (Acrobatics, Fly)
* Keyboard Instruments (Diplomacy, Intimidate)
* Oratory (Diplomacy, Sense Motive)
* Percussion Instruments (Handle Animal, Intimidate)
* Sing (Bluff, Sense Motive)
* String Instruments (Bluff, Diplomacy)
* Wind Instruments (Diplomacy, Handle Animal)




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Inspire courage is a mind-affecting ability.  Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Inspire courage is a mind-affecting ability.  Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
: '''Finale:''' 1 ally may reroll a single die roll, must keep new result (this roll includes the inspire die)
: '''Finale:''' 1 ally may reroll a single die roll, must keep new result (this roll includes the inspire die)
====Song of Steel (Ex, Stance)====
At 1st level, a bard learns to incorporate her performance skills into a deadly song of steel.  While this stance is in effect, the Bard gains a +1 Performance bonus to-hit and damage on melee attacks and range attacks within 30 feet for every two Bard levels they possess, round down,  up to level 19. (Maximum +10 to-hit and damage).  In addition, whenever the Bard declares a full attack action, they gain a free bonus attack regardless of range due to the grace of their attacks.  This free bonus attack will stack with the bonus attack from a Speed weapon, haste, etc. Lastly, while they are running their Song of Steel, they add the bonus die from their Inspire Courage song to their OWN attacks, as base weapon damage, inflicting sonic damage.  Note that Song of Steel is a Stance, and as such is disrupted by any status effect that causes the bard t lose an action, such as prone. Note that the Song of Steel considers the weapons and shield borne by the Bard during combat to satisfy the 'two hands' requirement of a Bardic Performance: Song of Steel turns combat itself into a Bardic performance.
: '''Finale:''' The Bard may shift himself or one ally within 30 feet five feet as a free action. This is classed as forced movement.





Revision as of 21:16, 18 January 2016