Bard: Difference between revisions

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====Song of Steel (Ex, Stance)====  
====Song of Steel (Ex, Stance)====  
At 1st level, a bard learns to incorporate her performance skills into a deadly song of steel.  While this stance is in effect, the Bard gains a +1 Performance bonus to-hit and damage on melee attacks and range attacks within 30 feet for every two Bard levels they possess, round down,  up to level 19. (Maximum +10 to-hit and damage).  In addition, whenever the Bard declares a full attack action, they gain a free bonus attack regardless of range due to the grace of their attacks.  This free bonus attack will stack with the bonus attack from a Speed weapon, haste, etc. Lastly, while they are running their Song of Steel, they add the bonus die from their Inspire Courage song to their OWN attacks, as base weapon damage, inflicting sonic damage.  Note that Song of Steel is a Stance, and as such is disrupted by any status effect that causes the bard t lose an action, such as prone. Note that the Song of Steel considers the weapons and shield borne by the Bard during combat to satisfy the 'two hands' requirement of a Bardic Performance: Song of Steel turns combat itself into a Bardic performance.
At 1st level, a bard learns to incorporate her performance skills into a deadly song of steel.  While this stance is in effect, the Bard gains a +1 Performance bonus to-hit and damage on melee attacks and range attacks within 30 feet for every two Bard levels they possess, round down,  up to level 19. (Maximum +10 to-hit and damage).  In addition, whenever the Bard declares a full attack action, they gain a free bonus attack at their highest to-hit number regardless of range due to the grace of their attacks.  This free bonus attack will stack with the bonus attack from a Speed weapon, haste, etc. Lastly, while they are running their Song of Steel, they add the bonus die from their Inspire Courage song to their OWN attacks only, as base weapon damage, inflicting sonic damage.  Note that Song of Steel is a Stance, and as such is disrupted by any status effect that causes the bard to lose an action, such as prone. Note that the Song of Steel considers the weapons and shield borne by the Bard during combat to satisfy the 'two hands' requirement of a Bardic Performance: Song of Steel turns combat itself into a Bardic performance.
: '''Finale:''' The Bard may shift himself or one ally within 30 feet five feet as a free action. This is classed as forced movement.
: '''Finale:''' The Bard may shift himself or one ally within 30 feet ten feet as a free action. This is classed as forced movement.
 




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A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally rolls 2d20 on skill checks with a particular skill as long as she continues to hear the bard's performance.  
A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally rolls 2d20 on skill checks with a particular skill as long as she continues to hear the bard's performance.  


Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.
Certain uses of this ability are unfeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.
: '''Finale:''' Target gains a free move action to be used immediately.
: '''Finale:''' Target gains a free move action to be used immediately.


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A bard of 12th level or higher can use his performance to create an effect which heals all allies within range (30 feet) by 1 hit point each round of the performance. This heal will stabilize unconscious allies, and similar to a potion's effects, restores hit points starting from zero (that is, all negative hit points are ignored, and the ally goes from zero hit points to one).  Soothing performance is akin to fast healing, and is not considered instant healing.  Soothing performance relies on audible and visual components.
A bard of 12th level or higher can use his performance to create an effect which heals all allies within range (30 feet) by 1 hit point each round of the performance. This heal will stabilize unconscious allies, and similar to a potion's effects, restores hit points starting from zero (that is, all negative hit points are ignored, and the ally goes from zero hit points to one).  Soothing performance is akin to fast healing, and is not considered instant healing.  Soothing performance relies on audible and visual components.


* At 15th level, this ability improves to heal 1d4+2 hp each round to all allies within 30 feet of the bard.
* At 15th level, this ability improves to heal 2 hp each round to all allies within 30 feet of the bard.
* At 20th level, this ability improves to heal 1d8+5 hp each round to all allies within 30 feet of the bard.
* At 20th level, this ability improves to heal 5 hp each round to all allies within 30 feet of the bard.
* At 25th level, this ability improves to heal 1d10+7 hp each round to all allies within 30 feet of the bard.
* At 25th level, this ability improves to heal 7 hp each round to all allies within 30 feet of the bard.
* At 30th level, this ability improves to heal 1d12+10 hp each round to all allies within 30 feet of the bard.
* At 30th level, this ability improves to heal 10 hp each round to all allies within 30 feet of the bard.


: '''Finale:''' A single ally within range gains an additional effect of "Cure Serious Wounds", using the Bard's level as caster level.
: '''Finale:''' A single ally within range gains an additional effect of "Cure Serious Wounds", using the Bard's level as caster level.

Revision as of 21:40, 18 January 2016