Bard: Difference between revisions

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====Implements====
====Implements====
The Bard is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.
The Bard is one of the classes which is allowed to use Implements to boost their magical ranged touch attacks.  See the [[Crafting_Magic_Implements]] page for more details.


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===Types of Bardic Performance===
===Types of Bardic Performance===
Each of the Bardic Performance types described below is a stance, and follows all of the rules of [[Types_of_Actions#Stances|Stances]]. Once the selected stance is entered, the bard may sustain it each round as a free action, or end it as an immediate (or swift) action to gain its finale effect. If the stance is disrupted, the finale may not be used, and the stance must be re-initiated. If the bard wishes to change the stance he is using to a different performance, he must end the current stance, and initiate the new stance as a standard action (or a move action at 7th level, or swift action at 13th). If the stance is disrupted, the interrupted performance may be re-initiated or a different performance may be initiated if the bard so chooses. The only legal way to end a performance and begin a new one is to either spend an immediate action to end it (and get the Finale benefit if eligible) or have the stance disrupted.
Each of the Bardic Performance types described below is a stance, and follows all of the rules of [[Types_of_Actions#Stances|Stances]]. Once the selected stance is entered, the bard may sustain it each round as a free action, or end it as an immediate (or swift) action to gain its finale effect. If the stance is disrupted, the finale may not be used, and the stance must be re-initiated. If the bard wishes to change the stance he is using to a different performance, he must end the current stance, and initiate the new stance as a standard action (or a move action at 7th level, or swift action at 13th). If the stance is disrupted, the interrupted performance may be re-initiated or a different performance may be initiated if the bard so chooses. The only legal way to end a performance and begin a new one is to either spend an immediate action to end it (and get the Finale benefit if eligible) or have the stance disrupted.
{| border="1" cellpadding="5" style="text-align:center"
! Bardic Performance || Level Acquired
|-
| Countersong || 1st
|-
| Distraction || 1st
|-
| Fascinate || 1st
|-
| Inspire Courage || 1st
|-
| Song of Steel || 1st
|-
| Inspire Competence || 3rd
|-
| Palliative Command || 4th
|-
| Suggestion || 6th
|-
| Dissonance || 8th
|-
| Inspire Greatness || 9th
|-
| Soothing Performance || 12th
|-
| Haunting Ballad || 14th
|-
| Inspire Heroics || 15th
|-
| Palliative Utterance || 16th
|-
| Mass Suggestion || 18th
|-
| Deadly Performance || 20th
|}





Revision as of 22:54, 19 January 2016