Bard Spells: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 267: Line 267:
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
|-
|-
|
| [[Acute Senses (Spell)|Acute Senses]] || || Bard 2 || || Subject gains bonus on Perception checks.
|-
| [[Air Step (Spell)|Air Step]] || || Bard 2 || || Tread unsteadily on air, with limitations.
|-
| [[Allegro (Spell)|Allegro]] || || Bard 2 || || Gain haste while maintaining bardic performance.
|-
| [[Alter Self (Spell)|Alter Self]] || || Bard 2 || || Assume form of a Small or Medium humanoid.
|-
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Bard 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
|-
| [[Ancestral Communion (Spell)|Ancestral Communion]] || || Bard 2 || || You contact your ancestors to bolster your own knowledge.
|-
| [[Animal Messenger (Spell)|Animal Messenger]] || || Bard 2 || || Sends a Tiny animal to a specific place.
|-
| [[Animal Purpose Training (Spell)|Animal Purpose Training]] || || Bard 2 || || Animal gains a new general purpose.
|-
| [[Animal Trance (Spell)|Animal Trance]] || || Bard 2 || || Fascinates 2d6 HD of animals.
|-
| [[Anonymous Interaction (Spell)|Anonymous Interaction]] || || Bard 2 || || Creatures forget details about you and conversations with you.
|-
| [[Arcane Disruption (Spell)|Arcane Disruption]] || || Bard 2 || || This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
|-
| [[Bestow Insight (Spell)|Bestow Insight]] || || Bard 2 || || Target gain insight bonus on skill checks and is considered trained in that skill.
|-
| [[Bladed Dash (Spell)|Bladed Dash]] || || Bard 2 || || Swiftly move 30 feet and attack one foe along the way.
|-
| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Bard 2 || || Makes subject blind or deaf.
|-
| [[Blistering Invective (Spell)|Blistering Invective]] || || Bard 2 || || Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
|-
| [[Blood Biography (Spell)|Blood Biography]] || || Bard 2 || || Learn about a creature with its blood.
|-
| [[Blur (Spell)|Blur]] || || Bard 2 || || Attacks miss subject 20% of the time.
|-
| [[Boiling Blood (Spell)|Boiling Blood]] || || Bard 2 || || Targets take fire damage; orcs get +2 Strength.
|-
| [[Book Ward (Spell)|Book Ward]] || || Bard 2 || || As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof).
|-
| [[Bullet Ward (Spell)|Bullet Ward]] || || Bard 2 || M || Adamantine bullets intercept firearm attacks.
|-
| [[Buoyancy (Spell)|Buoyancy]] || || Bard 2 || || Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
|-
| [[Cacophonous Call (Spell)|Cacophonous Call]] || || Bard 2 || || Nauseates target.
|-
| [[Callback (Spell)|Callback]] || || Bard 2 || || If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied.
|-
| [[Calm Emotions (Spell)|Calm Emotions]] || || Bard 2 || || Calms creatures, negating emotion effects.
|-
| [[Cat's Grace (Spell)|Cat's Grace]] || || Bard 2 || || Subject gains +4 to Dex for 1 min./level.
|-
| [[Charitable Impulse (Spell)|Charitable Impulse]] || || Bard 2 || || Affected creature practices nonviolent combat behaviors according to a list of priorities.
|-
| [[Codespeak (Spell)|Codespeak]] || || Bard 2 || || Grant all recipients ability to speak, read and write a new secret language.
|-
| [[Commune with Birds (Spell)|Commune with Birds]] || || Bard 2 || || You can ask birds a question.
|-
| [[Compassionate Ally (Spell)|Compassionate Ally]] || || Bard 2 || || Target compelled to help injured ally.
|-
| [[Create Treasure Map (Spell)|Create Treasure Map]] || || Bard 2 || M || Creates a treasure map out of a creature's corpse.
|-
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Bard 2 || || Cures 2d8 damage + 1/level (max +10).
|-
| [[Darkness (Spell)|Darkness]] || || Bard 2 || || 20-ft. radius of supernatural shadow.
|-
| [[Daze Monster (Spell)|Daze Monster]] || || Bard 2 || || Living creature of 6 HD or less loses next action.
|-
| [[Delay Pain (Spell)|Delay Pain]] || || Bard 2 || || Ignore pain for 1 hour/level.
|-
| [[Delay Poison (Spell)|Delay Poison]] || || Bard 2 || || Stops poison from harming target for 1 hour/level.
|-
| [[Detect Thoughts (Spell)|Detect Thoughts]] || || Bard 2 || || Allows “listening” to surface thoughts.
|-
| [[Determine Depth (Spell)|Determine Depth]] || || Bard 2 || || With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
|-
| [[Discovery Torch (Spell)|Discovery Torch]] || || Bard 2 || || Touched object emanates bright light, granting Perception and Sense Motive bonuses.
|-
| [[Disguise Other (Spell)|Disguise Other]] || || Bard 2 || || As disguise self, but affects you or another.
|-
| [[Distracting Cacophony (Spell)|Distracting Cacophony]] || || Bard 2 || || Noise makes it difficult to cast.
|-
| [[Distressing Tone (Spell)|Distressing Tone]] || || Bard 2 || || Sound sickens 1d4 creatures.
|-
| [[Dust of Twilight (Spell)|Dust of Twilight]] || || Bard 2 || || Black particles extinguish light sources.
|-
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Bard 2 || || Subject gains +4 to Cha for 1 min./level.
|-
| [[Empower Holy Water (Spell)|Empower Holy Water]] || || Bard 2 || || You empower a vial of holy water to deal additional damage to undead creatures.
|-
| [[Enshroud Thoughts (Spell)|Enshroud Thoughts]] || || Bard 2 || || You are warded against the mental prying of others.
|-
| [[Enter Image (Spell)|Enter Image]] || || Bard 2 || || Transfers your consciousness to an object bearing your likeness.
|-
| [[Enthrall (Spell)|Enthrall]] || || Bard 2 || || Captivates all within 100 ft. + 10 ft./level.
|-
| [[Escaping Ward (Spell)|Escaping Ward]] || || Bard 2 || || Move 5 feet away from a larger attacking creature as an immediate action.
|-
| [[Focused Scrutiny (Spell)|Focused Scrutiny]] || || Bard 2 || || Gain skill bonuses when interacting with the target.
|-
| [[Fox's Cunning (Spell)|Fox's Cunning]] || || Bard 2 || || Subject gains +4 to Int for 1 min./level.
|-
| [[Gallant Inspiration (Spell)|Gallant Inspiration]] || || Bard 2 || || +2d4 bonus on failed attack roll or skill check.
|-
| [[Ghostbane Dirge (Spell)|Ghostbane Dirge]] || || Bard 2 || || Incorporeal creature takes half damage from non-magical weapons.
|-
| [[Ghostly Disguise (Spell)|Ghostly Disguise]] || || Bard 2 || || You look like a ghost of yourself.
|-
| [[Glitterdust (Spell)|Glitterdust]] || || Bard 2 || || Blinds creatures, outlines invisible creatures.
|-
| [[Haunting Mists (Spell)|Haunting Mists]] || || Bard 2 || || Creatures are shaken and take Wis damage.
|-
| [[Heightened Reflexes (Spell)|Heightened Reflexes]] || || Bard 2 || || Each ally in area gains a +10 bonus on one Reflex save.
|-
| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Bard 2 || M || The target gains 1 temporary hero point.
|-
| [[Heroism (Spell)|Heroism]] || || Bard 2 || || Gives +2 on attack rolls, saves, skill checks.
|-
| [[Hidden Speech (Spell)|Hidden Speech]] || || Bard 2 || || Gain +10 on Bluff to send secret messages.
|-
| [[Hold Person (Spell)|Hold Person]] || || Bard 2 || || Paralyzes one humanoid for 1 round/level.
|-
| [[Honeyed Tongue (Spell)|Honeyed Tongue]] || || Bard 2 || || Roll 2 dice when using Diplomacy, take higher roll.
|-
| [[Hydrophobia (Spell)|Hydrophobia]] || || Bard 2 || || Targets in the area must succeed at a Will save or become deathly afraid of drowning.
|-
| [[Hypnotic Pattern (Spell)|Hypnotic Pattern]] || || Bard 2 || || Fascinates (2d4 + level) HD of creatures.
|-
| [[Instant Weapon (Spell)|Instant Weapon]] || || Bard 2 || || You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
|-
| [[Investigative Mind (Spell)|Investigative Mind]] || || Bard 2 || || Roll twice and take the higher roll when using certain mental skills.
|-
| [[Invisibility (Spell)|Invisibility]] || || Bard 2 || || Subject is invisible for 1 min./level or until it attacks.
|-
| [[Locate Object (Spell)|Locate Object]] || || Bard 2 || || Senses direction toward object (specific or type).
|-
| [[Mad Hallucination (Spell)|Mad Hallucination]] || || Bard 2 || || Target takes penalties to mental actions.
|-
| [[Marching Chant (Spell)|Marching Chant]] || || Bard 2 || || Allies can hustle without penalty while you sing or chant.
|-
| [[Masterwork Transformation (Spell)|Masterwork Transformation]] || || Bard 2 || M || Make a normal item into a masterwork one.
|-
| [[Mindlocked Messenger (Spell)|Mindlocked Messenger]] || || Bard 2 || || Target gains a message that can be given only to its intended recipient.
|-
| [[Minor Image (Spell)|Minor Image]] || || Bard 2 || || As silent image, plus some sound.
|-
| [[Mirror Image (Spell)|Mirror Image]] || || Bard 2 || || Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
|-
| [[Misdirection (Spell)|Misdirection]] || || Bard 2 || || Misleads divinations for one creature or object.
|-
| [[Miserable Pity (Spell)|Miserable Pity]] || || Bard 2 || || Opponents cannot attack a pathetic creature.
|-
| [[Muffle Sound (Spell)|Muffle Sound]] || || Bard 2 || || Allies gain a bonus on Stealth checks but risk verbal spell failure.
|-
| [[Oppressive Boredom (Spell)|Oppressive Boredom]] || || Bard 2 || || Target loses its next action.
|-
| [[Path of Glory (Spell)|Path of Glory]] || || Bard 2 || || Create an expanding glow that heals allies within it of 1 hp of damage.
|-
| [[Piercing Shriek (Spell)|Piercing Shriek]] || || Bard 2 || || Target is staggered by a painful sound.
|-
| [[Pilfering Hand (Spell)|Pilfering Hand]] || || Bard 2 || || You may seize an object or manipulate it from afar.
|-
| [[Pugwampi’s Grace (Spell)|Pugwampi’s Grace]] || || Bard 2 || || One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
|-
| [[Pyrotechnics (Spell)|Pyrotechnics]] || || Bard 2 || || Turns fire into blinding light or choking smoke.
|-
| [[Qualm (Spell)|Qualm]] || || Bard 2 || || Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
|-
| [[Rage (Spell)|Rage]] || || Bard 2 || || Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
|-
| [[Reckless Infatuation (Spell)|Reckless Infatuation]] || || Bard 2 || || Target is compelled to stay near another.
|-
| [[Resounding Clang (Spell)|Resounding Clang]] || || Bard 2 || || You create a loud, resonating clangor that causes metallic objects to vibrate wildly.
|-
| [[Retrieve Item (Spell)|Retrieve Item]] || || Bard 2 || || Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
|-
| [[Returning Weapon (Spell)|Returning Weapon]] || || Bard 2 || || Grants a weapon the returning special weapon quality.
|-
| [[Scare (Spell)|Scare]] || || Bard 2 || || Panics creatures of less than 6 HD.
|-
| [[Seducer's Eyes (Spell)|Seducer's Eyes]] || || Bard 2 || || You gain a bonus on Charisma-based skill checks equal to +1 (+1 per 4 caster levels (max +5)) towards those who might find you attractive.
|-
| [[Shadow Anchor (Spell)|Shadow Anchor]] || || Bard 2 || || Target needs to make a bull rush to move more than 5 feet away from his current square.
|-
| [[Share Language, Communal (Spell)|Share Language, Communal]] || || Bard 2 || || As share language, but you may divide the duration among creatures touched.
|-
| [[Share Memory (Spell)|Share Memory]] || || Bard 2 || || Share one memory with the target.
|-
| [[Shatter (Spell)|Shatter]] || || Bard 2 || || Sonic vibration damages objects or crystalline creatures.
|-
| [[Silence (Spell)|Silence]] || || Bard 2 || || Negates sound in 20-ft. radius.
|-
| [[Silent Table (Spell)|Silent Table]] || || Bard 2 || || Give yourself privacy by muffling sound leaving the area.
|-
| [[Silk to Steel (Spell)|Silk to Steel]] || || Bard 2 || || Use a scarf as a shield or whip.
|-
| [[Snapdragon Fireworks (Spell)|Snapdragon Fireworks]] || || Bard 2 || || Create 1 dragon firework/level.
|-
| [[Sonic Scream (Spell)|Sonic Scream]] || || Bard 2 || || Create a cone of damaging sound at will.
|-
| [[Sound Burst (Spell)|Sound Burst]] || || Bard 2 || || Deals 1d8 sonic damage and may stun subjects.
|-
| [[Spell Gauge (Spell)|Spell Gauge]] || || Bard 2 || || You become aware of a selection of spells the target creature has prepared or knows.
|-
| [[Steal Voice (Spell)|Steal Voice]] || || Bard 2 || || Target gains the croaking spellblight.
|-
| [[Suggestion (Spell)|Suggestion]] || || Bard 2 || || Compels subject to follow stated course of action.
|-
| [[Summon Monster II (Spell)|Summon Monster II]] || || Bard 2 || || Summons extraplanar creature to fight for you.
|-
| [[Summon Swarm (Spell)|Summon Swarm]] || || Bard 2 || || Summons swarm of bats, rats, or spiders.
|-
| [[Tactical Acumen (Spell)|Tactical Acumen]] || || Bard 2 || || You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
|-
| [[Tattoo Potion (Spell)|Tattoo Potion]] || || Bard 2 || M || Cause a potion to turn into a spell tattoo when it is drunk.
|-
| [[Thunder Fire (Spell)|Thunder Fire]] || || Bard 2 || || Ammunition in the targeted firearm deafens opponents.
|-
| [[Tongues (Spell)|Tongues]] || || Bard 2 || || Speak and understand any language.
|-
| [[Touch of Mercy (Spell)|Touch of Mercy]] || || Bard 2 || || The target creature deals only nonlethal damage with all of its weapon attacks.
|-
| [[Track Ship (Spell)|Track Ship]] || || Bard 2 || || Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
|-
| [[Trail of the Rose (Spell)|Trail of the Rose]] || || Bard 2 || || Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see.
|-
| [[Umbral Weapon (Spell)|Umbral Weapon]] || || Bard 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
|-
| [[Unadulterated Loathing (Spell)|Unadulterated Loathing]] || || Bard 2 || || Target is compelled to avoid another creature.
|-
| [[Versatile Weapon (Spell)|Versatile Weapon]] || || Bard 2 || || Weapon bypasses some DR.
|-
| [[Wartrain Mount (Spell)|Wartrain Mount]] || || Bard 2 || || Animal gains the combat training general purpose.
|-
| [[Whip of Spiders (Spell)|Whip of Spiders]] || || Bard 2 || || Create a whip made of poisonous spiders.
|-
| [[Whispering Wind (Spell)|Whispering Wind]] || || Bard 2 || || Sends a short message 1 mile/level.
|}
|}


* [[#Top|Back to Top]]
* [[#Top|Back to Top]]


== 3rd Level Bard Spells ==
== 3rd Level Bard Spells ==

Revision as of 16:55, 23 October 2015


0 1 2 3 4 5 6


0th Level Bard Spells (Cantrips)

Spell Name School Spell Level Components Description
Dancing Lights Bard 0 Creates torches or other lights.
Daze Bard 0 Humanoid creature of 4 HD or less loses next action.
Detect Magic Bard 0 Detects spells and magic items within 60 ft.
Flare Bard 0 Dazzles one creature (–1 on attack rolls).
Ghost Sound Bard 0 Figment sounds.
Haunted Fey Aspect Bard 0 You surround yourself with disturbing illusions.
Know Direction Bard 0 You discern north.
Light Bard 0 Object shines like a torch.
Lullaby Bard 0 Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.)
Mage Hand Bard 0 5-pound telekinesis.
Mending Bard 0 Makes minor repairs on an object.
Message Bard 0 Whisper conversation at distance.
Open/Close Bard 0 Opens or closes small or light things.
Prestidigitation Bard 0 Performs minor tricks.
Read Magic Bard 0 Read scrolls and spellbooks.
Resistance Bard 0 Subject gains +1 on saving throws.
Sift Bard 0 See area as though examining it.
Spark Bard 0 Ignites flammable objects.
Summon Instrument Bard 0 Summons one musical instrument.
Unwitting Ally Bard 0 Subject is considered ally for 1 round.


1st Level Bard Spells

Spell Name School Spell Level Components Description
Abstemiousness Bard 1 Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day.
Abundant Ammunition Bard 1 Replaces nonmagical ammunition every round.
Adjuring Step Bard 1 You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Adoration Bard 1 You gain a bonus on Diplomacy checks and performance combat checks.
Alarm Bard 1 Wards an area for 2 hours/level.
Alter Musical Instrument Bard 1 F Make one instrument sound like a different kind of instrument.
Animate Rope Bard 1 Makes a rope move at your command.
Anticipate Peril Bard 1 Target gains a bonus on one initiative check.
Aspect of the Nightingale Bard 1 You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
Beguiling Gift Bard 1 Subject immediately accepts an offered item and uses it.
Blurred Movement Bard 1 As blur, but only while you are moving.
Borrow Skill Bard 1 Make a skill check using another’s ranks.
Call Weapon Bard 1 Telekinetically summon a weapon from an ally's possession.
Cause Fear Bard 1 One creature of 5 HD or less flees for 1d4 rounds.
Charm Person Bard 1 Makes one person your friend.
Chord of Shards Bard 1 Performance deals 2d6 piercing damage.
Clarion Call Bard 1 Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances.
Compel Hostility Bard 1 Compels opponents to attack you instead of your allies.
Comprehend Languages Bard 1 You understand all languages.
Confusion, Lesser Bard 1 One creature is confused for 1 round.
Cultural Adaptation Bard 1 You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
Cure Light Wounds Bard 1 Cures 1d8 damage + 1/level (max +5).
Dancing Lantern Bard 1 Animates a lantern that follows you.
Darting Duplicate Bard 1 You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
Dazzling Blade Bard 1 Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, CMB checks to disarm and CMD to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent.
Deadeye’s Lore Bard 1 Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking.
Delusional Pride Bard 1 Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Charm Bard 1 Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
Detect Metal Bard 1 You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Bard 1 Reveals hidden doors within 60 ft.
Discern Next of Kin Bard 1 Read the target's mind to learn about its family.
Disguise Self Bard 1 Changes your appearance.
Disguise Weapon Bard 1 Changes one weapon's appearance.
Ear-Piercing Scream Bard 1 Deal sonic damage and daze target.
Enhance Water Bard 1 Turn water into alcohol and removes poisons, diseases, and toxins.
Erase Bard 1 Mundane or magical writing vanishes.
Expeditious Retreat Bard 1 Your base land speed increases by 30 ft.
Feather Fall Bard 1 Objects or creatures fall slowly.
Feather Step Bard 1 Ignore movement penalty in difficult terrain.
Flare Burst Bard 1 As flare, but on all creatures within 10 ft.
Forced Quiet Bard 1 Target cannot make loud noises.
Fumbletongue Bard 1 Target cannot speak intelligently.
Glue Seal Bard 1 Makes one 5-ft. square or one object sticky.
Grease Bard 1 Makes 10-ft. square or one object slippery.
Haze of Dreams Bard 1 Target moves at 1/2 speed.
Heightened Awareness Bard 1 Your recall and ability to process information improve.
Hideous Laughter Bard 1 Subject loses actions for 1 round/ level.
Horn of Pursuit Bard 1 Create three notes heard miles away.
Hypnotism Bard 1 Fascinates 2d4 HD of creatures.
Identify Bard 1 Gives +10 bonus to identify magic items.
Innocence Bard 1 Gain +10 on Bluff checks to seem innocent.
Invigorate Bard 1 Temporarily relieves fatigue or exhaustion.
Invisibility Alarm Bard 1 As alarm, but reacting only to invisible creatures.
Jitterbugs Bard 1 Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
Jury-Rig Bard 1 Removes the broken condition from the targeted object.
Ki Arrow Bard 1 Arrow deals damage as your unarmed strike.
Liberating Command Bard 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten Object Bard 1 Reduce weight of 1 object by 50%.
Lock Gaze Bard 1 Compels the target to look only at you for the duration of the spell.
Magic Aura Bard 1 Alters object's magic aura.
Magic Mouth Bard 1 M Objects speaks once when triggered.
Memorize Page Bard 1 F Target perfectly memorizes one page of information.
Memory Lapse Bard 1 Subject forgets events back to last turn.
Moment of Greatness Bard 1 Doubles a morale bonus.
Nature's Paths Bard 1 The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Negative Reaction Bard 1 Targeted creature may not positively influence anyone.
Obscure Object Bard 1 Masks object against scrying.
Play Instrument Bard 1 Play instrument as if you were skilled.
Poisoned Egg Bard 1 You transform the contents of a normal egg into a single dose of small centipede poison
Read Weather Bard 1 Predict weather for next 48 hours.
Recharge Innate Magic Bard 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Remove Fear Bard 1 Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restful Sleep Bard 1 Gain more hit points while sleeping.
Saving Finale Bard 1 Subject rerolls failed saving throw.
See Alignment Bard 1 Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Share Language Bard 1 Subject understands chosen language.
Silent Image Bard 1 Creates minor illusion of your design.
Sleep Bard 1 Puts 4 HD of creatures into magical slumber.
Solid Note Bard 1 Creates tangible music note.
Summon Minor Monster Bard 1 Summon 1d3 Tiny animals.
Summon Monster I Bard 1 Summons extraplanar creature to fight for you.
Swallow Your Fear Bard 1 Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running.
Tap Inner Beauty Bard 1 You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks.
Technomancy Bard 1 As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties.
Timely Inspiration Bard 1 Gives bonus on failed check/attack.
Toilsome Chant Bard 1 Apply Inspire Competence to a skill check that takes up to an hour to complete.
Touch of Gracelessness Bard 1 Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Transfer Tattoo Bard 1 Move a magic tattoo from one creature to another.
Twisted Futures Bard 1 A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
Unbreakable Heart Bard 1 Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Undetectable Alignment Bard 1 Conceals alignment for 24 hours.
Unnatural Lust Bard 1 Target is compelled to kiss or caress another.
Unprepared Combatant Bard 1 Target takes -4 on initiative and Reflex saves.
Unseen Servant Bard 1 Invisible force obeys your commands.
Vanish Bard 1 As invisibility for 1 round/level (5 max).
Ventriloquism Bard 1 Throws voice for 1 min./level.
Vocal Alteration Bard 1 Disguise target's voice.
Weaponwand Bard 1 F Merge a magic wand with a weapon to wield both simultaneously.
Youthful Appearance Bard 1 Target appears younger.


2nd Level Bard Spells

Spell Name School Spell Level Components Description
Acute Senses Bard 2 Subject gains bonus on Perception checks.
Air Step Bard 2 Tread unsteadily on air, with limitations.
Allegro Bard 2 Gain haste while maintaining bardic performance.
Alter Self Bard 2 Assume form of a Small or Medium humanoid.
Alter Summoned Monster Bard 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
Ancestral Communion Bard 2 You contact your ancestors to bolster your own knowledge.
Animal Messenger Bard 2 Sends a Tiny animal to a specific place.
Animal Purpose Training Bard 2 Animal gains a new general purpose.
Animal Trance Bard 2 Fascinates 2d6 HD of animals.
Anonymous Interaction Bard 2 Creatures forget details about you and conversations with you.
Arcane Disruption Bard 2 This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
Bestow Insight Bard 2 Target gain insight bonus on skill checks and is considered trained in that skill.
Bladed Dash Bard 2 Swiftly move 30 feet and attack one foe along the way.
Blindness/Deafness Bard 2 Makes subject blind or deaf.
Blistering Invective Bard 2 Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Biography Bard 2 Learn about a creature with its blood.
Blur Bard 2 Attacks miss subject 20% of the time.
Boiling Blood Bard 2 Targets take fire damage; orcs get +2 Strength.
Book Ward Bard 2 As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof).
Bullet Ward Bard 2 M Adamantine bullets intercept firearm attacks.
Buoyancy Bard 2 Several creatures or objects become very buoyant, floating automatically and must struggle to submerge.
Cacophonous Call Bard 2 Nauseates target.
Callback Bard 2 If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied.
Calm Emotions Bard 2 Calms creatures, negating emotion effects.
Cat's Grace Bard 2 Subject gains +4 to Dex for 1 min./level.
Charitable Impulse Bard 2 Affected creature practices nonviolent combat behaviors according to a list of priorities.
Codespeak Bard 2 Grant all recipients ability to speak, read and write a new secret language.
Commune with Birds Bard 2 You can ask birds a question.
Compassionate Ally Bard 2 Target compelled to help injured ally.
Create Treasure Map Bard 2 M Creates a treasure map out of a creature's corpse.
Cure Moderate Wounds Bard 2 Cures 2d8 damage + 1/level (max +10).
Darkness Bard 2 20-ft. radius of supernatural shadow.
Daze Monster Bard 2 Living creature of 6 HD or less loses next action.
Delay Pain Bard 2 Ignore pain for 1 hour/level.
Delay Poison Bard 2 Stops poison from harming target for 1 hour/level.
Detect Thoughts Bard 2 Allows “listening” to surface thoughts.
Determine Depth Bard 2 With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
Discovery Torch Bard 2 Touched object emanates bright light, granting Perception and Sense Motive bonuses.
Disguise Other Bard 2 As disguise self, but affects you or another.
Distracting Cacophony Bard 2 Noise makes it difficult to cast.
Distressing Tone Bard 2 Sound sickens 1d4 creatures.
Dust of Twilight Bard 2 Black particles extinguish light sources.
Eagle's Splendor Bard 2 Subject gains +4 to Cha for 1 min./level.
Empower Holy Water Bard 2 You empower a vial of holy water to deal additional damage to undead creatures.
Enshroud Thoughts Bard 2 You are warded against the mental prying of others.
Enter Image Bard 2 Transfers your consciousness to an object bearing your likeness.
Enthrall Bard 2 Captivates all within 100 ft. + 10 ft./level.
Escaping Ward Bard 2 Move 5 feet away from a larger attacking creature as an immediate action.
Focused Scrutiny Bard 2 Gain skill bonuses when interacting with the target.
Fox's Cunning Bard 2 Subject gains +4 to Int for 1 min./level.
Gallant Inspiration Bard 2 +2d4 bonus on failed attack roll or skill check.
Ghostbane Dirge Bard 2 Incorporeal creature takes half damage from non-magical weapons.
Ghostly Disguise Bard 2 You look like a ghost of yourself.
Glitterdust Bard 2 Blinds creatures, outlines invisible creatures.
Haunting Mists Bard 2 Creatures are shaken and take Wis damage.
Heightened Reflexes Bard 2 Each ally in area gains a +10 bonus on one Reflex save.
Heroic Fortune Bard 2 M The target gains 1 temporary hero point.
Heroism Bard 2 Gives +2 on attack rolls, saves, skill checks.
Hidden Speech Bard 2 Gain +10 on Bluff to send secret messages.
Hold Person Bard 2 Paralyzes one humanoid for 1 round/level.
Honeyed Tongue Bard 2 Roll 2 dice when using Diplomacy, take higher roll.
Hydrophobia Bard 2 Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Hypnotic Pattern Bard 2 Fascinates (2d4 + level) HD of creatures.
Instant Weapon Bard 2 You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures.
Investigative Mind Bard 2 Roll twice and take the higher roll when using certain mental skills.
Invisibility Bard 2 Subject is invisible for 1 min./level or until it attacks.
Locate Object Bard 2 Senses direction toward object (specific or type).
Mad Hallucination Bard 2 Target takes penalties to mental actions.
Marching Chant Bard 2 Allies can hustle without penalty while you sing or chant.
Masterwork Transformation Bard 2 M Make a normal item into a masterwork one.
Mindlocked Messenger Bard 2 Target gains a message that can be given only to its intended recipient.
Minor Image Bard 2 As silent image, plus some sound.
Mirror Image Bard 2 Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection Bard 2 Misleads divinations for one creature or object.
Miserable Pity Bard 2 Opponents cannot attack a pathetic creature.
Muffle Sound Bard 2 Allies gain a bonus on Stealth checks but risk verbal spell failure.
Oppressive Boredom Bard 2 Target loses its next action.
Path of Glory Bard 2 Create an expanding glow that heals allies within it of 1 hp of damage.
Piercing Shriek Bard 2 Target is staggered by a painful sound.
Pilfering Hand Bard 2 You may seize an object or manipulate it from afar.
Pugwampi’s Grace Bard 2 One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
Pyrotechnics Bard 2 Turns fire into blinding light or choking smoke.
Qualm Bard 2 Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Rage Bard 2 Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Reckless Infatuation Bard 2 Target is compelled to stay near another.
Resounding Clang Bard 2 You create a loud, resonating clangor that causes metallic objects to vibrate wildly.
Retrieve Item Bard 2 Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
Returning Weapon Bard 2 Grants a weapon the returning special weapon quality.
Scare Bard 2 Panics creatures of less than 6 HD.
Seducer's Eyes Bard 2 You gain a bonus on Charisma-based skill checks equal to +1 (+1 per 4 caster levels (max +5)) towards those who might find you attractive.
Shadow Anchor Bard 2 Target needs to make a bull rush to move more than 5 feet away from his current square.
Share Language, Communal Bard 2 As share language, but you may divide the duration among creatures touched.
Share Memory Bard 2 Share one memory with the target.
Shatter Bard 2 Sonic vibration damages objects or crystalline creatures.
Silence Bard 2 Negates sound in 20-ft. radius.
Silent Table Bard 2 Give yourself privacy by muffling sound leaving the area.
Silk to Steel Bard 2 Use a scarf as a shield or whip.
Snapdragon Fireworks Bard 2 Create 1 dragon firework/level.
Sonic Scream Bard 2 Create a cone of damaging sound at will.
Sound Burst Bard 2 Deals 1d8 sonic damage and may stun subjects.
Spell Gauge Bard 2 You become aware of a selection of spells the target creature has prepared or knows.
Steal Voice Bard 2 Target gains the croaking spellblight.
Suggestion Bard 2 Compels subject to follow stated course of action.
Summon Monster II Bard 2 Summons extraplanar creature to fight for you.
Summon Swarm Bard 2 Summons swarm of bats, rats, or spiders.
Tactical Acumen Bard 2 You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Tattoo Potion Bard 2 M Cause a potion to turn into a spell tattoo when it is drunk.
Thunder Fire Bard 2 Ammunition in the targeted firearm deafens opponents.
Tongues Bard 2 Speak and understand any language.
Touch of Mercy Bard 2 The target creature deals only nonlethal damage with all of its weapon attacks.
Track Ship Bard 2 Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
Trail of the Rose Bard 2 Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see.
Umbral Weapon Bard 2 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
Unadulterated Loathing Bard 2 Target is compelled to avoid another creature.
Versatile Weapon Bard 2 Weapon bypasses some DR.
Wartrain Mount Bard 2 Animal gains the combat training general purpose.
Whip of Spiders Bard 2 Create a whip made of poisonous spiders.
Whispering Wind Bard 2 Sends a short message 1 mile/level.

3rd Level Bard Spells

Spell Name School Spell Level Components Description


4th Level Bard Spells

Spell Name School Spell Level Components Description


5th Level Bard Spells

Spell Name School Spell Level Components Description


6th Level Bard Spells

Spell Name School Spell Level Components Description