Bard: Difference between revisions

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Beginning at 1st level, a bard is trained to use the [[Perform]] skill to create magical effects on those around him, including himself, if desired. To initiate one of his performances, he enters a [[Types_of_Actions#Stances|Stance]], which follows the rules for stances, except as described below. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Beginning at 1st level, a bard is trained to use the [[Perform]] skill to create magical effects on those around him, including himself, if desired. To initiate one of his performances, he enters a [[Types_of_Actions#Stances|Stance]], which follows the rules for stances, except as described below. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.


A Bardic Performance requires the bard to be standing, wielding an Instrument (see below), occupies both hands, and requires the Bard to have all their actions available each round to maintain the Stance.  
Entering the stance of a bardic performance is a standard action, but it can be maintained each round as a free action. Entering a stance does not provoke attacks of opportunity. A Bardic Performance requires the bard to be standing, wielding an Instrument (see below), occupies both hands, and requires the Bard to have all their actions available each round to maintain the Stance.  


Entering the stance of a bardic performance is a standard action, but it can be maintained each round as a free action. Entering and maintaining a bardic performance requires the Bard to be stnding, able to act freely, and occupies both their hands.  Ending a bardic performance requires an immediate action (or a swift action if done during the bard's turn) and can trigger a finale (see below). A performance cannot be ended the same round it was begun, and the same performance cannot be ended and then re-started in the same round. However, a bard can end one performance and begin a different one in the same round, assuming he has enough actions to do so. A bardic performance is disrupted if he is knocked out of his stance (see [[Types_of_Actions#Stances|Stance]] rules). If the performance stance is disrupted, the bard must use another standard action to re-initiate the stance (unless he has the higher level abilities which reduce this to lesser action types). Entering a stance does not provoke attacks of opportunity.
Ending a bardic performance requires an immediate action (or a swift action if done during the bard's turn) and can trigger a finale (see below). A performance cannot be ended the same round it was begun, and the same performance cannot be ended and then re-started in the same round. However, a bard can end one performance and begin a different one in the same round, assuming he has enough actions to do so. A bardic performance is disrupted if he is knocked out of his stance (see [[Types_of_Actions#Stances|Stance]] rules). If the performance stance is disrupted, the bard must use another standard action to re-initiate the stance (unless he has the higher level abilities which reduce this to lesser action types). A disrupted performance does not trigger the performance's finale (see below).  


As with all stances, a bard cannot have more than one bardic performance in effect at one time.  While in the bardic performance stance, the bardic ability of Harmony may be used, as long as the bard has adequate actions to do so.
As with all stances, a bard cannot have more than one bardic performance in effect at one time.  While in the bardic performance stance, the bardic abilities [[#Harmony|Harmony]] or [[@Staccato|Staccato]] may be used, as long as the bard has adequate actions to do so.


At 7th level, a bard can enter the stance of a bardic performance as a move action instead of a standard action. At 13th level, a bard can initiate the stance of a bardic performance as a swift action.
At 7th level, a bard can enter the stance of a bardic performance as a move action instead of a standard action. At 13th level, a bard can initiate the stance of a bardic performance as a swift action.


Allies must be within the range of the performance (typically 30 feet, but see the performance's description) to gain the benefits of the performance.  Depending on the performance skill being used with the stance, allies will also require line of sight for visual-based performance (e.g. dance) or line of effect for audible performances (e.g. percussion). Some performance types require both line of sight and line of effect (e.g. acting).
Allies must be within the range of the performance (typically 30 feet, but see the performance's description) to gain the benefits of the performance.  Depending on the [[Perform]] skill specialization being used with the stance, allies will also require line of sight for visual-based performance (e.g. dance) or line of effect for audible performances (e.g. percussion). Some performance types require both line of sight and line of effect (e.g. acting).


If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% change to fail when attempting to use a bardic performance with an audible component. This check is made at the beginning of his turn each round, and is not an action. If he fails this check, the performance grants no benefits or effects until a successful check is made on a subsequent round. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% change to fail when attempting to use a bardic performance with an audible component. This check is made at the beginning of his turn each round, and is not an action. If he fails this check, the performance grants no benefits or effects until a successful check is made on a subsequent round. Deaf creatures are immune to bardic performances with audible components.

Revision as of 19:03, 11 May 2017