Bard: Difference between revisions

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Beginning at level 8, the bard may use harmony twice during a full attack action. The second attack is at BAB - 5.  Beginning at level 15, the Bard may use Harmony three times during a full attack action, although the third attack is made at -10.  Harmony may never be used in the same round as Staccato, unless an action point is used.
Beginning at level 8, the bard may use harmony twice during a full attack action. The second attack is at BAB - 5.  Beginning at level 15, the Bard may use Harmony three times during a full attack action, although the third attack is made at -10.  Harmony may never be used in the same round as Staccato, unless an action point is used.


====Versatile Performance (Ex)====
====Versatile Performance (Ex)====
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 3rd level, and every 2nd level thereafter(5th, 7th, 9th, etc), the bard can select an additional type of Perform to substitute.
At 2nd level, a bard can use any one of his Perform skills as a substitute for all checks made against one of the skills listed below. Any time a check is required for that skill, the bard makes a check against his Perform skill instead.  Note that the Bard isn't actually using the Perform skill (e.g. playing an instrument) to make the skill check.  Instead, he is using various epiphanies he has achieved in his music to inspire his ability with the chosen skill. Only one of the skills listed below may be selected at 2nd level, but any of the Bard's Perform skills may be used in place of that skill.


The skills that may be substituted with your Perform skill are:  
The skills that may be selected for substitution by your Perform skill are:  


* Disguise,  
* Disguise,  
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* Handle Animal
* Handle Animal


Note that if a Bard wishes, they may take more than one Perform skill.  If they do so, they may use any of their Perform skills to substitute for any of the skills listed above, but only one per round.
Every 2 levels after 2nd level (e.g. 4th, 6th, 8th, 10th, 12th, 14th and 16th), the bard can select one additional skill from the list below to substitute with his any of his Perform skills.




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====Song of Steel (Ex, Stance)====  
====Song of Steel (Ex, Stance)====  
At 1st level, a bard learns to incorporate her performance skills into a deadly song of steel.  While this stance is in effect, the Bard gains a +1 Performance bonus to-hit and damage on melee attacks and range attacks within 30 feet for every two Bard levels they possess, round down,  up to level 19. (Maximum +10 to-hit and damage).  In addition, whenever the Bard declares a full attack action, they gain a free bonus attack at their highest to-hit number regardless of range due to the grace of their attacks.  This free bonus attack will stack with the bonus attack from a Speed weapon, haste, etc. Lastly, while they are running their Song of Steel, they add the bonus die from their Inspire Courage song to their OWN attacks only, as base weapon damage.  Note that base weapon damage, and this bonus, is multiplied as the Bard gains levels.  Note that Song of Steel is a Stance, and as such is disrupted by any status effect that causes the bard to lose an action, such as prone. Note that the Song of Steel considers the weapons and shield borne by the Bard during combat to satisfy the 'two hands' requirement of a Bardic Performance: Song of Steel turns combat itself into a Bardic performance.
At 1st level, a bard learns to incorporate her performance skills into a deadly song of steel.  While this stance is in effect, the Bard gains a +1 Performance bonus to-hit and damage on melee attacks and range attacks within 30 feet for every two Bard levels they possess, round down,  up to level 19. (Maximum +10 to-hit and damage).  In addition, whenever the Bard declares a full attack action, they gain a free bonus attack at their highest to-hit number regardless of range due to the grace of their attacks.  This free bonus attack will stack with the bonus attack from a Speed weapon, haste, etc. Lastly, while they are running their Song of Steel, they add the bonus die from their Inspire Courage song to their OWN attacks only, as base weapon damage.  Note that base weapon damage, and this bonus, is multiplied as the Bard gains levels.  Note that Song of Steel is a Stance, and as such is disrupted by any status effect that causes the bard to lose an action, such as prone. Note that the Song of Steel considers the weapons and shield borne by the Bard during combat to satisfy the 'two hands' requirement of a Bardic Performance: Song of Steel turns combat itself into a Bardic performance.
: '''Finale:''' The Bard may shift himself or one ally within 30 feet ten feet as a free action. This is classed as forced movement.
: '''Finale:''' The Bard may slide himself or one ally within 30 feet ten feet as a free action. This is classed as forced movement.





Revision as of 23:15, 18 January 2016