Bard: Difference between revisions

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| [[Deadly Performance (Performance)|Deadly Performance]] || 20th
| [[Deadly Performance (Performance)|Deadly Performance]] || 20th
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====Song of Steel (Ex, Stance)====
At 1st level, a bard learns to incorporate her performance skills into a deadly song of steel.  While this stance is in effect, the Bard gains a +1 Performance bonus to-hit and damage on melee attacks and range attacks within 30 feet for every two Bard levels they possess, round down,  up to level 19. (Maximum +10 to-hit and damage).  In addition, whenever the Bard declares a full attack action, they gain a free bonus attack at their highest to-hit number regardless of range due to the grace of their attacks.  This free bonus attack will stack with the bonus attack from a Speed weapon, haste, etc. Lastly, while they are running their Song of Steel, they add the bonus die from their Inspire Courage song to their OWN attacks only, as base weapon damage.  Note that base weapon damage, and this bonus, is multiplied as the Bard gains levels.  Note that Song of Steel is a Stance, and as such is disrupted by any status effect that causes the bard to lose an action, such as prone. Note that the Song of Steel considers the weapons and shield borne by the Bard during combat to satisfy the 'two hands' requirement of a Bardic Performance: Song of Steel turns combat itself into a Bardic performance.
: '''Finale:''' The Bard may slide himself or one ally within 30 feet ten feet as a free action. This is classed as forced movement.
====Inspire Competence (Su, Stance)====
A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally rolls 2d20 on skill checks with a particular skill as long as she continues to hear the bard's performance.
Certain uses of this ability are unfeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.
: '''Finale:''' Target gains a free move action to be used immediately.
====Palliative Command (Su, Stance)====
A bard of 4th level or higher can use his performance to help an ally withstand attacks. The ally must be in range of the bard's performance (30 feet) and be able to see and hear the bard. From the time the bard begins his palliative command performance until the end of the bard's turn after he stops using the palliative command performance on that ally, the ally takes all hit point damage as one-half normal damage (round up) and one-half non-lethal damage (round down).  As normal, once the total damage exceeds their hit-points they are incapacitated, but recall that non-lethal damage heals much more quickly and easily than regular damage.  If the target has damage reduction or some other mitigating ability, it is applied to the damage before Palliative Command divides it into lethal/non-lethal.
: '''Finale:''' The target heals 1d8 non-lethal damage.
====Suggestion (Sp, Stance)====
A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance.
A Will saving throw (DC 10 + 1/2 bard's level + bard's Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability and relies on audible components.
Note that the Fascinate performance must be ongoing to use this ability, so use of Fascinate's finale cannot be used to improve suggestion.
: '''Finale:''' None
====Dissonance (Su, Stance)====
A bard of 8th level or higher can use his performance to foster a sense of growing dread in a single enemy that can see or hear the bard (depending on perform skill being used), causing it to roll 2d20 all d20 rolls. The target must take the worst of the two rolls. The effect persists for as long as the enemy is within range of the bard's performance (30 feet) and the bard continues the performance. Dissonance is a mind-affecting fear effect, and it relies on audible or visual components (depending on the type of instrument or performance the bard is using). Note that, while it is perfectly usable outside of combat, this ability moves the target's opinion negatively against the bard, and will be detrimental to the bard's reputation if used too often.
: '''Finale:''' Target must make a save vs. Will (DC 10 + 1/2 bard's level + bard's Cha modifier) rolling 2d20 and taking the worst result, or become [[Shaken]].
====Inspire Greatness (Su, Stance)====
A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within range (30 feet), granting extra fighting capability. For every three levels a bard attains beyond 9th, he can target one additional ally while using this performance (up to a maximum of nine at 33rd level). To inspire greatness, all of the targets must be able to see and hear the bard. A creature inspired with greatness gains a +2 competence bonus to to-hit and damage rolls, a +2 competence bonus to Fort saves, +2 temporary hit points per level of the affected target, and the target is counted as being two levels higher when determining the effect of spells that are caster level dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.
: '''Finale:''' One Inspired ally may stand up as a free action if prone (this does NOT provoke attacks of opportunity), or immediately end 1 ongoing effect. If the ongoing effect is caused by something that the ally is still being affected by (such as a web spell, a grapple or another bard's performance), the ally must check to see if the negative effect is re-applied at the start of their next turn.
====Soothing Performance (Su, Stance)====
A bard of 12th level or higher can use his performance to create an effect which heals all allies within range (30 feet) by 1 hit point each round of the performance. This heal will stabilize unconscious allies, and similar to a potion's effects, restores hit points starting from zero (that is, all negative hit points are ignored, and the ally goes from zero hit points to one).  Soothing performance is akin to fast healing, and is not considered instant healing.  Soothing performance relies on audible and visual components.
* At 15th level, this ability improves to heal 2 hp each round to all allies within 30 feet of the bard.
* At 20th level, this ability improves to heal 5 hp each round to all allies within 30 feet of the bard.
* At 25th level, this ability improves to heal 7 hp each round to all allies within 30 feet of the bard.
* At 30th level, this ability improves to heal 9 hp each round to all allies within 30 feet of the bard.
: '''Finale:''' A single ally within range gains an additional effect of "Cure Serious Wounds", using the Bard's level as caster level.
====Haunting Ballad (Sp, Stance)====
A bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within range of the performance {30 feet). Each enemy within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) or becomes [[Frightened]] and will flee for as long as the target can hear the bard's performance of this song (30 feet). If the save succeeds, the creature is [[Shaken]] until they move more than 30 feet from the bard, or the bard's performance ends. Creatures who have successfully saved are immune to the 'frightened' effect of this bard's performance for 24 hours. Haunting Ballad relies on audible components.  Note that, while it is perfectly usable outside of combat, this ability rapidly moves the target's opinion negatively against the bard, and will be extremely detrimental to the bard's reputation if used too often.
: '''Finale:''' Targets who failed their saves are shaken until start of Bard's next turn.
====Inspire Heroics (Su, Stance)====
A bard of 15th level or higher can inspire tremendous heroism in himself or a single ally within range of the performance (30 feet). For every three bard levels the character attains beyond 15th, he can inspire heroics in one additional creature. To inspire heroics, all of the targets must be able to see and hear the bard. Inspired creatures gain a +4 competence bonus on saving throws and AC. The effect lasts for as long as the targets are able to witness the performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.
: '''Finale:''' One affected ally retains a +2 competence bonus to AC until start of Bard's next turn.
====Palliative Utterance (Su, Stance)====
A bard of 16th level or higher can use his performance to help several allies withstand attacks. At sixteenth level, the bard may palliate two allies.  For every four bard levels the bard attains beyond 16th, he can palliate the damage taken by one additional creature.  All allies must be within range of the performance (30 feet) and able to see and hear the bard.  From the time the bard begins his palliative utterance until the end of the bard's turn after he stops using the palliative utterance, all allies take all hit point damage as one-half normal damage (round up) and one-half non-lethal damage (round down).  As normal, once the total damage exceeds their hit-points they are incapacitated, but recall that non-lethal damage heals much more quickly and easily than regular damage.
: '''Finale:''' All affected targets heal 3d8+5 non-lethal damage.
====Mass Suggestion (Sp, Stance)====
This ability functions just like suggestion, but allows a bard of 18th level or higher to make a suggestion simultaneously to any number of creatures that he has already fascinated. Mass suggestion is an enchantment (compulsion), mind-affecting, language dependent ability that relies on audible components.
Note that the Fascinate performance must be ongoing to use this ability, so use of Fascinate's finale cannot be used to improve suggestion.
: '''Finale:''' None.
====Deadly Performance (Su, Stance)====
A bard of 20th level or higher can use his performance to cause one enemy to suffer massive damage from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full round and be within range of the bard's performance (30 feet). The target receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the damage. If a creature's saving throw succeeds, the target is instead [[Rattled]] until the start of the bard's next turn, and the bard cannot use deadly performance on that creature again for 24 hours. If a creature's saving throw fails, it takes 10 points of damage per Bard level. Deadly performance is a mind-effecting death effect that relies on audible and visual components.
: '''Finale:''' None.





Revision as of 22:21, 20 January 2016