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== Level 0 Bard Spells ==
== Level 0 Bard Spells ==
Level 0 bard spells are also referred to as "Cantrips".
Level 0 bard spells are also referred to as "Cantrips".

Revision as of 17:37, 19 July 2017


Spell Level

Level 0 Bard Spells

Level 0 bard spells are also referred to as "Cantrips".

Spell Name School Spell Level Components Description
Dancing Lights Dancing Lights (Spell) 0 Dancing Lights (Spell) Dancing Lights (Spell)
Daze Daze (Spell) 0 Daze (Spell) Daze (Spell)
Detect Magic Detect Magic (Spell) 0 Detect Magic (Spell) Detect Magic (Spell)
Flare Flare (Spell) 0 Flare (Spell) Flare (Spell)
Ghost Sound Ghost Sound (Spell) 0 Ghost Sound (Spell) Ghost Sound (Spell)
Haunted Fey Aspect Haunted Fey Aspect (Spell) 0 Haunted Fey Aspect (Spell) Haunted Fey Aspect (Spell)
Know Direction Know Direction (Spell) 0 Know Direction (Spell) Know Direction (Spell)
Light Light (Spell) 0 Light (Spell) Light (Spell)
Lullaby Lullaby (Spell) 0 Lullaby (Spell) Lullaby (Spell)
Mage Hand Mage Hand (Spell) 0 Mage Hand (Spell) Mage Hand (Spell)
Mending Mending (Spell) 0 Mending (Spell) Mending (Spell)
Message Message (Spell) 0 Message (Spell) Message (Spell)
Open/Close Open/Close (Spell) 0 Open/Close (Spell) Open/Close (Spell)
Prestidigitation Prestidigitation (Spell) 0 Prestidigitation (Spell) Prestidigitation (Spell)
Read Magic Read Magic (Spell) 0 Read Magic (Spell) Read Magic (Spell)
Resistance Resistance (Spell) 0 Resistance (Spell) Resistance (Spell)
Sift Sift (Spell) 0 Sift (Spell) Sift (Spell)
Spark Spark (Spell) 0 Spark (Spell) Spark (Spell)
Summon Instrument Summon Instrument (Spell) 0 Summon Instrument (Spell) Summon Instrument (Spell)
Unwitting Ally Unwitting Ally (Spell) 0 Unwitting Ally (Spell) Unwitting Ally (Spell)

Level 1 Bard Spells

Spell Name School Spell Level Components Description
Abstemiousness Bard 1 Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day.
Abundant Ammunition Bard 1 Replaces nonmagical ammunition every round.
Adjuring Step Bard 1 You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Adoration Bard 1 You gain a bonus on Diplomacy checks and performance combat checks.
Alarm Bard 1 Wards an area for 2 hours/lvl.
Alter Musical Instrument Bard 1 F Make one instrument sound like a different kind of instrument.
Animate Rope Bard 1 Makes a rope move at your command.
Anticipate Peril Bard 1 Target gains a bonus on one initiative check.
Aspect of the Nightingale Bard 1 You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
Beguiling Gift Bard 1 Subject immediately accepts an offered item and uses it.
Blurred Movement Bard 1 As blur, but only while you are moving.
Borrow Skill Bard 1 Make a skill check using another's ranks.
Call Weapon Bard 1 Telekinetically summon a weapon from an ally's possession.
Cause Fear Bard 1 One creature of 5 HD or less flees for 1d4 rounds.
Charm Person Bard 1 Makes one person your friend.
Chord of Shards Bard 1 Performance deals 2d6 piercing damage.
Clarion Call Bard 1 Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances.
Compel Hostility Bard 1 Compels opponents to attack you instead of your allies.
Comprehend Languages Bard 1 You understand all languages.
Confusion, Lesser Bard 1 One creature is confused for 1 round.
Cultural Adaptation Bard 1 You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
Cure Light Wounds Bard 1 Cures 1d8 damage + 1/lvl (max +5).
Dancing Lantern Bard 1 Animates a lantern that follows you.
Darting Duplicate Bard 1 You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
Dazzling Blade Bard 1 Make 1 metal weapon appear as if crafted from pure silver and heavily polished, wielder gains +1 competence bonus per 3 levels (max +5) to Bluff checks made to feint in combat, Maneuver Offenses to disarm and Maneuver Defense to resist disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent.
Deadeye's Lore Bard 1 Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking.
Decrepit Disguise Illusion Bard 1 Make an object seem worthless.
Deja Vu Enchantment Bard 1 V Make a creature repeat its actions.
Delusional Pride Bard 1 Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Charm Bard 1 Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
Detect Metal Bard 1 You detect any metal objects or creatures within a 60-foot cone.
Detect Secret Doors Bard 1 Reveals hidden doors within 60 ft.
Discern Next of Kin Bard 1 Read the target's mind to learn about its family.
Disguise Self Bard 1 Changes your appearance.
Disguise Weapon Bard 1 Changes one weapon's appearance.
Ear-Piercing Scream Bard 1 Deal sonic damage and daze target.
Enhance Water Bard 1 Turn water into alcohol and removes poisons, diseases, and toxins.
Erase Bard 1 Mundane or magical writing vanishes.
Expeditious Retreat Bard 1 Your base land speed increases by 30 ft.
Feather Fall Bard 1 Objects or creatures fall slowly.
Feather Step Bard 1 Ignore movement penalty in difficult terrain.
Flare Burst Bard 1 As flare, but on all creatures within 10 ft.
Forced Quiet Bard 1 Target cannot make loud noises.
Fumbletongue Bard 1 Target cannot speak intelligently.
Glue Seal Bard 1 Makes one 5-ft. square or one object sticky.
Grease Bard 1 Makes 10-ft. square or one object slippery.
Haze of Dreams Bard 1 Target moves at 1/2 speed.
Heightened Awareness Bard 1 Your recall and ability to process information improve.
Hideous Laughter Bard 1 Subject loses actions for 1 round/ level.
Horn of Pursuit Bard 1 Create three notes heard miles away.
Hypnotism Bard 1 Fascinates 2d4 HD of creatures.
Identify Bard 1 Gives +10 bonus to identify magic items.
Innocence Bard 1 Gain +10 on Bluff checks to seem innocent.
Invigorate Bard 1 Temporarily relieves fatigue or exhaustion.
Invisibility Alarm Bard 1 As alarm, but reacting only to invisible creatures.
Jitterbugs Bard 1 Targets gets -4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
Jury-Rig Bard 1 Removes the broken condition from the targeted object.
Ki Arrow Bard 1 Arrow deals damage as your unarmed strike.
Liberating Command Bard 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten Object Bard 1 Reduce weight of 1 object by 50%.
Lock Gaze Bard 1 Compels the target to look only at you for the duration of the spell.
Magic Aura Bard 1 Alters object's magic aura.
Magic Mouth Bard 1 M Objects speaks once when triggered.
Memorize Page Bard 1 F Target perfectly memorizes one page of information.
Memory Lapse Bard 1 Subject forgets events back to last turn.
Moment of Greatness Bard 1 Doubles a morale bonus.
Nature's Paths Bard 1 The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Negative Reaction Bard 1 Targeted creature may not positively influence anyone.
Obscure Object Bard 1 Masks object against scrying.
Play Instrument Bard 1 Play instrument as if you were skilled.
Poisoned Egg Bard 1 You transform the contents of a normal egg into a single dose of small centipede poison
Read Weather Bard 1 Predict weather for next 48 hours.
Recharge Innate Magic Bard 1 Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.
Remove Fear Bard 1 Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restful Sleep Bard 1 Gain more hit points while sleeping.
Saving Finale Bard 1 Subject rerolls failed saving throw.
See Alignment Bard 1 Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Share Language Bard 1 Subject understands chosen language.
Silent Image Bard 1 Creates minor illusion of your design.
Sleep Bard 1 Puts 4 HD of creatures into magical slumber.
Solid Note Bard 1 Creates tangible music note.
Sow Thought Bard 1 You plant an idea, concept, or suspicion in the mind of the subject.
Summon Minor Monster Bard 1 Summon 1d3 Tiny animals.
Summon Monster I Bard 1 Summons extraplanar creature to fight for you.
Swallow Your Fear Bard 1 Grants +2 morale bonus to Str and Con, +1 morale bonus to Will saves, and -2 penalty to AC to subjects suffering from a fear effect. Prevents frightened subject from running.
Tap Inner Beauty Bard 1 You gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks.
Timely Inspiration Bard 1 Gives bonus on failed check/attack.
Toilsome Chant Bard 1 Apply Inspire Competence to a skill check that takes up to an hour to complete.
Touch of Gracelessness Bard 1 Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Transfer Tattoo Bard 1 Move a magic tattoo from one creature to another.
Twisted Futures Bard 1 A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.
Unbreakable Heart Bard 1 Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Undetectable Alignment Bard 1 Conceals alignment for 24 hours.
Unnatural Lust Bard 1 Target is compelled to kiss or caress another.
Unprepared Combatant Bard 1 Target takes -4 on initiative and Reflex saves.
Unseen Servant Bard 1 Invisible force obeys your commands.
Vanish Bard 1 As invisibility for 1 rnd/lvl (5 max).
Ventriloquism Bard 1 Throws voice for 1 min/lvl.
Vocal Alteration Bard 1 Disguise target's voice.
Weaponwand Bard 1 F Merge a magic wand with a weapon to wield both simultaneously.
Windy Escape Bard 1 You respond to an attack by briefly becoming vaporous and insubstantial.
Youthful Appearance Bard 1 Target appears younger.

Level 3 Bard Spells

Spell Name School Spell Level Components Description
Accept Affliction Bard 3 The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Adjustable Disguise Bard 3 As disguise self, but you can change the disguise as a swift action.
Arcane Concordance Bard 3 Grants metamagic to arcane spells.
Aura of the Unremarkable Bard 3 An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous.
Blink Bard 3 You randomly vanish and reappear for 1 rnd/lvl.
Blot Bard 3 Ruins writings.
Campfire Wall Bard 3 Creates a shelter around a campfire.
Channel the Gift Bard 3 Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
Charm Monster Bard 3 Makes monster believe it is your ally.
Clairaudience / Clairvoyance Bard 3 Hear or see at a distance for 1 min/lvl.
Confusion Bard 3 Subjects behave oddly for 1 rnd/lvl.
Contingent Action Bard 3 Set the condition for triggering a target's readied standard, move, or swift action.
Control Summoned Creature Bard 3 Direct a summoned monster as if you had summoned it.
Coordinated Effort Bard 3 Grants a teamwork feat you have.
Crushing Despair Bard 3 Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds Bard 3 Cures 3d8 damage + 1/lvl (max +15).
Curse of Disgust Bard 3 Target is sickened when viewing a trigger.
Daylight Bard 3 60-ft. radius of bright light.
Death from Below Bard 3 Grant bonus to AC against larger creatures.
Deep Slumber Bard 3 Puts 10 HD of creatures to sleep.
Delay Poison, Communal Bard 3 As delay poison, but you may divide the duration among creatures touched.
Discern Value Bard 3 F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
Dispel Magic Bard 3 Cancels one magical spell or effect.
Displacement Bard 3 Attacks miss subject 50% of the time.
Disrupt Link Bard 3 The target has her link with her bonded creature temporarily severed.
Elemental Speech Bard 3 Enables you to speak to elementals and some creatures.
False Alibi Bard 3 M As modify memory, except you can modify the target's memory only in a specific way.
Fear Bard 3 Subjects within cone flee for 1 rnd/lvl.
Fearsome Duplicate Bard 3 Make a monstrously distorted duplicate of you and control it.
Feather Step, Mass Bard 3 As feather step, but multiple creatures.
Fractions of Heal and Harm Bard 3 Heal yourself when you cast your next damaging spell.
Gaseous Form Bard 3 Subject becomes insubstantial and can fly slowly.
Geas, Lesser Bard 3 Commands subject of 7 HD or less.
Glibness Bard 3 You gain +2 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope Bard 3 Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Harrowing Bard 3 F You use a Harrow deck to tell a fortune for yourself or someone else.
Haste Bard 3 One creature/lvl moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Haunting Choir Bard 3 Spirits cause wracking pain to listeners.
Illusory Script Bard 3 M Only select creatures can read text.
Invigorate, Mass Bard 3 As invigorate, but multiple creatures.
Invisibility Sphere Bard 3 Makes everyone within 10 feet invisible.
Isolate Bard 3 You cause the target to become invisible and silent, but only to his allies.
Jester's Jaunt Bard 3 Teleport target within 30 ft. of itself.
Lover's Vengeance Bard 3 M You inspire yourself or a lover to a vengeful rage against a chosen enemy.
Mad Monkeys Bard 3 Summon a swarm of mischievous monkeys.
Major Image Bard 3 As silent image, plus sound, smell, and thermal effects.
Malicious Spite Bard 3 M Target is compelled to plot against another.
Martial Marionette Bard 3 Manipulate foe's limbs to hamper its attacks and provide you cover.
Minor Dream Bard 3 As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
Nixie's Lure Bard 3 Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
Overwhelming Grief Bard 3 Grieving target can take no actions and is denied its Dex bonus.
Phantom Driver Bard 3 Conjures a phantom to drive vehicles.
Phantom Steed Bard 3 Magic horse appears for 1 hour/lvl.
Pierce Disguise Bard 3 See through low-level magical disguises.
Prehensile Pilfer Bard 3 Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
Purging Finale Bard 3 Removes one negative effect.
Rain of Frogs Bard 3 Summon a swarm of poisonous frogs.
Raven's Flight Bard 3 You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
Remove Curse Bard 3 Frees object or person from curse.
Returning weapon, Communal Bard 3 As returning weapon, but you may divide the duration among weapons touched.
Reviving Finale Bard 3 Allies cured 2d6 damage.
Scrying Bard 3 F Spies on subject from a distance.
Sculpt Sound Bard 3 Creates new sounds or changes existing ones into new sounds.
Secret Page Bard 3 Changes one page to hide its real content.
See Invisibility Bard 3 Reveals invisible creatures or objects.
Seek Thoughts Bard 3 Detects thinking creatures' thoughts.
Sepia Snake Sigil Bard 3 M Creates a snake-shaped text symbol that immobilizes reader.
Slow Bard 3 One subject/lvl takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
Smug Narcissism Bard 3 Target is distracted by its sense of self.
Speak with Animals Bard 3 You can communicate with animals.
Summon Monster III Bard 3 Summons extraplanar creature to fight for you.
Terrible Remorse Bard 3 Creature is compelled to harm itself.
Thunderous Drums Bard 3 1d8 damage/lvl and knocked prone.
Tiny Hut Bard 3 Creates shelter for 10 creatures.
Tongues, Communal Bard 3 As tongues, but you may divide the duration among creatures touched.
Triggered Suggestion Bard 3 As suggestion, but triggered only and target doesn't remember the suggestion.
Vision of Hell Bard 3 Illusory hellscape makes creatures shaken.
Wall of Nausea Bard 3 Creatures that pass through the wall are nauseated and might fall prone.
Witness Bard 3 See through the target's eyes and ears.

Level 4 Bard Spells

Spell Name School Spell Level Components Description
Adjustable Polymorph Bard 4 As alter self, but you can change the shape as a swift action.
Ancestral Gift Bard 4 A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it.
Antithetical Constraint Bard 4 The target automatically misses with attacks against creatures that are not of the opposite alignment of it.
Apparent Master Bard 4 Charm makes a construct regard you as its master.
Break Enchantment Bard 4 Frees subjects from enchantments, transmutations, and curses.
Contingent Scroll Bard 4 F, M Transfer a scroll's power to the target; the scroll is then triggered as contingency.
Conversing Wind Bard 4 As whispering wind, except it can carry responses and doesn't end after delivering its first message.
Cure Critical Wounds Bard 4 Cures 4d8 damage + 1/lvl (max +20).
Dance of a Hundred Cuts Bard 4 Gain +1 combat bonus/3 levels.
Daze, Mass Bard 4 As daze, but affecting multiple creatures.
Denounce Bard 4 Worsens attitudes toward target creature.
Detect Scrying Bard 4 Alerts you to magical eavesdropping.
Dimension Door Bard 4 Teleports you a short distance.
Discordant Blast Bard 4 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
Dominate Person Bard 4 Controls humanoid telepathically.
Echolocation Bard 4 Sonic sense gives you blindsight 40 ft.
Envious Urge Bard 4 Targets steal from or disarm others.
Feast on Fear Bard 4 Targets are panicked, and you gain temporary hit points.
Forgetful Slumber Bard 4 M As deeper slumber and make target forgets the last 5 minutes.
Freedom of Movement Bard 4 DF, M Subject moves normally despite impediments to restrict movement.
Ghostbane Dirge, Mass Bard 4 As ghostbane dirge, but affecting multiple creatures.
Hallucinatory Terrain Bard 4 Makes one type of terrain appear like another (field as forest, or the like).
Heroic Finale Bard 4 Subject within range of your bardic performance can take an action.
Heroic Fortune, Mass Bard 4 M As heroic fortune, except it affects more targets.
Hold Monster Bard 4 As hold person, but any creature.
Invisibility, Greater Bard 4 As Invisibility (Spell), but works against all senses.
Kiss of the First World Bard 4 M Grant living creatures enhanced life or undead creatures debilitating conditions.
Legend Lore Bard 4 MF Lets you learn tales about a person, place, or thing.
Locate Creature Bard 4 Indicates direction to known creature.
Modify Memory Bard 4 Changes 5 minutes of subject's memories.
Neutralize Poison Bard 4 Immunizes subject against poison, detoxifies venom in or on subject.
Path of Glory, Greater Bard 4 Create an expanding glow that heals allies within it of 5 hp of damage.
Phantom Steed, Communal Bard 4 As phantom steed, but you may divide the duration among creatures touched.
Primal Scream Bard 4 Free yourself from enchantments and paralysis effects.
Rainbow Pattern Bard 4 Lights fascinate 24 HD of creatures.
Repel Vermin Bard 4 Insects, spiders, and other vermin stay 10 ft. away.
Secure Shelter Bard 4 Creates sturdy cottage.
Serenity Bard 4 Peaceful feelings harm those attempting violence.
Shadow Conjuration Bard 4 Mimics conjuration below 4th level, but only 20% real.
Shadow Step Bard 4 Teleport from one shadow to another.
Shield of Dawn Bard 4 Creatures that strike you take 1d6 +1/lvl fire damage.
Shocking Image Bard 4 As mirror image, but the duplicates emit electrical damage when destroyed.
Shout Bard 4 Deafens all within cone and deals 5d6 sonic damage.
Song of Healing Bard 4 Your bardic performance heals allies.
Sonic Thrust Bard 4 Sound moves targets away from you.
Speak with Plants Bard 4 You can talk to plants and plant creatures.
Summon Accuser Bard 4 Summons a single accuser devil from Hell to do your bidding.
Summon Monster IV Bard 4 Summons extraplanar creature to fight for you.
Treasure Stitching Bard 4 M Objects on cloth become embroidered.
Unseen Crew Bard 4 Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
Utter Contempt Bard 4 Target's attitude worsens by two categories.
Wall of Blindness/Deafness Bard 4 Translucent wall blinds or deafens creatures that pass through it.
Wall of Sound Bard 4 Sonic wall deflects and damages creatures.
Wandering Star Motes Bard 4 Outlines subject, produces light.
Zone of Silence Bard 4 Keeps eavesdroppers from overhearing you.

Level 5 Bard Spells

Spell Name School Spell Level Components Description
Archon's Trumpet Bard 5 Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Bard's Escape Bard 5 You and allies escape an emergency by teleporting to safety.
Bladed Dash, Greater Bard 5 Swiftly move 30 feet and attack all foes along the way.
Cacophonous Call, Mass Bard 5 Nauseates multiple targets.
Callback, Greater Bard 5 This spell functions as callback, with greater range and duration.
Cloak of Dreams Bard 5 Living creatures within 5 ft. fall asleep.
Covetous Aura Bard 5 You may gain the benefits of a spell meant for someone else.
Cure Light Wounds, Mass Bard 5 Cures 1d8 damage + 1/lvl, affects 1 subject/lvl.
Deafening Song Bolt Bard 5 Blast of song deals 3d10 damage and deafens targets.
Dispel Magic, Greater Bard 5 As dispel magic, but can affect multiple targets.
Dream Bard 5 Sends message to anyone sleeping.
False Vision Bard 5 M Fools scrying with an illusion.
Foe to Friend Bard 5 Redirect an enemy creature's attack.
Frozen Note Bard 5 Paralyzes creatures listening to your song.
Heroism, Greater Bard 5 Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hymn of Mercy Bard 5 As touch of mercy, except 30-ft.-radius burst centered on you.
Joyful Rapture Bard 5 Negate harmful emotions.
Ki Shout Bard 5 Target takes 1d6 sonic/lvl and is stunned.
Mind Fog Bard 5 Subjects in fog get -10 to Wis and Will checks.
Mirage Arcana Bard 5 As hallucinatory terrain, plus structures.
Mislead Bard 5 Turns you invisible and creates illusory double.
Music of the Spheres Bard 5 Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you.
Nightmare Bard 5 Sends vision dealing 1d10 damage, fatigue.
Persistent Image Bard 5 As major image, but no concentration required.
Phantasmal Web Bard 5 Catches subjects in illusory web.
Resonating Word Bard 5 Target is damaged, staggered, and stunned.
Sabotage Construct Bard 5 As confusion, except that it affects only constructs.
Seeming Bard 5 Changes appearance of one person per two levels.
Shadow Evocation Bard 5 Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk Bard 5 Step into shadow to travel rapidly.
Song of Discord Bard 5 Forces targets to attack each other.
Stunning Finale Bard 5 Stuns 3 creatures for 1 round.
Suggestion, Mass Bard 5 As suggestion, affects subject/lvl.
Summon Monster V Bard 5 Summons extraplanar creature to fight for you.
Unwilling Shield Bard 5 M Subject shares wounds you receive.
Vengeful Outrage Bard 5 Target is compelled to destroy one enemy.
Whip of Centipedes Bard 5 Create a whip made of poisonous centipedes.

Level 6 Bard Spells

Spell Name School Spell Level Components Description
Analyze Dweomer Bard 6 F Reveals magical aspects of subject.
Animate Objects Bard 6 Objects attack your foes.
Brilliant Inspiration Bard 6 Take best of two d20 rolls.
Cat's Grace, Mass Bard 6 As cat's grace, affects 1 subject/lvl.
Charm Monster, Mass Bard 6 As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass Bard 6 Cures 2d8 damage + 1/lvl, affects 1 subject/lvl.
Dance of a Thousand Cuts Bard 6 As dance of a hundred cuts, plus the benefits of haste.
Deadly Finale Bard 6 Deals 2d8 damage to multiple targets.
Dirge of the Victorious Knights Bard 6 Call forth special illusions of mounted Hellknights.
Eagle's Splendor, Mass Bard 6 As eagle's splendor, affects 1 subject/lvl.
Euphoric Tranquility Bard 6 Makes a single creature peaceful and friendly.
Eyebite Bard 6 Target becomes panicked, sickened, and/or comatose.
Find the Path Bard 6 Shows most direct way to a location.
Fool's Forbiddance Bard 6 Confuses enemies who come within a magical emanation centered on you.
Fox's Cunning, Mass Bard 6 As fox's cunning, affects 1 subject/lvl.
Geas/Quest Bard 6 As lesser geas, but affects any creature.
Getaway Bard 6 Teleports a group of predetermined allies and creatures to a predetermined location.
Heroes' Feast Bard 6 Food for one creature/lvl cures and grants combat bonuses.
Hymn of Peace Bard 6 Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions.
Irresistible Dance Bard 6 Forces subject to dance.
Magnifying Chime Bard 6 Touched object deals increasing sonic damage each round.
Overwhelming Presence Bard 6 Creatures bow before you as if you were divine.
Permanent Image Bard 6 Permanent illusion, includes sight, sound, smell, and thermal effects.
Pied Piping Bard 6 Compel similar creatures to follow you.
Programmed Image Bard 6 M As major image, plus triggered by event.
Project Image Bard 6 M Illusory double can talk and cast spells.
Scrying, Greater Bard 6 As scrying, but faster and longer.
Shout, Greater Bard 6 Devastating yell deals 10d6 sonic damage; stuns creatures.
Shield of the Dawn, Greater Bard 6
Sonic Form Bard 6 Turn yourself into a creature of semisolid sound.
Summon Monster VI Bard 6 Summons extraplanar creature to fight for you.
Sympathetic Vibration Bard 6 Deals 2d10 damage/round to freestanding structure.
Unconscious Agenda Bard 6 Plant subconscious directive in target creature.
Veil Bard 6 Changes appearance of group of creatures.
Waves of Ecstasy Bard 6 Pleasure stuns and staggers creatures.
Whip of Ants Bard 6 Create a whip made of army ants.